EL1 or EL2. Hit me with your informed opinion.
I'm figuring out what to play next.
4X I like:
AOW4
Civ 5
Tactics I like:
Tactics Ogre
Disgaea
Battle Bros
Into the breach
I'm figuring out what to play next.
4X I like:
AOW4
Civ 5
Tactics I like:
Tactics Ogre
Disgaea
Battle Bros
Into the breach
Got on sale, have community patch installed, first “learning” game and enjoying it! But my ~6 cities are at or near Rebellion because Happiness is in the toilet (Dragons). Research tells me it’s because all my districts a L1 and as I expand, Happiness takes a hit. How do I recover?
I’ve looked at some pics and a guide but I’ll be damned if I can understand HOW I’m supposed to build my cities. Can anyone use some crayon and explain it to me like a 6 year old, because I just don’t get it! 🤪
Normal settings for resource density and there is also 0 glassteel in the market to buy.
In the middle of my 1st playthrough with the Lords since several months on Endless difficulty. Much more balanced experience than with the Necrophages, mostly because I spawned next to Necros and they really are a drain on my economy. Thankfully all the other factions shower me with treaties and enticements.
Only minor issues so far but definitely worth fixing:
- I am stuck for ~40 turns on the main quest because I have been tasked to take a fortress at around the first Landfall, but the fortress is Lvl2 and full with Gorogs. Army strength of 1800, when my strongest stack was like 600-900. I am now well past the second landfall and I am just starting to be able to mobilise a stack strong enough to take it on.
- the penitent chapels are a victim of the district overhaul. We are on turn 65 and I still haven't managed to build one on all three villages of my starting territories. It would take like 10-15 turns to build the last one. Shouldn't they have a flat cost like extractors? Would love to be able to build them from the outposts too, like the extractors.
- the cost of the range and flying Lords units is far too high: I am at turn 65 and I still haven't managed to build a dragon, barely one range unit and it's nowhere near good enough to justify its cost. Had to skip the unit upgrade tech of a whole era because I didn't have any unit to apply it to. Pretty boring to field armies of only infantry for the whole game.
- small UI errors: one of the necromancer governors says it gives 1 science per district; actually it's one science per foundation. One of the Lords side quests (the corrupt soldier) asks to use the Parley action twice, but neither bribe or parley resolve the quest..
Otherwise struggling a bit more economically than I thought but that might be a skill or rng issue
Earlier on this very subreddit Ok-Investigator3257 have shared their experience of meeting the Necrophages early into the game (https://www.reddit.com/r/EndlessLegend/comments/1vj6phk/fighting\_an\_early\_necrophade\_on\_endless\_is/). That sounded like a tough and fun challenge, so I tried to do the same. I must say, it was very exciting!
Hi everyone, been playing the demo and noticed one thing about the Last Lords quest.
One of the early stages lists "Marquis Galardi (Failed Resurrection)" as a quest reward. This is minor, but I think that completely spoils the next stage of the quest, where you find out (surprise!) that the resurrection process is incomplete.
Is there any way to hide this?
Maybe invert things? Have “Marquis Galardi” be the name of the 1 HP unit and ”Marquis Galardi (for realsies)” the full health variant.
Dont know I just played genshin impact long main quest so like I'm done with that .
So i'm just chilling with Tabletop Tavern , Men of war as2 BITFA mod for ironclad vs sailing ships and watching princess principal anime good musket steampunk stuff
Hello there! I wanted to give a bug report, but that feature does not work for me. So instead you are getting a post here.
I am playing Necrophage up to turn 105 on normal speed and close to domination victory already. I have unlocked last tier of units, my armies have up to 2900 strength.
And yet whenever I use the "Devour the Land" action with my armies, it always takes 3 turns. The tooltip says, it is supposed to be faster with a stronger army, but that is a lie. It doesn't matter if its 1 larva unit, or 6 behemonths. It always takes 3 turns. Please fix this.
Also, there is absolutely no indicator that tells me how many FIDSI I am getting from devouring the land. Isn't this supposed to be an iconic feature for Necrophages? I want to see information about the FIDSI I am about to receive when sucessfully devouring the land. Please add this missing information to the UI. The Necrophages have a building that improves ressources from devour the land. How am I supposed to know if its worth building these buildings if I cannot see the FIDSI income?
Thanks, I am looking forward to the 2nd Necrophage Rogue faction.
Today we have plenty of new fixes for the game!
Thanks to everyone who is trying the demo and sharing their feedback ✨
A couple of fixes/improvements I would like to highlight
I just finished my first Necrophage run in several months. As I said earlier, I really liked the changes to the quest dialog system, and I really had a blast conquering the world. However, I encountered literally no resistance from the AI, and I am playing on Endless, so I am wondering if there is something messing with my difficulty levels.
