r/DaysGone

Why didn’t Deacon take Boozer to Copelands camp or Tuckers?

I’m replaying the game after a couple years so I’m a bit foggy on if they ever expanded why but i just wanna ask.

how come he didn’t take boozer to get his arm checked out at either of those camps before deciding to take him to iron mikes?

correct me if I’m wrong but it’s not like the camps didn’t want boozer or deacon there there’s even a small dialogue over the radio with Copeland asking where boozer has been and to tell him to go to the camp sometime. is there any real answer or they just decided to ignore it for the plot?

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u/Desperate_Mirror6305 — 11 hours ago

Loved this game!

One of the best games I've played in a while. Just beat it and finished all the hordes. Close enough to 100%, I wont bother getting all the collectibles.

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u/xrocket21 — 13 hours ago

Framerate bugs / stutters

Hey I've been playing Days Gone on my Lenovo Legion Pro 7 for weeks and everything was running perfectly. I haven't played it for 3 days, and now that I've started playing again, I'm getting moments where the game stutters like this and the FPS suddenly drops. I haven't done anything in particular these past few days, so I absolutely don't understand what's going on. It makes no sense.

Has anyone ever had this problem? Should I uninstall and reinstall the game, or would that be pointless? My internet connection is terrible, so I really don't want to reinstall it if I don't have to.

Specs: RTX 5070 Ti, 32 GB RAM, Intel Core Ultra 9.

u/Defiant-Elk-4977 — 11 hours ago

What’s the best way to fuck with Tucker

I hate Tucker more than I hate the rippers and the idea of literally anything bad happening to her makes me smile, how can I make her day worse?

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u/Sea-Cheesecake-3565 — 1 day ago

Can I do the Dead Don't Ride and 2 Days 2 Gone achievements on Steam in only 1 playthrough?

Would I get both of the achievements if I was to do a New Game plus playthrough on permadeath and Survival 2? I am trying to 100% the game and get all steam achievements and I don't really want to have to do 2 more runs of the game after I finish my current one.

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u/DryTomato14 — 21 hours ago

Days Gone Sequel Ideas (Hypothetical)

Obviously we don’t know if there will ever be a sequel, but for now, hypothetically, if they announced one, what fund ideas, suggestions, missions, changes, etc. would you want to see?

For me I’d love to see the following that I randomly thought up:

-Keep crafting, but allow Deacon to but things such as napalm molotovs or certain bombs at camps when you hit level 3 or so

-Have NERO be a more significant part of the next story, maybe where they’re either the primary antagonist or even a way where Deacon teams up with them to allow for new weapons, perks, etc.

-Maybe not travel to another state, but there’s tons of talk of the “Mega Hordes” that come up from Cali and such throughout the game, I think it would be awesome to have a mission where you try to defeat one….Maybe where you team up with NERO and try to end them as a chopper gunner or blowing up a bridge, or defending a camp from one, just ideas!

-Mixing hordes and new Freaker types into more of the storyline, I think it’d be cool to see some new evolutions of freakers in the wasteland and even have some mixed in with hordes to provide more challenges. But also have hordes be more “intelligent” since O’Brian confirmed that they were evolving, have them try to overtake certain camps, or be willing to come out during the day, etc.

-Having more “heavy weapons” available in the game that could help give you an edge against the newer freaker evolution and increased horde sizes….again, probably as a result of NERO being more active. I think things like a grenade launcher, rocket launcher, etc. would be awesome to have, but obviously against a major horde or combination of enemy types

-Allow co-op for the horde assault mode, I think 2-4 player would be a ton of fun!

Drop any ideas below, just thought this would be a fun post, besides, you never who may be watching if a sequel ever comes to light!

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u/blackbear_9898 — 1 day ago

survivor at the gate of a camp

The survivor was laying down right in front of the concrete bride to lost lake camp thought it wouldve been funny to send him to hot springs but I want bike upgrades and that Talon 7 sniper rifle

u/shadow-Ezra — 1 day ago

I reached level 3 trust in Lost Lake immediately after unlocking it (I don't know if anyone have ever done this before).

(Reddit automatically compressed the sh*t out of my images and I can do nothing about it now, please see them in the original quality here or here)

As you can see, I've got it right after the conversation with Iron Mike (that concludes "We've All Done Things" mission) has ended. On the 2nd picture you can see the map and all the stats just before starting the previous mission that took me to the Lost Lake region for the first time (officially). This was possible because:

  1. I took an "unofficial" trip to visit Iron Mike's camp very early into Act I – after receiving the replacement bike from Manny and completing only 3 following main story missions. This is very possible without any cheats or mods, only by utilizing normal built-in game mechanics – you need to climb the cliff south of Copeland's camp with your bike and cross the mountain ridge, then jump down from another cliff (here you can see how it's done).
  2. That allowed me to send every survivor I encountered (in all 3 starting regions) to Iron Mike's camp essentially from the beginning of the game. And I've managed to send 36 survivors there before Act II started, earning most of required trust points (36,000 out of 42,5000).
  3. At some point into Act I, I went to Lost Lake region again and cleared all available local Infestations, NERO Checkpoints, Ambush camps and hordes, and, in addition, one Iron Butte Checkpoint (yes, you can get there from the L.L. region using the same method I've mentioned earlier). All that provided another 4,700 TP. "We've All Done Things" mission provided the rest. You can see the full LL trust points breakdown in my other post.

