ENDLESS Legend™ 2 - Update #34 - Additional fixes

ENDLESS Legend™ 2 - Update #34 - Additional fixes

Today we have plenty of new fixes for the game!

Thanks to everyone who is trying the demo and sharing their feedback ✨

A couple of fixes/improvements I would like to highlight

Achievements

  • Fixed the Tahuk’s achievement “Coup de Grace” (Thanks to Aww_Potatoes for the report!)
  • Fixed the Last Lords' achievement “A Mortal Coil” (Thanks to Aww_Potatoes for the report!)

General UI

  • Added an error popup when the installation is corrupted

Economy

  • Updated the following technologies:
    • Conscription: Removed “Propaganda Machine” (Converter Industry -> Approval)
    • Lodgings: From +5% Food and Industry on Content City to +10 Approval on City Hall and +5 Approval on Ministry
    • Cold Cellar: From +10% Food and Dust on Jubilant City to +1 Approval on Districts at least level 2
  • Fixed placement previews not showing the malus of approval for habitations placed next to works
store.steampowered.com
u/Daarkarrow — 7 days ago

Demo is LIVE NOW – ENDLESS Legend™ 2

We're excited to announce that the demo for ENDLESS Legend™ 2 is now available on Steam! We know a lot of you are following the game but didn’t manage to try it in the past. No worries, we have this demo for you! It will be available until 1.0 on Sept 17th. 

  • Play as Last Lords or the Kin of Sherdyn 
  • All the remaining Major Factions played as your opponents (AI) 
  • Encounter all 15 unique minor factions 
  • Survive 90 turns 
  • Experience how Tidefalls shape Saiadha

 

https://preview.redd.it/t47rawykkrih1.png?width=1080&format=png&auto=webp&s=bf031dc3f6d3ce2b62d1fa1763b3998ec0139bb5

HOW TO PLAY THE DEMO

Head to the store page, and on the right side of the bar, you will find the “Download Demo” button. 

https://preview.redd.it/b2caqt4nkrih1.png?width=1106&format=png&auto=webp&s=842bf8d16885f4c9baa9408c85a4201a99d6e53b

MEET SAMAR

​Alongside the Demo, we are introducing Pets, and more specifically Samar. 

Pets are cosmetic companions that can be equipped to heroes and will accompany them on their journey across Saiadha. In the future, we will be showing different pets and how players will be able to claim them. Stay tuned! 

https://preview.redd.it/fntkqerpkrih1.png?width=839&format=png&auto=webp&s=d5684f2f4fae691ae190bee4a037be7e120b7c9e

​The only thing players need to do in order to have Samar is to 

  • Create your Amplifiers account 
  • Open your profile on Amplifiers and link Steam 
  • Connect in-game with your Amplifiers account

 

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📝 Your Feedback Matters

We’d love to hear your thoughts after trying the demo. Your feedback helps us identify what works, what doesn’t, and where we can improve for the 1.0 release. You can also join our Discord community to share impressions and talk with others exploring Saiadha. 

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Game Releases on Sept 17th into 1.0

​In case you missed it, in a little more than a month the game will release into 1.0 🎉 

Thanks to everyone who is participating in the Early Access, your help is invaluable to us. We cannot wait to share more about all the content that will arrive on day 1.

1.0 RELEASE DATE TRAILER

u/Daarkarrow — 9 days ago

What are Rogue Factions?

This week we had a lot of announcements about ENDLESS Legend 2. We announced that the game will release in 1.0 on September 17th, that it is coming to Xbox and PlayStation, that we have released a Demo on Steam, Xbox and PlayStation and that release will include a new Major Faction (the Sandshapers) and two Rogue Factions (the Order of Zelevas and the Severed Claws).

What are Rogue Factions?

https://preview.redd.it/o538z5mr4zhh1.png?width=1326&format=png&auto=webp&s=fe88e93a1c94b37036c3c6d79195cc76d170e845

he Order of Zelevas and the Severed Claws are fully playable factions that will be included for free with the base game at release. They represent breaks from the main faction.

