r/Deusex

My small collection
▲ 81 r/Deusex

My small collection

I love Deus Ex Human Revolution 2011, the strategy guide is the rare 2011 from future press in english and europe only

u/Antipiperosdeclony — 10 hours ago
▲ 2 r/Deusex

Putting limitation on the game play?

Has anyone ever played this game like a HD expansion of Human Revolution? What I mean is that you only use items which appear in both Human Revolution and Mankind Divided, not using experimental augmentations and not using using new cover mechanics. It would be interesting to know what that experience would be like other than artificially increasing the length of the game.

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u/dowonlee20 — 9 hours ago
▲ 10 r/Deusex

Is this the newest and best guide to how update Deus Ex in 2026?

https://steamcommunity.com/sharedfiles/filedetails/?id=3749212454

Q1: I have found this guide on steam on how update Deus EX onde steam. I wanna now is it safe to follow it or are there better options?

Q2: In case it is safe, my next question is how do I know if the DirectX11 Renderer will work on my PC? Is there a way to know beforehand or do I need to install and test it?

u/Beren_Camlost — 17 hours ago
▲ 0 r/Deusex

Was Prague really worth it?

I am playing Mankind Divided for the first time, after playing DX 1 for the first time a few weeks ago + replaying Human Revolution (Yes, HR - DX 1 - MD is a weird way in the series, but oh well), and while playing MD it dawned on me a bit.

Sure, Prague is very detailed, one of the best cities made in a video game, it is most likely where a good chunk of dev time was spent, but... was it really worth it?

On like 10th apartment I burglarized I just thought to myself "Wouldn't be dev time spent on detailing a room of random NPC better spent on making proper level?".

There is fun in jumping around and breaking into apartments and garages. But in both DX1 and HR it was a very small part of the game, a fraction of things for you to do. You can basically clear all of Detroit's side content in couple of hours. And that is okay.

I personally would have sacrificed a few bits of city detalization for the sake of level encounter propers, like ARC section of Ulutek Complex.

Yes, in perfect world Eidos would have been able to put the same about of leg work into Prague hub AND traditional levels, but reality is different. I just don't think Eidos at the time had enough ability to fulfill the ambition, so to speak.

Although not trying to pursue ambition and playing itself can be damning on itself. Not sure about it.

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u/Kriegschwein — 1 day ago
▲ 38 r/Deusex+3 crossposts

Added deus ex like invisiblity augmentatioj to our game!

So in the game you get these cyber chips and once you acquire enough you can overdrive the smoke bomb chip to initiate some temporary invisibility! Taken inspiration from deus ex for this ability!

▲ 59 r/Deusex

Deus Ex finally has Retroachievements!

Thank you Whithbrin. Time for my first playthrough.

u/McPoon — 2 days ago
▲ 97 r/Deusex

Non-lethal players... I'm destroying the PAX-22

Before I dive deep into this, I am a firearms instructor, security professional and consultant for the professional and entertainment industries. Though I do this stuff (much more in depth) for a paycheck, this here is for funsies!

I am a non-lethal player in nearly every game that gives me the option, and DE is no exception. I also am a big gun nerd, so seeing cool sci-fi designs gets me excited.... And critical this is one of those cases. There is a full video of this linked below, but this post will cover the exact same thing you're reading so no need to watch it.

Analyzing the PAX-22:

Because this is a non-lethal tranquilizer rifle, it inherently comes with a practical drawback. The ammo. So, remote delivery devices (RDD) are the 'dart' that delivered the sedative to the target. These can vary in weight, shape, size, velocity and price. Though people can use tranquilizers on other humans, every shot must be specifically calibrated to the target due to weight, immunity, gender, resistance, distance to target, specific anatomy and even their clothing. On a practical standpoint, this would take way too long to do every time for every shot. IF however we assume there is some smart tech (which is an in universe upgrade), that automatically calibrates these variables it may be viable.

The break action design is not unrealistic, as there are many current designs that do this today. However, a break action does create issues for training (because it is likely the only weapon a user is getting trained on with a break action) and it would suck to do this from a prone position.

Barrel length and the suppressor are great and match real life with in game performance! Airguns really need longer dwell times, so a longer barrel is good. Realistically the shot wouldn't be 'silent' as portrayed in game, but the suppressor is a real option that would certainly be a nice addition for the use case in game.

The stock with its wrap around cheek rest kinda sucks. The wrap would interfere with a proper grip (this is displayed in the video using one of my personal rifles). The stock wrap is covering what appears to be just a rounded bar, this doesn't serve a practical function and looks like it would be uncomfortable. To be honest, if a shooter needs to add an aftermarket component like the wrap, we should update the design to be more effective.

The grip is pretty aggressively back swept, which was common during the time of this game's development, however we have found a more vertical grip to be more comfortable and reduce strain in the arm muscles.

Le big change, the air tank! This is a huge snag point and would really suck to try and use this rifle in a dynamic situation. The model in game is using a high pressure air (HPA) style tank, which is accurate from a realism and consistency point of view! Due to the limited range of the RDD, marksmanship additions to the design wouldn't help too much anyway. Though this is based on a real design, that doesn't mean it is the best design for its use case.

Disclaimers:

Games are made to be fun and interesting, this is Rule if Cool. When there are in lore justifications for the cool item's existence, this is Rule of Lore. When the cool design and/or lore implications are realistic or practical, this is Rule of Practical. When all three of these exist it is extremely easy to immerse a player into a believable world!

Another thing I've never fully explained, the created item in game must match the art style of the world and the player's expectations. In this case the PAX-22 has a long barrel and scope, which helps imply it is a 'sniper-esque' design to the player. It also doesn't look cartoony or overly scifi which allows it to match the world perfectly!

