EL2: I'm kind of sick the AI moving an army 6 tiles in real time and hitting me with a folding chair due to faster reflexes in my turn based game, can we get a mode where armies are given orders at the start of the turn, and execute them simultaneously at the end of a turn?
I know I can and do preplan my army marching orders and set the "act now" hotkey to Q and mash that MF every time I press end turn, but sometimes I forget or elsewise am somehow rudely reminded that this game isn't really turn based.
TBH it really kills the vibe, especially when something unexpected happens and suddenly it becomes a fast paced RTS to dodge a stack with my scout or race for a treasure or rush my army to secure a position etc.
Its like all the worst parts of RTS and turn based, being neither positively exciting nor truly comfy because at any moment the game force me into an RTS situation.
EG:
Army Control setting for people who like the current system:
1)) "Simultaneous" turns: (vanilla) the current method of he who clicks first, wins.
-TBH you should be able to just walk away with no penalty if someone tries to fight you but you have more movement left than them. Annoying that in a turn based game, my 4/4 movement Scout can be forced to retreat itself to death because a 0/3 movement unit ran out of the fog of war and attacked it.
What I want though is:
2)) Planned Simultaneous: All unit/Army movements are "Planned" by all players during the shared turn, and then when all players press "end Turn" all armies advance down the exact paths they were given, if they bump into other armies, they will ignore/block/attack based on diplomatic status.
You then have a "Conflict Phase" where you resolve all the Conflicts from armies bumping into each other (deciding whether to let people go, attack them, Hold them in place to force them to attack you, etc).
Units should also be able to intelligently "Chasedown" other armies, in that case they'll do it tile by tile during the Movement Phase, maybe getting a +1 move bonus if they are locked onto and chasing another army within their own borders.