r/EQ_Legends

Halflings

I have two races left to unlock. Trolls and Halflings. My question is where is the best place to farm black wolves.

I’ve seen them In misty, commons, the feorrett Where are they the most common and easy and have an abundance to kill. All three of those locations they are rather rare with maybe two or three at a time on track.

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u/Crafty_Tree4475 — 1 day ago
▲ 0 r/EQ_Legends+1 crossposts

Magician Epic Pet or Water for end game

I'm gonna hit 50 soon and was wondering which pet I should use motes on. My plan is to farm Phinigel for his focus item and then max out a pet, I'm just not sure which pet to max. Any help would be greatly appreciated!

reddit.com
u/Forums808 — 1 day ago

Patch Notes 8/18/26

Mistmoore Castle Revamped

  • Mistmoore Castle has received a major upgrade!
  • In addition to named NPCs being guaranteed spawns, they now all have a guaranteed loot drop of a common or rare item with stat bonuses. While some of these items are familiar to explorers of the castle in years past, many are brand new. Some include exciting new effects ready for you to enjoy as they are or turn into exaltations.
  • All named enemies in the zone have now also been designated as rare creatures, vastly increasing their chances of dropping motes of potential.
  • Additionally, the residents of the main castle are now somewhat less aggressive and will not react to your presence from extreme ranges... during the daytime. Exploring the castle at night, however, will still be a harrowing affair once the castle denizens have shown their true forms.

Fractional UI Scaling & Cursor Scaling

  • The UI Scaling system now supports fractional ui scaling in .25 increments, ranging from 0.75x to 4.00x.
  • The Cursor now has its own scaling factor in the in-game Options (O).
  • A toggle now exists in the in-game Options (O) to use the Operating System cursor, rather than the in-game cursor.

Group Experience Bonus

  • Grouping will now give a small experience bonus as intended.

Gameplay

  • Increased the melee combat potential of Beastlord Warders substantially.
  • Fixed an issue where raid invites would fail in certain circumstances.
  • Non attackable NPCs can no longer multiclass.
  • Address an issue where NPC corpses could continue walking even after they have died.
  • Restored the original, Classic two-handed blunt animations to the game.
  • You will no longer gain skillups from skills you haven't used when riposting.
  • Creatures in the Plane of Fear and beyond should no longer fear or charm you so hard that you're unable to approach the game again for 24 hours.
  • Fix for players getting charmed, and then shrunk by the pet scaling option ingame.
  • Addressed an issue where NPCs would continue attacking each other after charm fades.
  • Fixed a bug where cleave wasn't working with 1HB weapons.
  • Updated the messages that appear while being stunned to clarify that you are now immune and that you are currently immune on subsequent hits.
  • Fix an issue where zone specific music tracks would skip over music tracks if environmental sounds were disabled.
  • Fix an issue where music would need to completely come to a stop before being able to resume the same track. The same track will now be able to resume the same sequence without having to fully have the track come to a stop.

Spells & AAs

  • Targeted area effect lull spells, such as Harmony, can now take effect on NPCs you have not engaged in combat.
  • Mounts that are obtained from AAs will now only grant the Mount speed when you are a valid class for using that AA.
  • Fixed an issue where a long (5-10 sec) recovery cooldown would fire if you used the Stop Action keybind with a Bard as one of your classes.
  • Fixed an issue where range checks on contact procs like Vampiric Embrace would not work properly on NPCs with large hit boxes.
  • The Lifespike spell has been moved from level 8 to level 5 for Shadowknights.
  • A new lifetap spell, Lifebite, has been added at level 10 for Shadowknights, and level 8 for Necromancers. This new spell has been added to the autogrant list for both classes, and to the appropriate spell vendors.

Zones & Population

  • The Wasps/Bees of Plane of Sky have seen had their stingers filed down while charmed.
  • The Wasp/Bee in Plane of Sky known as 'Murderbee' should be a bit easier to exterminate in solo instances.
  • Shimmering Meteors have also had their damage tuned downwards while charmed.
  • Snow no longer overwrites the zone's precipitation type, preventing rain from falling. Praise Karana.
  • Rain is no longer too small to see.
  • Many wild animals should now be friendly towards Kerran, similar to how they react to Rangers & Druids.
  • Monsters should no longer try to patrol through walls in Runnyeye.
  • Seplawishinl Bladeblight in the Ocean of Tears now has a considerably shorter respawn timer.
  • Fixed an issue where high level named monsters in Kedge Keep were taking an excessively long time to respawn.
  • Non-raid boss NPCs are now restricted from casting charm if they already have a pet.

