Multiple NG+ Upgrades
If I play like 3 or 4 ng+ games, do the upgrades from each game carry over to next game ? The reason I would do this is to max out every possible upgrade category. I hope my question makes sense.
If I play like 3 or 4 ng+ games, do the upgrades from each game carry over to next game ? The reason I would do this is to max out every possible upgrade category. I hope my question makes sense.
The gameplay and budget seems very Cronos to me- limited inventory, third person shooter with a slight gimmick, limited enemy variety, both made with unreal engine 5, etc. Has anyone played it? People keep comparing it to RE and Silent Hill but I’m thinking more Cronos gameplay with an entirely different setting. Though it does have more features like a map, dodge mechanics, etc. I loved Cronos. I’m thinking about buying it… who has played it? Is it on par with Cronos gameplay and/or is it worth the price tag?
I just wanted to say what a marvellous game this is. Yesterday evening (Germany-timezone) I finished the game and I had a wonderful time. What made this great to me, let me point some points out:
- Dead Space-like, yes it is. I love the Dead Space-Trilogy, somehow these are unsettling games that pull my strings. I love them and Cronos very, very much does it.
- Storytelling via the snippets of Newspapers, voice-memos is great... even the change if you go too far away and the playback playing in your helmet is awesome
- Gunplay, this felt absolutely great... the weapons had a great feeling about it, especially charging and recoil. It was so much fun, that even the gun is everything you need. Just like the DS-Plasma Cutter, there was a certain BOOM behind it that makes you feel well equipped in all this dread
- Music, this kind of eerie, sometimes futuristic, sometimes medieval sound-design fit perfectly
- Scares... the really got me sometimes. The Phylactery-flashes-jumpscares were very well placed. Usually I don`t like jump-scares, but here it was kinda different.
- Fights. As a longtime gamer of all kinds of Resident Evil, SH and Soulslikes the fights and bosses in this game are not too hard to overcome, but challenging the first time around. Once you get a hold of it and prepare, they are really easy and I must say, they are quite fair. For example, you can lure these two black-somethings in the basement in some kind of stagger-stance if you have enough fire-canisters, so easy work. The final boss is a piece of cake if you dodge (that is run) around a bit.
The only boss I really disliked was the gimmick-boss-fight (church), as it was ganky, but still managable.
- Lore. I have to admit, I needed some clarification at the end and turned to one of the youtubers. ( If you need explanation, this worked for me: CLICK ). Overall it is one hell of a story and I really would like to see Part 2 or DLC, what we are going to do, as now we are open to take on the collective. Or what else the developers have in mind.
Too long, didn`t read: It is a great game that finally took Dead Space and turned it into a unique experience, something I was really waiting for.
I watched the YouTube walkthrough. Here, monsters should be appearing and fighting because the entrance door and pass door are both locked and flashing the red warning light. But only one monster appears; after that, no more monsters come. I need to open the pass door to activate the second generator.(YouTube walkthrough is https://www.youtube.com/watch?v=uMIOcyZtl04&t=35372s (9:46:26))
Or does anyone have the near-time save can share to me? Because before the auto save is almost 2 hours ago, I don't want to try again, maybe also would have bug. (btw, my game version is 20260209, I guess it's the latest version, and I changed the difficulty to easy mode).
Thank you in advance!
I played all dead space, freshly out of silent hill 2 remastered, what's s next? Cronos really scratch the itch that I get once I finished dead space trilogy. Looking for the next game to play. Any suggestions?
I just want to say great job. I play a lot of horror games and this is the real deal. You nailed it. I can’t wait for the DLC.
Sorry if there's a megathread for this sort of question.
I've got enough platinum trophies in From Software games that I think I can say I don't mind the occasional spot of difficulty in a game, but I'm having trouble adapting to this one. Most of my survival horror background is with the Fatal Frame series, where even if you are really bad about managing resources you always have the unlimited Type 14 film to fall back on.
I put about two hours in on Normal, got frustrated by always feeling like I had about two bullets less than I needed at any given time, decided to suck it up and start over on easy for a first playthrough... I'm about five hours in and I'm still starved for ammo. Like, stuff dies easier but I also seem to get fewer drops.