I did all that essentially during my 1st playthrough (I acquired this amazing game only recently), with the only difference that I sent 2 fewer survivors there, but instead completed 3 more story missions (up to the point just before "Playing All Night", during which having level 3 trust Talon 7 sniper rifle is really beneficial).
But, after progressing through a couple more story missions, I realized that I made some mistakes in utilizing and allocating some exhaustible resources; and that I can implement much more optimized and refined strategic plan, so I rolled back to a save just after "Drifters on the Mountain", and replayed the game from that point to the current stage of progression, which resulted in what I show above.

My style of playing is to explore the world while collecting and unlocking stuff as early as possible, before significantly progressing through the story. But the story in this game is really good, so I allowed myself to get immersed in it from the beginning. But luckily, exploring and doing side activities is an integral part of the initial Days Gone story progression, so I wasn't completely diverting from my preferred style of playing.
But, when I was about 60-70% into Act I, after clearing all available Infestations, NERO Checkpoints, Ambush camps and hordes in the Cascades and Belknap, it really irked me that I can't explore even further and acquire more recipes, skills etc... So I searched online to see if there's any way to go out of bounds to the currently locked regions, and, of course, I found it, thanks to two great content creators, known as GreyGhostGamerz and Borislav 247. The trip to the "forbidden lands" seemed like an exiting adventure in itself, so I gladly went down this rabbit hole, exploring all the regions and clearing, collecting and unlocking everything that's available there before those regions are officially unlocked. I reached level 2 in LL, level 1 in WI and level 2 in DL, which allowed me to buy some advanced weapons and almost all top upgrades for my bike.

This really helped me to understand on much deeper level what might be the optimal strategy of utilizing and allocating exhaustible trust resources (like ears from hordes and survivors) and of doing all the side activities, in order to unlock important stuff (skills, recipes, weapons and bike upgrades) as early is possible, and in the most efficient sequence. For example, it's better to clear more Ambush camps to unlock incendiary bolts before clearing infestations, and to do the same to unlock Attractor Bomb recipe + unlock "Up the ante" skill or acquire Saddlebags upgrade before engaging really large hordes.

The most important advantage of doing all this stuff early, is to be able to really immerse yourself in the story, when you no longer have to worry about anything else, since you've already done all that and got all the subsequent rewards and benefits, which now give you enormous variety of options and tools during your story progression.

For example, this is my gear and my bike before engaging the 4th story mission of Act II:
https://i.ibb.co/ZzqybNDW/Act-2-Beginning-AR.jpg
And I also have Talon 7, which I will take to this mission instead of currently equipped MG 55.
I've already unlocked 23 skills (including "Carry that Weight", "Up the Ante" and "Penetration") and maxxed up my Health, Stamina and Focus.
I also unlocked all the Ambush Camps' recipes.
I have a wide variety of really good weapons and enjoy riding very fast, quiet and durable bike, which has all top-tier upgrades except Nitrous III and Saddlebags IV...
If you've noticed the upgraded US556 magazine on my picture from the link above, you know that I have level 3 trust in Hot Springs as well. And BTW, I will for sure reach level 3 in the Cascades too, before the late game moment when in matters.
Also, I have about 1000 swarmer ears in my bag + many other items, which all combined worth about 8,000 trust points. This plus all the ears from Lost Lake/Iron Butte hordes, that will be available when I officially unlock the south, will allow me to unlock level 2 trust in Wizard Island before the southern campaign even starts (I won't touch these hordes until that moment, since I don't need to, when I already have trust level 3 in LL). Which means I will be able to buy and use BFG for the entire southern campaign from the very beginning.

As a result, from now and till the end of the game, I can enjoy the story uninterruptedly, without engaging in and worrying about anything else! (Except one brief moment after I unlock the south and sell all the stuff in my bag to WI, when I will come back to LL/IB in order to clear the remaining hordes and gather their ears for trust boosts in WI and DL.)

------------------------
P.S. Probably, I need to explain how could I show you the screenshot of the map focused on Iron Mike's Camp before that region was officially unlocked. 🙂 Normally, you indeed can't do that, the map won't move beyond your currently unlocked area, and that was the case during my 1st partial playthrough – for navigation in the locked regions I had to use the compass and this online map (it was like old-fasion compass-and-paper-map navigation 😅). But later I created a mod (I play on PC) to unlock in-game map navigation across all regions from the start of the game.

u/Noodneek — 1 day ago
▲ 206 r/DaysGone

(Update) first time playing!

After 21 hours in the game I am so surprised I haven’t heard about this game more with the exception of a few minor glitches this game is already one of my favorites my roommate got annoyed last night because of how much I am playing it.

u/PlaneDistribution122 — 3 days ago

Sawmill rant

First time player here.

