r/Claret_Mains

Need advice on my pre-farmed discs set for M6W1 Claret

Need help evaluating my pre-farmed discs for M6W1 Claret. Are these good already or should I replace some? recalling that they changed lots of stuff from V3.

Thank You in advance!

u/harukazee2nd — 3 days ago
▲ 75 r/Claret_Mains+1 crossposts

Claret crit rate

As far as I understand, she needs 200% crit rate in combat to guarantee a laceration hit. Her base crit is 43.8% currently. Her weapon give 25%, self buff gives her another 30%, 4pc another 16%. If you plan to pull Roxy as well, it's another 30%. So you already have 144.8%, you need only 55.2% from discs, 55.2% minus 24% form cr disc 4 = 31.2 - it's exactly 13 cr rolls (13 crit rate substats). If you use 2pc woodpecker - it's 10 rolls. If you use Koleda instead of Roxy (20% cr buff instead of 30%), you need 17 rolls (it's gonna be 199.6 crit rate) or 14 rolls with 2pc woodpecker

Did I miss something maybe? I know it's still beta, they can change things, but for now, it's not that hard to reach 200% crit rate

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u/QQ_TT — 10 days ago
▲ 7 r/Claret_Mains+2 crossposts

The Number 3 Motif and What It Could Mean for the Future of the Armorer Class

I once made a topic regarding Triple Class teams.

https://www.reddit.com/r/ZZZ_Discussion/comments/1u2o2w4/season_3_the_birth_of_the_triple_class_teams/

Now I could expand on references to the 3 and there's a ton of it.

Here is the master list.

ZZZ's Reference to the Number 3 MasterList

I will not go over references I mentioned in the previous topic nor will I go in depth over each reference.

I will mention references pertaining to season 3 and the Armorer Class.

Season 3 # 3 References

  • Season 3's first patch started out with 3 new agents
  • There are 3 Sunbringers
    • Her Karma Code was spilt into three creating three different personalities
  • There are 3 outfits for Remielle
  • Remielle enables Triple Anomaly Teams.
  • Whimsy in Triple Meter (Sunna's Banner) reran again in 3.0 -->
    • Triple meters is a music style that utilizes groups of three beats
    • The Japanese tile for this banner is called 3/4拍子の妄想
      • Meaning three quarter-note beats per measure, where 3 beats occurs before a pattern resets
  • Remillie, Vike, and unnamed Leader (the Giant Armored Robot) is a group of trio void hunters specifically credited for pushing back the dark wall.
  • The Three-Pronged Pact which reintroduced Remeille and her historical role was released in March, the third month.
  • Each Sunbringer heads one of three different department.
  • The TOPS Coalition that is targeting Roscaefiler is known as the "Three Pacts"
  • One of the episodes in Chapter 1 of Season 3 is called "One in Three"

The following is a reference to the supposed spiritual precursor to ZZZ.

>!HONKAI IMPACT THE 3RD!<

>>!Besides its name, this game also has a three man squad of valkyries.!<
>!Valkyries also can equip three three Stigmata pieces.!<
>!The Global version was released on March, (once again the third month), which was 6 years, 3 months, 6 days ago before ZZZ.!<

While probably a mere coincidence, it does imply a long possible carry of the the number 3 motif to ZZZ from it.

The Three Sunbringer Playability

Usually playable character ids end in 1.

However, Playable ids for Lindverne and Dracaene are

1602 and 1603.

The number three reference again.

However, currently 1601 is missing.

Let's look at Aria ids

Human form

>1501

Robot

>1502

This might indicate that Sunbringer will end up being a 1 in 3 character.

Triple Anomaly Teams

This team utilizes the number 3 alot. Such as storing three voidflares by triggering three anomalies. They then lead to one massive payoff.

How Armorer Works In a Similar Way

Armorer also stores three gashes which then leads to a massive payoff in the form of Maim.
But in the case of Armorer, you can unleash three instances of Maim per three points of gash.