Quests

  • The Soldier's Brooch quest in Rathe Mountains will now allow the player to choose their reward.
  • Updated the Torrid Corruptor final turn in to properly grant the quest completion title to some players that do not meet the 'lore' requirements of the quest.
  • Players are now given the corresponding Potential of the Void task when they enter a raid instance.
  • Upon entering a raid instance, all other Potential of the Void tasks are removed from the task list.

Items

  • Corrected an issue that allowed Player Illusions to be used as Pet Illusions.
  • As a result of this change, we have added a Conversion button to Guise of the Deceiver and Amulet of Necropotence that allows these items to be turned into a Pet Illusion version.
  • Bloodmoon now has the Focus Effect Improved Vampirism III.
  • Fixed an issue preventing Armor Ornamentation Tokens from working created from Cloth armor.
  • Copper Band now has +1 AC.
  • The Unholy Steed, Holy Steed, Abyssal Steed, and Valiant Steed AAs will now summon bridles, which can be used to summon the mount, instead of directly summoning the mount.
  • Fix an issue where various item animations (such as whips and bows) were not animating on attack.
  • Player pets are now prevented from equipping secondary-only items when they utilize a two-hander in their primary hand.

UI

  • The search feature for spell inside the actions window has had its data expanded to be able to search many more fields.
  • Added UI Scaling to the server selection screen.
  • Fix an observed issue with spacing and scaling.
  • Fix an observed issue where windows would not keep relative position and not keep on screen when resizing or rescaling.
  • Adjusted inventory AC and weight labels to not include erroneous spacing.
  • Scaling now applies before character select so that loading screen also scales properly.
  • Fixed a Layout calculation bug that was causing the Actions window to produce graphical artifacts when shrinking the window vertically.
  • On fresh installations of EverQuest Legends, a value for UI Scaling is now automatically detected and used.
  • Changed UI Font Scaling to use dynamic re-rasterization.
  • The map window should now be more compatible with UI Scaling.
  • All context menus will now be fully kept on screen. This includes the spell list when you right click an empty gem.
  • The Personal Instance window now properly shows respawning/non-respawning selections correctly.
  • Fixed a display issue with the item inspection window that occurs after viewing an item that is convertible, such as the Gnoll Slayer item.
  • A batch of new maps have arrived for the Maps window.
  • Fixed a bug causing the Control Option 'momentary duck toggle' to not load its saved state.
  • Added a new Options toggle in Interface->general to use the Actions/Spells window instead of the spellbook for the "Open Spellbook" keybind, and the Book Button on your spell bar.

Added a button in the Spellbook to open the actions window to the Spells tab. Added that same toggle option from Options in the Spellbook for visibility.

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u/bumblewacky — 3 days ago

Shaman / Monk / Paladin weapon question

I'm leveling the Shaman / Monk / Paladin trio, and I'm currently using two flaming fists Primary +7 and Secondary +6.

Is this the best choice at my level (25) or should I be combing those for a +10 in my off hand with a good weapon in my Primary?

If I should combine them what weapon would be best to look for?

reddit.com
u/Haleice — 4 days ago

Bristly Boar mount!

https://www.everquestlegends.com/news/bristly-boar-mount

Coming to the in-game Marketplace on Aug 18th (with the patch), the Bristly Boar is our first cosmetic release. Check out the video linked above!

Legends across Norrath had long whispered of a breed of boar roaming the Rujarkian Hills, both swift of foot and powerful enough to bear the weight of the largest Ogre. Adventurers debated the existence of such a beast over many years and endless rounds of ale, and despite no one ever having seen one, the rumors would not die. The wild beast has now been discovered, readily tamed, and is ready to ride!

The Bristly Boar is a brand new mount unique to EverQuest Legends. The speed is just above that of Jboots, and the look is unmistakably powerful. These boars are wild in appearance and offer a surprisingly smooth ride, perfect for long cross-country runs at the speed of SOW (Spirit of the Wolf).

As with any EQL mount, the Boar’s speed will match that of the fastest mount your character has unlocked!

u/bumblewacky — 5 days ago

Casting specializations

My first spell specialization was Alteration (which is what I wanted), but yesterday I bought 2 more specialization unlock AAs. I wanted Evocation to be my second one, so I went into Splitpaw and started spamming Evocation spells at mobs and it would never tick over 50 skill. I would get messages saying "you got better at specialization evocation" (or whatever the word is) but it would always say (50) and the skill itself still shows 50.