They bring new mechanics, playstyles, leaders, traits, techs, improvements, population, faction quests, etc. They share some things in common with their base faction, and some things are completely new.

Why Did We Add Them?

Because we heard your feedback during Early Access. You wanted more factions to play as, and also more factions to meet as you play.

📜 READ THE FULL POST HERE

u/Daarkarrow — 13 days ago

Next Update Preview - PTB July

​Hello there!

While we continue to “enjoy” the bright sun of summer 🥵 we are ready to start sharing our next Public Test Branch (PTB) to the entire community!

HIGHLIGHTS

🛣 New Awakening Quests > Specific per faction

>What did we change? We move from a shared quest for everyone to specific quests and dialogues depending on the major factions, as not all of them see and react to the events the same way.

⏳ Disabling Simultaneous Turns

>We disable part of the simultaneous turns. What does it mean? The AI won’t move any of their units until the player hits 'End Turn. But they will be able to react to diplomacy, building their districts, etc.

>This mitigates the feeling of “AI hunting” while enabling that AI can react to player requests.

🧬 Asymmetrical Minor Factions

>Minor Factions are an important part of the journey of every player on Saiadha as they are native to the planet and players are engaging with them constantly. We are increasing the difference between each other to make them more unique and to offer different playstyles, both economic and military, for the players.

🦗 Necrophage buff

>We heard your feedback about Necrophage being undertuned (while playing with them not against 🤣). And we do agree that, to a certain extent, it was a bit hard to recover if you were behind everyone, that's why we have buffed them a bit!

📜 CHECK OUR COMMUNITY HUB TO GET ALL THE CHANGELOG

https://preview.redd.it/numfgf1ftldh1.png?width=800&format=png&auto=webp&s=eea6c470eaf773ce94f9907dfed5267d06507b6e

reddit.com
u/Daarkarrow — 1 month ago
▲ 446 r/HumankindTheGame+1 crossposts

🥐 1 Review = 1 Croissant for the dev team // Steam Summer Sales ☀️

We're running a small initiative (the finance team may not be super happy about it)

For every Steam review on any of our games, the dev team earns a croissant (yes, we couldn't go more stereotypical with the croissants).

If you reviewed the game in the past, it won't count. If your opinion has changed after recent updates, you're always welcome to revisit it and share your latest thoughts with the community (will do my best to convince the team to add additional 🥐)

BUT If, for example, you did post a review on HK but not on other previous titles you enjoyed, then it might be a good time. And just to be clear: positive or negative, every review counts. We simply love hearing your feedback.

From our side, we wanted to do a small celebration to recognize all the hard work the team has been putting into the game, both on the content that is already live and on what has yet to be revealed. Here a quick recap of our latest updates

Endless Legend 2

We recently released our biggest update yet: Retold Tales, with a major focus on community feedback and improvements suggested by players.

Humankind

At the end of April, we released our latest scenario, War in the Pacific, with a focus on Naval gameplay. Have you had a chance to try it yet?

Already left a review?

Then thank you! If your opinion has changed after recent updates, you're always welcome to revisit it and share your latest thoughts with the community

Steam Summer Sale

And yes, we're also taking part in the Steam Summer Sale too! There are great discounts across our catalog, making it the perfect time to jump into a game you were missing or convince a friend to play with you

>https://store.steampowered.com/developer/AmplitudeStudios/

Thanks again for all the support, feedback, and reviews. They genuinely help both our teams and future players

https://preview.redd.it/fn4pkc94tzah1.png?width=1080&format=png&auto=webp&s=a3252fa71d705095156e999b4bbc375c1e6b26fd

u/Daarkarrow — 2 months ago

Retold Tales Update

We want to take a moment to thank everyone who has been sharing feedback since the very beginning. And today’s patch strongly focuses on player feedback, especially on one of the most discussed topics: the game’s narrative experience. 

