
Government Simulator Dev Update — Real Tariff Depth, Debt Restructuring, and a Drifting Political Compass
**Government Simulator** is a solo project — Democracy 4-style politics and laws, meeting Victoria 3-style economic simulation. Wanted to share what I've been working on the past couple weeks:
**Tariffs got real depth.** Per-good caps, tariff-inclusive import price triggers, crisis overrides, per-good export duties — no more one flat tariff knob for the whole economy.
**Debt restructuring is now a real option.** When national debt spirals, the player isn't just riding it down anymore — there's an actual way out.
**Political compass drift.** The government's position visibly shifts over time based on your actual decisions, and pop groups react to laws — and to broken mandate promises — based on where they sit on that compass.
**Also fixed:** a nasty national debt/revenue spiral bug (was compounding to absurd multiples of GDP over decades of unattended play), coalition legitimacy penalties, and a full pass on war-system UI bugs.
I'm on Kickstarter: https://www.kickstarter.com/projects/radixos/government-simulator?ref=project_link
Come chat / follow progress on Discord: https://discord.gg/uWqMUhfV
Happy to answer questions below!