I started casting Abjuration spells and it started skilling up the specialization over 50 immediately as normal. Then went back to evocation and still getting the message saying I'm getting better at specialization evocation (50) about every time I cast an evocation spell.

Is this a known bug for anyone else?

reddit.com
u/Searril — 4 days ago

Your most effective alt leveling/low level D4 mote farming strategies?

At level 12 I trying to farm D4 Befallen with a modestly twinked loadout (+5 serpent’s fang, overall decently geared but no Sky drops as s War Sham Wizard and was hating life. My dps was crap, couldn’t heal worth anything, got steamrolled every time I had a bad pull.

Switched to Ber Rog Cleric and at level 10 with the exact same gear I was stomping everything, even level 20+ red cons. Died a few times on bad pulls but by 18/19 I had full cleared the entire dungeon.

My big takeaway is that cleric is the go to for heals at level 10 until other classes start to get HoT spells etc., and that DPS is king.

What other tips and tricks do you all have? I know that AoE mez is also easy mode, but what else is good?

Also which dungeons are best, or is it just a matter of personal preference?

reddit.com
u/redditzphkngarbage — 5 days ago

A few notes in advance of the August 18th patch

Mistmoore Castle Revamped

  • Mistmoore Castle has received a major upgrade! In addition to named NPCs being guaranteed spawns, they now all have a guaranteed loot drop of a common or rare item with stat bonuses. There will also be increased chances of dropping motes of potential. Additionally, the denizens of the castle zone will be a bit less aggressive in the daylight ... but watch out at night.

Improvements to Fractional UI Scaling & Cursor Scaling The UI Scaling system will support fractional ui scaling in .25 increments, ranging from 0.75x to 4.00x, along with other improvements including cursor scaling. Experience Bonus Grouping will now give a small experience bonus as intended. We like Kedge notes here?

  • Fixed an issue where high level named monsters in Kedge Keep were taking an excessively long time to respawn.
  • Player pets are now prevented from equipping secondary-only items when they utilize a two-hander in their primary hand.
  • Monsters should no longer try to patrol through walls in Runnyeye.
  • One of my favorite ones: "Fix an issue where music would need to completely come to a stop before being able to resume the same track. The same track will now be able to resume the same sequence without having to fully have the track come to a stop.
  • The Soldier's Brooch quest in Rathe Mountains will now allow the player to choose their reward.
  • Restored classic two-handed blunt animations.
  • Fix for players getting charmed, and then shrunk by the pet scaling option
  • Creatures in the Plane of Fear should no longer fear you so hard that you're unable to approach the game again for 24 hours.
reddit.com
u/bumblewacky — 5 days ago

EQL right mouse button mouse look

Hey all,

Not sure if anyone else is experiencing this same behavior, but my RMB mouse look behavior is toxic.

In open spaces it seems to be fine, but in close quarters when the camera needs to zoom in and zoom out around obstacles the camera just violently whips around and sometimes lands the opposite angle I am moving.

Has anyone experienced this behavior and did you find anything to address?

Thx!

reddit.com
u/pablotn — 6 days ago

Since my main class is warrior I wanted to get Dagas. How difficult?

So I wanted to get Dagas from plane of sky. I know it needs drops from Island 5, 6 and 7 just curious how difficult it is on Legends

I’m currently a Warrior/druid/beastlord trio level 50. I have quite a bit of decent gear but could certainly use some upgrades. A few pieces of planar/hate gear. Some CT/inny gear and a few hold overs from Crushbone unfortunately.

I am keyed up to island 4 or 5 just curious if anyone has done the mobs on Legends and if so how difficult/rare are the item drops I’ll need

Anyone able to offer any insight would be greatly appreciated.

I’m assuming I’ll need atleast a duo partner as I have no real CC and the little I’ve done in sky has seen loads of resist even though most of my dots are tier 5

Thanks

reddit.com
u/Crafty_Tree4475 — 7 days ago

Are y’all questing?

I’m basically playing for the first time. I got to about lvl 15 back when the game first came out - but that was it.

I’m loving EQ:L. Everyone is very helpful — right up until you mention a specific quest. Everyone goes silent or just says “idk?”

Are y’all doing quests? Is that a thing?

reddit.com
u/ImRealBig — 8 days ago
▲ 62 r/EQ_Legends+1 crossposts

Motes - TLDR Version

Obtaining:
Sources say the higher the /con level (white/yellow/red), the higher chance a mote (of any level) drops. Named have an even higher chance.