Before I completely bin the idea of completing it I wanted to ask some questions of more experienced players.
I think the biggest thing is, how often should I be retrying encounters and how often should I be retracing my steps?
For example: I had a room fairly early on where three enemies came out of the room at me. It took me 7 or 8 bullets - yes, I'm using charged shots as much as I can - to kill them. Then I walked into the room and saw that there were three gas tanks in the room. Is that something where you'd normally reload the game and run through the section again?
How often should I be going back to get burner fuel? Like, I see bodies on the ground but I don't want to be walking back to the last fuel dispenser and I want to save a charge in case I run into an obstruction that needs burned. Should I really just be burning bodies as I go and backtracking to the dispenser over and over, or is this a case where I should go play through the game reloading every time I figure out which bodies need to be burned?
Do things respawn or dynamically spawn? Like the first time I went through the park outside the building where you get the bolt cutters, I thought I'd killed everything. Later I went back to it and got chased by at least three things. This also makes me hesitant to backtrack to all the places I saw chains prior to getting the bolt cutters, but if they are empty of enemies that were killed earlier I guess it's just a matter of taking time since I won't need to spend resources. Or will I go back through those areas organically?
Come to think of it I'm not sure how far I can backtrack.
Thanks and sorry if these are really basic questions. I feel like I'm missing Survival Horror 101.
My livestream with my personal take/interpretation of the game and life..
How good is the double barrel shotgun that is rewarded for completing the Chalice Puzzle ? Worth it or waste of space ?
I understand slow moving criticism but this is great sci-fi horror… Fully upgrading weapons took forever…
Great story, tough bosses and just a good time.
Im early in my new game plus playthrough and about to get the bolt cutter. My question is how far can I backtrack to raid some chained doors I already passed.
Started playing it a week ago and really loved it at first, then the hospital happened and it got way too frustrating. I called it quits after the 30th attempt to fight the pathfinder, It’s just not going to happen and I won’t start again on easy as you can’t change the difficulty mid game.
cant find a way to reach that place
I absolutely adore the game and can’t help but stare at these early iterations & finished iteration of the sarcophagus.
something about the eerie nature of this alien looking object out in the middle of nowhere really keeps me on edge.
Sci-fi horror with depressing tones and subject matter.
Is there anyway to see what Essences you’re missing?
Man I am so stuck at this fight. I've tried different tips I found online but still haven't completed it and I really want to move on to NG+. Would appreciate any tips from you guys.
Hello!
The official soundtrack is lacking in quite a few tracks from the game. I only have it on PS5, so I was curious if anyone has been able to extract the raw files from the PC version, and whether they're in a format that's usable?
The only missing track on YouTube is the cat room, but there are others missing, such as the approach to the hospital.
Thanks!
Whenever I play a game like this I move incredibly slow. Like, if someone was watching, they’ll probably get pissed off at me.
This seems like the first game that’s tuned to my playstyle.
I’m so used to playing this way that everything feels so smooth and I feel like I’m being rewarded for it. So far I haven’t even died yet!
Then again, I’m not that far.
I will say, the tense scenes with gangs of enemies really make my skin prickle and give me a stiff neck.
So, it has taken me quite a while to get around to finishing my first—and probably only—playthrough of Cronos. I have watched the other two endings on YouTube, and I have absolutely no idea what is going on. I have so, so many questions; I have listed some below and hope people here may be able to provide answers:
Are 'Travellers' robots?
Were we truly sent back to stop the 'change'?
Who or what is 'The Collective'?
Was our character created by the Pathfinder / Warden?
What was the purpose of seeking out individuals and collecting their essence?
What is the 'Ascendance' procedure?
Was The Collective issuing orders to our PDA or was it the Warden?
Who constructed our suit, pods, and Collective infrastructure encountered in each area?
Does the voice after the credits belong to The Collective?
What is the significance of Weronika? Is there some sort of romantic angle between her and the Pathfinder?
What is the significance of the cats we see throughout the game?
How did Weronika know Edward? (I may have completely missed this connection.)
I could probably list a million other questions and, while I loved the game, I feel a bit dissatisfied with how everything wrapped up at the end. I assume this is all because a proper sequel (and the Lazarus DLC) is coming in the future.