HIGHLIGHTS

All these highlighted changes are based on your feedback. Thanks for sharing your thoughts with us! 

📜 New Quest Window 

>We’ve rebuilt the quest interface to make storytelling smoother, richer, and more engaging.

​At the beginning of the Early Access, the community shared their disappointment about how the narrative presentation from ENDLESS Legend 1 was missing, and that the experience felt “too click-heavy”. This is something we couldn't change quickly, and we have been working in the “shadows” for months to improve this crucial part.

🖼️ More 2D art 

>Reworking the quest window was a great opportunity to add more 2D art, something many of you had asked for.
This update introduces new artwork across Major and Minor Factions, reinforcing their uniqueness and presence in the world.

📝 Kin of Sheredyn & Necrophage Quest Improvements 

Both factions received plenty of feedback on the narrative part. Both factions have plenty of changes on quest, tone, choices, etc.

⚖️ Resources Window Enhancement 

>Three major additions that have been heavily requested by the community:
- Auto-sell resources above max stock to the market
- Bulk buy/sell
- Auto-renew Booster

📜 READ HERE ALL THE CHANGES

The entire team is grateful for the continued support. If you have a spare minute, leaving a Steam review means a lot to us, and helps us continue building updates like this 💖

youtube.com
u/Daarkarrow — 2 months ago

State of the Game - June 2026

📜 READ HERE THE FULL STATE OF THE GAME

"It’s great to see such major changes coming in this month’s update. Internally the team has been working hard on them and artists continue to focus on producing more amazing 2d art. We have shifted the programmers to working on bugs more than new content and the game designers are hard at work on balancing and pacing the game."

  • Discover the major changes that will arrive on Retold Tales Update 🔥

https://preview.redd.it/exc1o8jkn18h1.png?width=1921&format=png&auto=webp&s=0430b0b831271ce8550d5aa949eba7ec0c888cba

  • What's Next?
    • Faction Specific Awakening Quests 
    • The Death of Simultaneous Turns
    • More Retroactive Quests 
    • Improved Minor Faction Asymmetry 
    • and more....
u/Daarkarrow — 2 months ago

Next Update Preview - PTB June

Today we are super excited to share with you that you can join the next Public Test Branch [PTB], as it is loaded with a lot of cool things, and more importantly, with improvements in areas that have been heavily requested by the community. 

​HIGHLIGHTS

  • New Quest Window

 

https://preview.redd.it/j2bky7vb7g7h1.png?width=1920&format=png&auto=webp&s=cc503abc3e6fe71edd2289057b0ff6a22fd72b68

  • Kin of Sheredyn Quest Improvements

 

https://preview.redd.it/fbxiq94i7g7h1.png?width=3000&format=png&auto=webp&s=6fbd9972356df59b9a9928056bc6aee07ec97b5c

  • Necrophage Quest Improvements

 

https://preview.redd.it/2ahum27h7g7h1.png?width=3840&format=png&auto=webp&s=ed81f56d4be334575ff54db766f79f6d2177e911

  • Resources Window Improvements

 

https://preview.redd.it/6gmf7oef7g7h1.png?width=979&format=png&auto=webp&s=e19e4adad8d6daf859bddc14db7ab2a5cbce4cf4

  • Additional elements you should check 
    • Cost of ending a War 
    • Updating the Victory Condition screen and flow

 

📜 CHECK OUR COMMUNITY HUB TO GET ALL THE CHANGELOG

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🧠 Feedback we are looking for ​

  • General impressions for the new quest presentation 
  • Feedback on the Kin of Sheredyn + Necrophage rework of quests 
  • AI feedback when at war. Are they surrendering? Do they keep sending you white peace proposal and asking you for surrender (even when you are winning)

 

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How to access the PTB via Steam

  1. Go to your Steam Library. 
  2. Look for “Endless Legend 2”  
  3. Right-click on your Library entry and go to Properties.  
  4. Select Betas > and select “public-test-branch“

>

u/Daarkarrow — 2 months ago

Adding New Art: From Sketches To In Game

>​You have asked for more 2d art in ENDLESS Legend 2 and we have been hard at work producing it.  It may sound like a simple task to assign an artist to create a beautiful scene but it takes a lot of time and a lot of revisions to complete. For those interested in the internals of game development, let’s take a look at the process. 