The level of mote you can get is dependent/modified by the difficulty of the zone you are in.

I.e- If you run D0 Befallen, you will mainly get the level 1 Infinitesimal mote with maybe a few level 2 minor motes.

You run D1 Befallen, you mainly get level 2 minor motes and maybe a few level 3 lesser motes…

Run d4 Befallen, you mainly get level 5 major potential motes

Soooo… if you run D4 Befallen, but are level 30, you probably won’t have any motes drop since everything is below your level.

Usage of Motes
- Using motes on spells is different than using on equipment.
(Using motes on spells is more advantageous).

The reason: Any level mote can be used on any level skill, while only the corresponding level of mote will work with equipment.

I.e - You CAN use a level 1 infinitesimal mote on a regular non + gear. You CANNOT use them once the gear is +1.

Additionally… using the corresponding “level” of mote on a magic spell will raise the spell to the next level, while the mote on equipment will only give you 1/X to the next level.

Meaning. You need 2 lesser motes to move a piece of equipment from +1 to +2, yet you need only 1 lesser mote to move a spell from I to II.

Using motes on spells:
Increases the effectiveness (dmg amnt, heal amnt, level of mob effected)
Efficiency Spells cost less , cast faster, and recover for next cast faster, duration lasts longer
Builds in -resistance into the spell so the chance of not being resisted is higher.

** Keep in mind certain equipment such as quest rewards, you will want to use motes on at low levels prior to merging to get the most effective use/return/value.

Got questions? PM me or leave a reply.

reddit.com
u/HangOutHaveFunHookUp — 9 days ago

Mote upgrades to Haste/Regen Spells

Hello!

I am trying to figure out if it is worth upgrading the last tier of haste/regen spells from my Shaman. I know they will cast faster and cost less mana, but does say a +5 version of these type of spells increase the regen or haste % at all?

Thanks.

reddit.com
u/Expert-Ad744 — 7 days ago

made a different PoS quest tracker, using log instead of inventory.

The existing tools are helpful for sure, but I had some issues:

  1. inventory file doesn't show what you've got in currency or equipment storage
  2. doesn't show what you've sold
  3. doesn't show what quests you've completed

All of this is solvable with the log. You can even see if the items were vendored and you've accidentally got some quest piece set to auto sell (i realized i had accidentally sold 7 rogue stingers!)

https://eqltools.com/sky

My goals are: unlock all the classes, save most of the items, see what items are worth upgrading, help my bank not be so full.

So my tracker has several different views to accomplish all of that, It tries to show you other contenders for each gear slot so you can determine if you value the reward or not (it tries to rank them itself, but the stat priorities may not be perfect or you may disagree, but you will have a solid comparison either way).

One known issue: if eqlwiki has original rewards instead of EQL rewards it may show both. That will be fixed when the wiki is fixed so help with the wiki!

if you haven't visited before or it's been a while poke around. there's a lot of stuff of varying quality. Some lower effort AI stuff, some more polished stuff. In addition to the tools and explainers there's also the stiched 3d atlas and the lore site. I'll focus on stuff I'm actually using or other people ask for.

A lot of effort lately into my companion app, which has a little overlay widget in game. Biggest use case for that is quest tracking (big quests, multiple quests at a time, optimize traveling around and doing multiple quests at once) but also has parser, kill tracker, etc. Available for Windows and OSX (may be the only one for OSX? since i maintain osxEQL also i figured i should also do this)
https://github.com/sowoky/eqltools-companion/releases/

p.s. if other PoS tool dudes want to steal some ideas that's totally cool, just made this for myself to have an easier time. not making any money off this or anything!

reddit.com
u/sowoky — 8 days ago
▲ 1 r/EQ_Legends+1 crossposts

Can BRD/BST/RNG.....

Manage higher difficulty raids?

I imagine that trio can do fine in d0-d2 stuff, for the most part, because just about anything can evidently.

I'm curious how it would fare without a real healer or tank in the group?

Sure, it has plenty of buffs, a decent enough slow, resource regen, etc.

But will the lack of real sustain or tank keep it from pushing much farther than D2ish?

reddit.com
u/MaxMulletWolf — 9 days ago
▲ 45 r/EQ_Legends+1 crossposts

How I Picture My Bard Traveling After Getting Agilmente's Aria of Eagles..

and the music that is playing is always St. Elmo’s Fire:

I can see a new horizon

Underneath the blazin' sky

I'll be where the eagle's flyin' higher and higher 🦅 🎶

u/HateToBlastYa — 12 days ago