
Update #44 - Fixes on Last Lords Estate and AI in lower difficulties
Hello hello,
We are back with more fixes! And most of them were reported by the community; thank you ✨
📜 Check The Changelog Here
Have a nice day!

Hello hello,
We are back with more fixes! And most of them were reported by the community; thank you ✨
Have a nice day!
We keep fixing more bugs and creating new tickets to investigate additional issues based on your reports and feedback on the game. Again, a big thanks to all of you 😊
Hey hey,
Last minute hotfix before the weekend
On Monday, we will keep the work fixing things and taking notes from your feedback, Thanks ✨
We did a short video today. Do not hesitate to check it directly on our TikTok account
(I cannot upload it directly on this post, sorry)
Have a nice weekend ^-^
Version – 1.0.120
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If you’ve been playing ENDLESS Legend™ 2 and have thoughts to share, leaving a Steam review is a great way to support the game and let us know what you think now that 1.0 is here. ✨
Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.
Hey everyone!
First of all, THANKS to the entire community for the support on the release of the game into the 1.0 yesterday! 👏💖
Since this morning we are monitoring the different bugs you are reporting and taking notes about the feedback 💪 We will try to answer as much as we can (with the time we have available in a day), but we do read all your feedback.
In any case, our devs already got an initial update to solve some issues they spotted and quick to fix! Perhaps we might even have another hotfix today, and if not, have a nice weekend ✨
See you around 🤗
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If you’ve been playing ENDLESS Legend™ 2 and have thoughts to share, leaving a Steam review is a great way to support the game and let us know what you think now that 1.0 is here. ✨
Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.
We wanted to dedicate a special shout out to all players that have been accompanying and supporting us during the entire Early Access . Your feedback, ideas, and bug reports have been crucial for improving the game until today.
If you haven't already, we would deeply appreciate it if you would leave your thoughts in a review on Steam or whatever platform you purchased the game on. Reviews can make a huge difference for the game as it releases into 1.0 by helping people decide if ENDLESS Legend 2 is for them.
The list of bug fixing is huge, but we know that is not the shiny content you want to hear about. But no worries, let me share the big content we are dropping today with you, like 3 new playable factions
Hello there!
After an incredible journey through Early Access, we wanted to celebrate the 1.0 release with you, which is a huge milestone. We'll be hosting a special livestream with members of the development team.
We'd love for you to join us as we look back on the game's journey, discuss the road to launch, and celebrate this exciting moment together.
Whether you've been with us since the first day of Early Access or are just joining the adventure, we'd love to celebrate the launch with you.
See you there 🤗
A few weeks ago, we first revealed the Rogue Factions for ENDLESS Legend 2 to you. Now it’s time to take a closer look at what makes them different and unique. But first, a reminder:
Rogue Factions are fully playable variants of existing major factions that have broken away from their parent faction.
They are built around the same core gameplay affinity but offer a different experience thanks to a set of new traits that encourages them to focus on different strategies. This applies to your tactics in combat as well, as they feature their own unique battle affinity and may emphasize different units of the faction roster. Of course, they also have their own leader to represent them in diplomacy, a different look, and their own short story to explore in their faction quest.
CHECK THE VIDEO 👇
https://www.youtube.com/watch?v=-OJZ6YJECi4
The end of Early Access is upon us: we will release 1.0 in 9 days!
In the meantime, today we wanted to share a quick blog post with all of you, offering a glimpse of some player data collected during the entire Early Access period!
Thanks to everyone who joined us on this amazing journey! All your feedback, ideas, and bug reports have helped shape the game 💖
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See you later this week for more blogs...
Hello there!
The time has arrived: the time to release The Architects, our latest update before 1.0 release.
You will find that there is plenty of bug fixing, as it is the main priority for the team, but do not worry, as we have some surprises as well 👀
We just opened the Steam Workshop to everyone! Now players will be able to do their own mods > Cannot wait to see what players will create
Quite a few tweaks and changes on the tech tree! Also including some specific Major Factions dedicated techs.
People were frustrated with how expensive researching " old techs " was, so we have tweaked the formula to tackle that.
Here a summary
We noticed players were struggling early game with Aspects and decided to make some changes to buff them in the early game.
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Time to share the latest State of the Game, by u/DerekPaxton, before the release to 1.0!
He will be covering some of the changes that will arrive in the next update, The Architects, showing some data from the Demo and a special thank-you from the team ✨
Welcome, everyone, to our first glimpse at HUMANKIND 2!
