![Williams Arcade's Greatest Hits: Open All Night. No Quarters Needed. [1996]](https://preview.redd.it/qpksantt66kh1.jpeg?auto=webp&s=602b0714964de4549e60c17470ed1264aa12549c)
Williams Arcade's Greatest Hits: Open All Night. No Quarters Needed. [1996]
Source: Game Informer Magazine #37, May 1996
![Williams Arcade's Greatest Hits: Open All Night. No Quarters Needed. [1996]](https://preview.redd.it/qpksantt66kh1.jpeg?auto=webp&s=602b0714964de4549e60c17470ed1264aa12549c)
Source: Game Informer Magazine #37, May 1996
Source: Game Informer Magazine #37, May 1996
Source: Game Informer Magazine #37, May 1996
Source: Game Informer Magazine #37, May 1996
I just made this for fun/because I wanted to, it's not that deep, but I know people will have thoughts, so I'll share mine:
- I am aware that the timing/placement of this is not strictly canon, and that the Delara/Adam conversation that frames the ACP DLC actually takes place later, after the events of DXMD. Since the main body of the DLC is a flashback, and the Delara/Adam convo doesn't really touch on anything relevant, it would be trivial to relocate the framing device to another point in the story
- Should be an optional side mission, which would be very advantageous for the [very vocal] folks who object to Missing Link integration in DXHR. Give Adam a dialogue option to skip the flashback, let players come back and talk about it at any time [or, perhaps, any time before >!martial law!<]
Story Compilation Supercut edit by Sistrum [a Human]
p.s. the full-length "SHODAN POV" minimap video is coming soon. It started taking a really long time to render so I had to stop updating it weekly, sorry :)
This tagline is a repeat, but the ad itself is not :)
Source: Game Informer Magazine #36, April 1996
Source: Game Informer Magazine #36, April 1996
Source: Game Informer Magazine #36, April 1996
Source: Game Informer Magazine #35, March 1996
Source: Game Informer Magazine #35, March 1996
Source: Game Informer Magazine #37, February 1996
Source: Game Informer Magazine #36, January 1996
Source: Game Informer Magazine #36, January 1996
Source: Game Informer Magazine #36, January 1996
Source: Game Informer Magazine #33, January 1996
Source: Game Informer Magazine #33, January 1996
Source: Game Informer Magazine #33, January 1996
Source: Game Informer Magazine #33, January 1996
Source: Game Informer Magazine #33, January 1996