I am playing on archipelago to get a faster Landfall, and shortly after having completed my second stack I had to start a war with a neighbour to keep fuelling my economy with corpses and war spoils. Kin looked too tough, so I attacked my Necrophage neighbour. The kin declared war to me after I trespassed and while I was besieging a Necrophage AI, but they stopped after taking me a single territory, so I could wipe them out after I vanquished the Necrophage. After that I was able to colonise the whole planet and wage two wars in parallel against two of the three remaining AIs without breaking a sweat. No AI had more than two cities, or declared war to me after the Kin. Even if they were too scared to attack me, they did not try to expand and just let me do whatever I want. They were never close to completing any victory path.
It was a fun game but in EL1 it seemed just having a shared border was enough to trigger a relentless war, and I see so many people saying how hard the AI is, so I am wondering if there is a problem with the Endless level.
This is for the Endless Legend 2 console demo.
Coming to this from a lot of AOW4, and realizing that this is a much more econ-focused game -- fun!
So, it seems the initial position of your city, camp, etc. is super important. What advice do you have on this? For example, do I settle in the "prime" hex, or next to it to allow my workshop or preferred district do that work for me? Please spare me from doing the maths myself and clue me into how the systems work.
More broadly, how do I think about these decisions? Thanks!
We're excited to announce that the demo for ENDLESS Legend™ 2 is now available on Steam! We know a lot of you are following the game but didn’t manage to try it in the past. No worries, we have this demo for you! It will be available until 1.0 on Sept 17th.
Head to the store page, and on the right side of the bar, you will find the “Download Demo” button.
Alongside the Demo, we are introducing Pets, and more specifically Samar.
Pets are cosmetic companions that can be equipped to heroes and will accompany them on their journey across Saiadha. In the future, we will be showing different pets and how players will be able to claim them. Stay tuned!
The only thing players need to do in order to have Samar is to
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We’d love to hear your thoughts after trying the demo. Your feedback helps us identify what works, what doesn’t, and where we can improve for the 1.0 release. You can also join our Discord community to share impressions and talk with others exploring Saiadha.
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In case you missed it, in a little more than a month the game will release into 1.0 🎉
Thanks to everyone who is participating in the Early Access, your help is invaluable to us. We cannot wait to share more about all the content that will arrive on day 1.
I want to preface this that am almost certain that this is a skill issue, but wanted to see if anyone has advice on how to build well functioning armies in EL2. I have beaten Adept difficulty, but get demolished as soon as I go up to Hero difficulty.
Given how passive most of the factions are, I have not had a chance to fight much other than the Necrophage, and that has lead me to a question: How do you counter mass Spitter spam? It feels like each hit chunks away at even decently tanky units, and ranged units are usually dead to 3-ish hits against an army of 6-8 Spitters. It feels like there is some sort of silver bullet I am missing, but I just can't put my finger on it.
My primary army composition is 2-3 melee units that take position in bottlenecks, and fill the rest with ranged units. Given how about half the battlefields are centered around tight quarters, it often doesn't feel worth it to try using cavalry that gets bogged down and killed when they engage in melee. Yet, the armies I try to use can't seem to out fight the Necrophages if they have more than 3 Spitters (or their upgraded forms).
I have had success when using the Tahuk's AOE artillery unit, but that is not very feasible in the monsoon 2 timeframe, at least not that I have been able to do.
This leads my to a general question of what people have found as the rock-paper-scissors balance of unit roles, or if that exists in the first place. What units or compositions have been standout for you? Are there strategies or positioning that are not immediately visible? Am I struggling for a reason, or is this a giant skill issue?
Hello!
Eternal Sunshine (at least on Bold) does not create Called population
I started with 2 Tahuk notables and one Necrophage notable. Seems strange
I like to use 2 heroes, with friendship buffs to each other. Will my hero that isnt the army leader still buff the units? Cause the tooltip doesn't specify that it requires to be the army leader, unlike similiar games. So the implication is that it works.
This week we had a lot of announcements about ENDLESS Legend 2. We announced that the game will release in 1.0 on September 17th, that it is coming to Xbox and PlayStation, that we have released a Demo on Steam, Xbox and PlayStation and that release will include a new Major Faction (the Sandshapers) and two Rogue Factions (the Order of Zelevas and the Severed Claws).
he Order of Zelevas and the Severed Claws are fully playable factions that will be included for free with the base game at release. They represent breaks from the main faction.
They bring new mechanics, playstyles, leaders, traits, techs, improvements, population, faction quests, etc. They share some things in common with their base faction, and some things are completely new.
Because we heard your feedback during Early Access. You wanted more factions to play as, and also more factions to meet as you play.