📜 CHECK HERE THE PROCESS OF ADDING NEW ART

We will be adding new art on our next update! Stay tuned 🔥

u/Daarkarrow — 2 months ago

🤖 AI Feedback - Share your experience with us

We know AI is an ongoing topic and something we keep improving. We would like your thoughts on some key areas of the game as it is really important how you, players, perceive the AI is performing.

We created dedicated threads on discord, but if you prefer not to join, feel free to reply directly on this post.

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⚔️Combat

If you feel the AI is badly using its armies, let us know why. Are they pursuing meaningless objectives? Are they not reacting to threats? Are their army compositions bad?. Does the AI make moves that feel stupid, like wasting opportunities or throwing away units that could be saved? Let us know, again with detail description of what happened and what you think should have happened, and a save.

💰Economy

This one's a bit tougher to judge because you can't look into AI cities, but if you have a feeling the AI is mismanaging their growth, make a save, send it our way, and tell us what you think is wrong.

🔊 Diplomacy

For this we're mostly interested in situations where the shown attitude of the AI doesn't match their proposals. Again, saves included if you can. (And yes, we know about the AI basically never surrendering, but that's not what we're talking about here, because we already have a lead on the cause of that.) Please, on each of the topics try to describe the situation, how you expect the AI should behave and also include some save files so we can replicate specific situations you are describing (specially important on battles). Do not forget to mention on which difficulty you are playing

reddit.com
u/Daarkarrow — 3 months ago

Stand United Update

Hello there! 

Today, we are happy to share with the entire community that we are releasing our next big update, Stand United. 

Here you will find a 5-minute video that summarizes the key elements for the update 👆

HIGHLIGHTS

📊 District Cost Scaling 

>While balancing costs/yields is always an ongoing topic, we noticed that there were some issues with how district cost were scaling, which was generating frustration among players  
> Thanks to everyone who shared feedback on this topic 🤗 

>There are 3 main areas we made changes
- Basic / Elite district 
- District Effects & Synergies
- Population Vocations

💥 Combat Retaliation 

>Now, when a player attacks an enemy unit for the first time, the enemy performs a counter‑attack that deals 70% of its base damage.  We think it will improve combat even further
You will find specific units having unique skill/passives that plays around this new tool

💂 Militia Panel 

>The team created a new Militia Panel, so you have a better understanding of what Militia you have in your city, as well as in the territories attached to it. 

Everyone can access this information, so be careful, as the AI will be more inclined to attack areas you have left unprotected! 👀

✅ Steam Deck Verified 

>So happy to share to the entire community that the game now is Steam Deck Verified 🎉  Thanks to everyone who has been trying the game and sharing feedback with us! 

📜 READ HERE THE FULL PATCHNOTES

youtu.be
u/Daarkarrow — 3 months ago

We are ready to start the next PTB for the following update! 

A few weeks ago, we released the Voice of the People update and a following update to start solving the district cost issues. Now we will be able to try all the changes for these. 

 📜 READ HERE ALL THE CHANGES

HIGHLIGHTS

⚔ Combat Retaliation

Let’s start with the basics: What does it mean? When a player attacks an enemy unit for the first time, the enemy performs a counter‑attack that deals 70% of its base damage. 