HUMANKIND 2 is (as the title might suggest) Amplitude Studios' second foray into the historical turn-based strategy game genre.
Lead your people through history, from ancient times to the Modern Age. Develop your cities and your empire. Trade with your neighbors or get in trouble with them. Above all, experience a unique cultural journey in every game, gradually shaping your customs built on your ancestral heritage and your environment. And make the most of what Mother Earth provides, whichever way you choose.
In the words of our Game Director, Benoit:
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We'll be revealing more about the game in the coming weeks, so be sure to wishlist it, follow our channels, and stay tuned for more!
YES! The community has been the centerpiece of everything we do at Amplitude Studios, and we're counting on them once again!
We are planning several opportunities for players to try the game before the release so that we can incorporate as much feedback as possible and continue improving the experience.💪
Don't forget to wishlist the game and join our social channels so you don't miss any if these opportunities.
Is there any specific aspect of the game you are eager to learn more about?
It has been just over five years since the release of our first historical strategy game, HUMANKIND™, and just over 7 since we first revealed it. Thanks to all of you who have been supporting us over the past years!
Some words from our Founder and CEO, Romain de Waubert de Genlis
>Five years on, HUMANKIND demonstrates the power of collaboration between developers and players. We've learned enormously from our community throughout this journey, and their feedback has helped shape the game into what it is today. What makes this milestone especially meaningful is that HUMANKIND started as a dream project for the team. Seeing it grow, evolve, and find its audience over the past five years has been an incredible journey. This anniversary is both a celebration of the past and a commitment to the future. As a studio, we've never been more excited about what's ahead, with new experiences and initiatives already taking shape for HUMANKIND and beyond
>The next chapter is just beginning, and we can't wait to share what's coming next with our players.
Let's take a quick look at the past 5 years:
Many of you got to play the game before it released, and your feedback in that time and after has been invaluable to us. But the release was only the beginning, and we have since then improved the game with numerous updates and expanded it with some DLC.
Over the course of 15 major updates, we overhauled multiple gameplay systems to improve your enjoyment of the game, from expanded interactions with Independent People, to a reworked resource and trade system, to greater variety in naval battles. We've also expanded the original roster with more cultures, for a total of 86 unique cultures from around the globe!
📺 CHECK THE VIDEO > https://youtu.be/cDA0rb-0VO8
And something we say in the video...
>WE ARE NOT DONE YET
See you very VERY Soon™!
ENDLESS Legend 2 will hit 1.0 in less than a month. We have been hard at work fixing bugs, making balance changes, tweaking the Sandshapers and the two new Rogue Factions. But we have also had a little time for a secret project we have been working on, Modding!
In a few days Modding will be available for anyone on The Architects update. That means you can start making your own mods or downloading them from the Steam Workshop if you have The Architects update.
u/DerekPaxton has prepared an AMAZING GUIDE that you can download!
Also, we created a guide directly on Steam, but we will put all the information directly there for the 1.0 (that we will update).
Do not hesitate to rate it to give some visibility to all players Take a look and let us know what do you think about the guide and if you have any questions
Today we have plenty of new fixes for the game!
Thanks to everyone who is trying the demo and sharing their feedback ✨
A couple of fixes/improvements I would like to highlight
We're excited to announce that the demo for ENDLESS Legend™ 2 is now available on Steam! We know a lot of you are following the game but didn’t manage to try it in the past. No worries, we have this demo for you! It will be available until 1.0 on Sept 17th.
Head to the store page, and on the right side of the bar, you will find the “Download Demo” button.
Alongside the Demo, we are introducing Pets, and more specifically Samar.
Pets are cosmetic companions that can be equipped to heroes and will accompany them on their journey across Saiadha. In the future, we will be showing different pets and how players will be able to claim them. Stay tuned!
The only thing players need to do in order to have Samar is to
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We’d love to hear your thoughts after trying the demo. Your feedback helps us identify what works, what doesn’t, and where we can improve for the 1.0 release. You can also join our Discord community to share impressions and talk with others exploring Saiadha.
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In case you missed it, in a little more than a month the game will release into 1.0 🎉
Thanks to everyone who is participating in the Early Access, your help is invaluable to us. We cannot wait to share more about all the content that will arrive on day 1.