With that said, my intention is NOT to say the original is bad or doesn't fit. I am here to say, what if the manufacturer decided to make a version 2 with design upgrades, what would that look like?

Reworking the PAX-22:

Right away, we are going to assume the scope and RDD are linked and can smartly manage dosages and pressures to ensure proper delivery of the sedative.

I do remove the under barrel component of the original design, because it doesn't appear to add any practical purpose. This reduces manufacturing time and cost to the end user.

The stock has slightly changed geometry to allow for a more comfortable shooting position for the shooters face and hand. This could also be a folding stock because there's no functional components within, but I decided not to add that to the edit.

The action has a big change, instead of a break action we are going to assume a falling block style of action. This rear 'bolt' piece will be pulled rearward by about 1.5" and dropped down another inch (animated in the video). Thus allowing easy ergonomic access to the loading breach that is more natural for the shooter.

Lastly, the tank is now parallel to the barrel. Due to how HPA systems work it's angle and pneumatic routing won't change anything for function. So, may as well make it easier to handle and manipulate.

Conclusion:

For gameplay purposes it's cool to see a tranquilizer rifle in a game! However, realistically this would be a poor option. This is however an interesting case where an in-game bug is realistic. Sometimes when a target is hit with a PAX-22, they are killed instead of knocked out. Considering this is a heavy spiked dart coming to a sudden stop in someone's head or heart.... Yea i'd say that's how that would work. Either way, awesome work on a great design to the original artists, animators and devs, I'll never stop using it!

Full video:

https://youtu.be/Co4Fmbc5-9Q?is=I3curJKhOlF30y-G

u/Sgt_Mendaz — 3 days ago
▲ 230 r/Deusex

We need a mod that gives us the ability to eat the dead bodies. It’s just heart breaking. All that meat gone to waste.

u/RegentResident — 3 days ago
▲ 81 r/Deusex

Anyone know anything about this red ghost girl?

I found this a year ago. My game has no mods and this is the game of the year edition. Has anybody else seen this? Thanks.

u/tooper8F2I — 3 days ago
▲ 7 r/Deusex

anyone notice how enemies stop moving when you are at a certain distance

in DE1 sneaking and observing enemies is a big part of the game. However, you can notice in the first map if you are further away and can not visibly see the npc/enemy they stop moving and just stay in place. Once you go closer and and see them they start moving on their patrol path.

Is this something tied to different difficulties or just how it is programmed?

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u/gronbek — 3 days ago
▲ 3 r/Deusex

I need to know the deus ex lore

I'm about to start this series with Deus ex : Human revolution and continue with mankind divided. What should I know in order to understand the story and the main plot of these games ? If it's too long to explain, I accept video recommandations or anything else. Thank you for y'all responding !

reddit.com
u/Just_A_Guy_Who_tries — 4 days ago
▲ 132 r/Deusex

Mankind Divided

What a fucking masterpiece of a game. Wow. Finally got it from steam sale after all these years and I'm glad I did. It's probably in my top 4 only beaten by TW3, BG3 and CP2077 and that speaks volumes.

I might have to get Human Revolution but it's so hard for me to play games with outdated graphics, I'm autistic like that. I feel like it makes my eyes sore but man I need more of this.

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u/Diktaattorimies — 5 days ago
▲ 27 r/Deusex

Malik stuck

I'm on M2 - Finding Isaias Sandoval, at the objective where I need to meet up with Malik on the Chiron's Rooftop.

Her VTOL is stuck mid-approach, and i can't get to her. Is there a workaround? Image included for clarity

u/Nextad — 4 days ago
▲ 16 r/Deusex

Eliza Cassan voice

I am not sure if there were people who noticed the difference but Eliza's voice sounded different. While I can recognize Eliza in both Human Revolution and Mankind Divided are both voiced by Kim Bubbs the way Eliza is portrayed is where the difference could be heard. Human Revolution has Eliza sounding calm and with a softer voice while Mankind Divided has Eliza sounding higher pitched with a 'cute' voice. At first I thought it was due to the difference between 'Helle' and Eliza but even 'Helle' sounds the same so that couldn't be the reason. I played more Mankind Divided than Human Revolution and recently playing Human Revolution made me notice the difference a lot.

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u/dowonlee20 — 4 days ago
▲ 3 r/Deusex

deus ex 2000 GMDX permadeath hardcore

Hello,

I did a previous run on realistic which was not that hard.

I got recommended by the mod maker to do a hardcore run.

And yes, its really fun. The difficulty spike is much bigger than hard>realistic.

Added enemies and they have better hearing and vision.

I am quite ok with the increased hearing and vision since it simulates reality better.

So i will attempt a full game on hardcore without dying. If i die i must restart from the first savepoint on liberty island.

So far i have completed the 1st mission only.

Build will be a Bond type of hero.

Maxed athletics, trained stealth. Maxed pistol and rifle. Trained demolition. Maxed Medicine(health). Advanced lockpicking.

Augs will be aquatic and range damage focused and drone.

Mission 1: Some changed strat compared to realistic. Pier enemies i engage from end of pier to be able to jump into water if detected. Entering the statue from the front door to take out the increased amount of enemies inside safely. Escape rout if detected is the hole in the wall to the small balcony above the door. Rescue Sherman without spending tools.

Mission 2.

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u/gronbek — 4 days ago
▲ 272 r/Deusex

The Liberty Island dialogue still hits 25 years later

I've always found it interesting how the original Deus Ex built an entire story around conspiracy theories, secret organizations, and information control.

Whether you see it as satire, social commentary, or just great science fiction, some of its dialogue still sparks discussion decades later.

It's one of those games that makes you think long after you've finished playing.

u/DeeMasque — 7 days ago