I was at the riding nomad again mission at iron mikes for a while - since it locks out the region I decided to run around clearing everything already going on before proceeding. While doing so, I swung by the sawmill and cleared out the horde over night. However, after completing so I got no noti of horde defeated nor the trust increase. Tried searching the place up and down with instinct but nope not another freak left. I know this games gets glitchy once every wrong turn, but man this did piss me off pretty bad. Like I get it that I might have to kiss Tucker twice in the cheek just to get a job, some freaks stand upright after being shot dead, and Deek ragdolls into outer space upon death type shit but... This is just something else.

So, the almighty community of DaysGone - is there a certain way where I can do this right?

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u/rockontheground — 2 days ago

Finally found the Days Gone reprint with v1.61 already on the disc for the collection!

Picked it up second-hand for just €10.

If you're hunting for this reprint too, here are a few things to look for:

- **Cover**: Later prints removed the "Only on PlayStation" banner from the front cover. While this isn't a 100% guarantee by itself, it's a good first indicator. Community reports suggest some copies without the banner are still earlier pressings, so don't rely on this alone.

- **Disc matrix**: Check the number printed on the inner ring of the disc. Look for A01032 or higher. Avoid A01031, which appears to be the earlier pressing.

- **On first install**: If you've found the correct reprint, the console should show Copying application version 1.61, meaning the game is already updated on the disc.

For collectors or anyone preserving physical releases, this is one of the better PS4 reprints to own since it includes the major v1.61 update on-disc, saving a large download and preserving a much more complete version of the game out of the box.

u/National-Caregiver-4 — 3 days ago

Days Gone Survival Mode II Feels So Good

I've beat this beautiful game twice now and with the remaster my husband suggested we try it on survival II for our next couch snuggle play through. This finally makes the freakers feel like a threat two hits and I'm out. Fast travel being disabled is so good as it forces me to actually learn the roads I had a pretty good memory for them but now I can get to Tucks(fuck her so much) place from Copeland's with out pulling up the map going specifically on landmarks. It's really a fun unique feeling even if it leads to unfortunate surprises like a horde wandering in while your in a mission and being 10 ft from your bike, was a great time. Hordes on survival II though are absolutely a late game I've tried and even with weapons from Tuck theirs just to many. I'm still sad the remaster has so many more glitches than the original but I still love this game to death and is one of two different games I've replayed multiple times because it feels like home.

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u/Fiery_Raven — 3 days ago

Weird and a bit concerning occurrence with O'Leary Mountain Horde.

When I went to their cave, there was just one lonely swarmer sitting there, and after I killed him, suddenly I got the notification of clearing the horde.... And indeed, all 24 of his deceased buddies were inside the cave (I counted the ears), with a dead wolf in the middle...

As an experiment, I rolled back to my save just before I went to O'Leary Mountain, then, instead of going strait to the cave, I slept twice, thinking they might respawn, but instead, this time they ALL were already dead, with the same dead wolf in the middle, so I could only collect the ears, but no credit for the horde... So I restored the save just after killing that last surviving swarmer and getting the credit.

What I think happened was that all the poor freakers there were taken out by local wolves (there are a lot of them on O'Leary Mountain) in 3-4 days that passed since 7 new Cascades and Belknap hordes spawned there and I went back to these regions to clear them. O'Leary Mountain Horde was among the last ones I cleared, and I suspect, that if I waited one more day, I would end up with all the horde dead and no way to get the credit for it...

I wonder why there's no fail-safe for a situation when a small vulnerable horde like that one is occasionally eliminated by other NPCs, so that the player could still get credit for it... If there is none, it would be a good advice to pay a visit to O'Leary Mountain Horde immediately after returning to the region to clear newly unlocked hordes...

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u/Noodneek — 3 days ago
▲ 328 r/DaysGone

Genuinely might have been the most beautiful game I've ever completed. Thank you Bend Studio ❤️

Just finished the game last night and can't get over the fact that it's over. Genuinely might have been the best optimized and looking game I've played especially considering my dated hardware (RTX3050 Laptop) Best looking and detailed environments I've seen in an open world game with a lot of thought put into the environmental storytelling.

Deacon's growth as a character and finding a purpose hit very hard for me emotionally and I loved how he evolved throughout the story. Playing on Remastered on PC with minimal mods on Survival 2, no fast travel, mods that removed the HUD and increased freaker spawning and feared every minute I was out in the open.

Thank you Bend Studio for this masterpiece.
PS: Uploaded HD pictures in the replies because reddit was making them blurry <3

u/Aggressive-Letter-68 — 4 days ago
▲ 1.4k r/DaysGone

O'Leary MountainFirewatch Tower IRL

Came across this video of a firewatch tower on the real life O'Leary Mountain IRL and thought it was a cool how similar it looks to the one ingame. Wondering if this was the specific firewatch tower used to model the ingame one.

SOURCE: instagram.com/reel/Db159uAj23D/

u/Aggressive-Letter-68 — 4 days ago

Problem with Two Dog mission.

Trying to the Two Dog mission in the Nero site, already did the nero site but left speakers on and a horde is swarming the place… Am I f’d? What do I do?

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u/thr33sixnine — 3 days ago