r/CountyOfFortune

Tutorial Brick

Doing the tutorial for the game, and I built an extra plant farm building early on (Skipping ahead during the tutorial I know). Now, it wants me to build a sheep farm to level up my region to get more building slots, but I can't build anything until I level up to get more building slots, and I can't demolish or change any of my existing buildings. The tutorial doesn't mention how to get out of this predicament, so am I just stuck?

reddit.com
u/Amazing_War7866 — 6 days ago

Will the final release contain more maps or a map editor?

Hey! This is a terrific little game. Found out about it yesterday, completed it (maxed out all 7 regions) today. I am the type of person that really loves the idea of simulation and city-builder games but rarely loves the execution and I can safely say that this is my favorite city-builder. It's done flawlessy, from the gameplay loop to the design.

I absolutely can't wait for full release and I was just wondering - will there be more maps on release? The map is fine but it's already stale for me personally after only ~10 hours. I think creating an in game map editor would be the single best step for this game. A healthy community is what makes or breaks these kinds of games and custom community maps are a great step towards creating a good community.

Cheers!

reddit.com
u/GloomyLaw9603 — 6 days ago

I need this game in my veins

I haven’t enjoyed a game this much in a while, like genuinely the demo was one of the most enjoyable experiences I’ve hade in a while, one thing I think would be cool though would be making stone bridges impassable so rafts can’t go under them, I think it would add more strategy to where you have the major river crossings and where you put your ports, but this game is like a 9/10 and we haven’t even gotten the full game yet.

reddit.com
u/nowtherearetwofthem — 9 days ago

This game is so addicting

https://preview.redd.it/k36gozvoju9h1.png?width=810&format=png&auto=webp&s=89d48f8e2525ccf48b345f1bfd36ec1597f4e984

This is my 7-hour 7-settlements run. I admire the game so much, I keep recommending it to my friends! Once you get the hang of the game, it's so fascinating to think of the cross-town logistics. The game really opened me to thinking of so many possibilities, I want to share them so that maybe some can be considered! I know the developers are working hard, or have also considered some of those in my suggestions, but I wanna hear your thoughts as well to them. Again, thank you so much to the developers for making such a fascinating game :]]

Some suggestions in my mind:

  1. Increase noble house dynamics/interactions/consequences. I do good in balancing the noble houses' power and relations, so I do not know yet the negative effects of a monopolized region, but I'd like to think that even in balanced regions there would be struggles for power. I think it would add more depth if there was an option for mayors/stewards to age and die naturally, as that could lessen instances of mindless fast-forwarding. Even if the game's more management-focused, I think adding more story could make players root for certain mayors/stewards.
  2. I'm guessing that in the actual release, one-house-dominant regions would have tension with other one-house regions (that could maybe affect trade relations/disrupt cooperation), so that could add external count/duke/king positive/negative interactions! Maybe being in the king's favor would make it so that the king personally intervenes. Also, maybe having the option of adding more noble houses could create more tension.
  3. I think there could be further improvement on the charters. Personally, I'm biased to the decreased Buildings and Roads Maintenance and the added Settlement Capacity. I don't see yet the virtue of added region range (given how a lot of strategy players tend to optimize efficiency) and the decreased road construction cost (since there's no current "cost" in fast-forwarding).
  4. More gameplay consequences! Changing a region's capital? Add economic upsides such as temporary settlement boosts to the new capital, and penalties such as having the previous mayor gain negative relations. Downgrading the settlement's level? Have temporary negative effects to disgruntled commoners, with the length relative to how far away the new village would be. Although they feel too taxing, I think it just helps ground player behavior especially if late-game a city just suddenly becomes a hamlet.
  5. The Diplomat is way too OP compared to Builder and Farmer. The latter two feels more temporary in a sense, while Diplomat has a long-term value given the choice of replacing your mayors if you feel it an urgent matter. I think it could be remedied by instead having the other two also have a long-term value (e.g. Farmer having added minor bonuses to agriculture efficiency to fully-agriculture peasant settlements, Builders having faster rates for free construction bonuses for their regions.)
reddit.com
u/ribbitribb1t — 9 days ago

A Sneak Peek at Our Next Improvement

Greetings, Stewards!

The demo is still live, but we're already turning your feedback into improvements.

Several smaller changes are already done, and a much bigger one is on the way. We're keeping the current demo save compatible, so these updates will come with the full game instead.

Can you guess what we're working on from this screenshot?

u/ArchemorosAlive — 11 days ago

Love it!

Have just reached the end of the tutorial in demo, after a significant learning curve and a good number of restarts. And I have to say, I love this game!

Can't wait for the full release!

reddit.com
u/Othrilis — 10 days ago

Expansion limited

Am I missing something?

My starting region I can only level up 2 settlements which gives me two buildings. In order to meet one food need I need minimum 2 commoner buildings.

I can make buildings to produce equipment instead but I feel like Im still running into a limit here anyways with just two settlements that can build commoner buildings?

reddit.com
u/MadHatter_10-6 — 12 days ago