This week we had a lot of announcements about ENDLESS Legend 2. We announced that the game will release in 1.0 on September 17th, that it is coming to Xbox and PlayStation, that we have released a Demo on Steam, Xbox and PlayStation and that release will include a new Major Faction (the Sandshapers) and two Rogue Factions (the Order of Zelevas and the Severed Claws).
he Order of Zelevas and the Severed Claws are fully playable factions that will be included for free with the base game at release. They represent breaks from the main faction.
They bring new mechanics, playstyles, leaders, traits, techs, improvements, population, faction quests, etc. They share some things in common with their base faction, and some things are completely new.
Because we heard your feedback during Early Access. You wanted more factions to play as, and also more factions to meet as you play.
Hello there!
While we continue to “enjoy” the bright sun of summer 🥵 we are ready to start sharing our next Public Test Branch (PTB) to the entire community!
🛣 New Awakening Quests > Specific per faction
>What did we change? We move from a shared quest for everyone to specific quests and dialogues depending on the major factions, as not all of them see and react to the events the same way.
⏳ Disabling Simultaneous Turns
>We disable part of the simultaneous turns. What does it mean? The AI won’t move any of their units until the player hits 'End Turn. But they will be able to react to diplomacy, building their districts, etc.
>This mitigates the feeling of “AI hunting” while enabling that AI can react to player requests.
🧬 Asymmetrical Minor Factions
>Minor Factions are an important part of the journey of every player on Saiadha as they are native to the planet and players are engaging with them constantly. We are increasing the difference between each other to make them more unique and to offer different playstyles, both economic and military, for the players.
🦗 Necrophage buff
>We heard your feedback about Necrophage being undertuned (while playing with them not against 🤣). And we do agree that, to a certain extent, it was a bit hard to recover if you were behind everyone, that's why we have buffed them a bit!
We're running a small initiative (the finance team may not be super happy about it)
For every Steam review on any of our games, the dev team earns a croissant (yes, we couldn't go more stereotypical with the croissants).
If you reviewed the game in the past, it won't count. If your opinion has changed after recent updates, you're always welcome to revisit it and share your latest thoughts with the community (will do my best to convince the team to add additional 🥐)
BUT If, for example, you did post a review on HK but not on other previous titles you enjoyed, then it might be a good time. And just to be clear: positive or negative, every review counts. We simply love hearing your feedback.
From our side, we wanted to do a small celebration to recognize all the hard work the team has been putting into the game, both on the content that is already live and on what has yet to be revealed. Here a quick recap of our latest updates
We recently released our biggest update yet: Retold Tales, with a major focus on community feedback and improvements suggested by players.
At the end of April, we released our latest scenario, War in the Pacific, with a focus on Naval gameplay. Have you had a chance to try it yet?
Then thank you! If your opinion has changed after recent updates, you're always welcome to revisit it and share your latest thoughts with the community
And yes, we're also taking part in the Steam Summer Sale too! There are great discounts across our catalog, making it the perfect time to jump into a game you were missing or convince a friend to play with you
>https://store.steampowered.com/developer/AmplitudeStudios/
Thanks again for all the support, feedback, and reviews. They genuinely help both our teams and future players
We want to take a moment to thank everyone who has been sharing feedback since the very beginning. And today’s patch strongly focuses on player feedback, especially on one of the most discussed topics: the game’s narrative experience.
All these highlighted changes are based on your feedback. Thanks for sharing your thoughts with us!
📜 New Quest Window
>We’ve rebuilt the quest interface to make storytelling smoother, richer, and more engaging.
At the beginning of the Early Access, the community shared their disappointment about how the narrative presentation from ENDLESS Legend 1 was missing, and that the experience felt “too click-heavy”. This is something we couldn't change quickly, and we have been working in the “shadows” for months to improve this crucial part.
🖼️ More 2D art
>Reworking the quest window was a great opportunity to add more 2D art, something many of you had asked for.
This update introduces new artwork across Major and Minor Factions, reinforcing their uniqueness and presence in the world.
📝 Kin of Sheredyn & Necrophage Quest Improvements
Both factions received plenty of feedback on the narrative part. Both factions have plenty of changes on quest, tone, choices, etc.
⚖️ Resources Window Enhancement
>Three major additions that have been heavily requested by the community:
- Auto-sell resources above max stock to the market
- Bulk buy/sell
- Auto-renew Booster
The entire team is grateful for the continued support. If you have a spare minute, leaving a Steam review means a lot to us, and helps us continue building updates like this 💖