Likewise, another armorer would contribute to the same gash buildup just like Remielle teams. Each Armorer do not have separate gash buildups mechanically. But there is a possibility a single Maim will activate all Armorer's specific effects like Remielle at the same time.

Claret's Explicit 3 Reference

Her AA passive allows allies to contribute 3% gash buildup which with a max of 1200, is 30.

The 1 to 3 Constant Escalation

Consistently, we see an escalation of 1 to 3. We see this in the amount of chain windows from normal to Boss enemies. We even see this in the decibel system of different thresholds at 1000, 2000, 3000.

Future of Armorer Class with the Escalation

https://preview.redd.it/d63v9klwp1ih1.png?width=1152&format=png&auto=webp&s=4d079584dd9f261ecdc43874a9ac0d20ed8663f5

Claret's AA specifically requires a stunner or another Armorer.

The more Armorer = Faster gash build up.

So we will start with one Armorer then it will get two Armorer teams then finally Triple Armorer teams.

https://preview.redd.it/rpmrvq6cq1ih1.png?width=1482&format=png&auto=webp&s=ca52f02f01c83509e8962d8076e05eb26611e664

Its interesting that her buffs includes Daze which can be passed onto to another character which can then be passed back to her.

https://preview.redd.it/565fu9ilq1ih1.png?width=1458&format=png&auto=webp&s=1673577ba4b282917e95ae9733051e01814e87ab

This might mean stunners might not be always necessary in the future. It also indicates Armorer teams will favor quick swap playstyles. We have been increasingly seeing characters who are not stunners getting higher daze buildup than what their class usually entails.

If Sunbringer is Armorer

She will very likely mirror Remielle and be a Armorer dps that provides meaty buffs that enables Triple Armorer teams. In Remielle teams, she gets increased daze based on the number of anomalies.

In similar way, I can see triple armorer teams getting daze bonuses in order not to require a stunner.

But unlike Remielle, assuming the devs learn from the criticisms of Remielle gameplay, she will utilize more field time due to how Armorer mechanically works.

This is a practically a lore centric contrast between Remielle and Sunbringer in the form of gameplay.

Prelude to Armorer Teams

In a way, the Armorer class is a blend of Obol Squad, attacker and anomaly fusion, and Miyabi.

Obol squad were double attacker teams. We will definitely get double armorer teams in a similar way. I can easily see us getting a sudps, a buffer, and a main dps squadron of triple armorer teams.

Perhaps Armorer is the Dev's answer to fixing the anomaly dominance and perfecting the Obol Squad and Miyabi formulas.

So Why Didn't They Just Update Defense Class to be Armorer?

In addition to greedy reasons. Plausible reasons include

  • >!They want to sell new engines, supports, and team archtypes!<
  • >!They want to isolate shill buffs!<
  • >!They didn't want to make another electric attacker lol!<
  • >!They didn't want to give Seed another teammate easily!<
  • >!It was easier to code mechanics from scratch with a new class!<
  • >!Refreshing start which meant better selling appeal unlike the defense class which had a bad reputation to most players!<
  • >!Defense class and Armorer are fundamentally different. One is a support first, dps second. The other is a dps first, support second.!<

Armorer Class Long Term Value

From the get go, Armorer class start off strong with plenty of f2p options in Koledo, Rina, and craftable engines.

This is in contrast with Rupture. Additionally, unlike rupture, there is an incentive to pull other Armorers as they are not a selfish hypercarry setup but you can still use them in that way.

Due to this flexibility, armorer agents will last a quite a while in a similar way as anomaly agents because you can always play them together instead of just replacing each other.

This is win for the devs and the players! Devs perhaps recognize that hypercarry will generally make less money long-term because there is less incentive to pull for other dps agents that are weaker than the void hunter if the void hunter is just a selfish hypercarry from a account value and meta point of view.

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u/Fancy-Razzmatazz-703 — 14 days ago