We think it will improve, even more, the combat. Here are the main goals behind the change 

  1. The first goal is to create attrition in fights and limit the alpha strike potential 
  2. Second goal => 1 more thing to consider in battle while taking decisions & creates an oportunity of content & units personality (fuck those pesky ochlings)

 

 Even if this could generate a quick reaction (good or bad), please try the change and let us know what you think. Perhaps there are areas we can tweak to improve it. 

https://preview.redd.it/neje5s6fvizg1.png?width=911&format=png&auto=webp&s=33ae95e622c397fc0bf83deeb54ce9147fe29cfc

Due to this change we have tweaked all units in-game, from an overall increase on HP to adding interesting new effects on certain units (the game designers had a good time including dedicated passives for certain units). 

Lastly, we have changed some other areas, related to combat/units, so please take a look at the full changelog. 

 

Currently missing on the PTB / Known Issues

There are two elements that are not YET in the game, but that will arrive on the update 

  • Better UI feedback > to let player now which units can/cannot retaliate 
  • Include retaliation in the math's for the Instant Resolutions 
  • [Solved next week] The retaliation damage preview shows too much damage; you actually only take about 70% of their damage
  • [Solved next week] Broken Focus is still applied in the forest

 

📊 District Scale Cost

We have been following the subject since the moment the community started talking about the topic. We have been “cooking” internally on the solutions to the topic, and here we are. 

A few weeks ago, we did an initial patch to solve the issue of what we are calling “Basic Districts” > Farm, Work and Communal Habitation. 

While the patch got a very nice reaction from your side, it proves that we were heading into the good direction and we algo noticed some funny outcomes   

https://preview.redd.it/gmxdcilhvizg1.png?width=960&format=png&auto=webp&s=0a37df14e3e182be7525e2977bb6b85727d114bd

There are several changes around this issue 

Basic / Elite district

This is not “purely” now, but now it is more evident the difference between the 2 type of districts. 

>

Even, if we already tweaked the basic district, it is worth to share in case any player missed the information. Here an example of the formula (but you will find all of them in the bottom)  

Before After
Farm cost formula 5000 min (50 + Target.DistrictCountAnyDistricts * 25)
Merchant's House cost formula 10000 min (149 + Target.DistrictCountMoney * 149 + (1 + Target.DistrictCountAnyDistricts / 1.2) ^ 3)

As we removed the exponential factor, even if it count the other district, it will have a much lower impact (+10 industry per district). Lastly, something I saw many of you asking, bridges will count in this +10 industry but they have their own scale cost separated.  

Foundation growth

As a part of the update, the team also tweaked how the game calculate the foundation cost. We also removed the exponential factor. Lastly, we reduced the max cost from 1000 to 500 influence.  

District Effects & Synergies

We enhance all districts to have “a puzzle system“ that will generate additional synergies between them. An example: Merchant house will produce additional Dust if closer to Work, but the Farms will generate less food if adjacent to Works. 

https://preview.redd.it/4n9qs4lkvizg1.png?width=1480&format=png&auto=webp&s=faa4b9e2201908a780e7235cbe3e81721adfa569

Population Vocations

In order to control a bit more how much influence and dust a player can generate we decided to do 2 big changes in vocations: 

  • Scribes now focus purely on Science (no more Influence) 
  • Citizens and Artisans give slightly less Dust, bringing them in line with the other changes

 

This change, also, will make more interesting some of the minor faction populations! 

https://preview.redd.it/trmik9gmvizg1.png?width=1309&format=png&auto=webp&s=556b5e7c017272fd6626795c75a33bec4041ec8c

💂‍♂️ Militia Panel

As we updated how the Militia works (territory-based with their fortification level) we wanted to improve how the militia was displayed.  

Before 

The only way was to mouse over to the fortification icon in your city 

https://preview.redd.it/zacvrzlnvizg1.png?width=824&format=png&auto=webp&s=994749b802805e819d21f067fecb2596ff21f06b

Now ✨ 

You have a dedicated window directly on your city panel. It make it way easier to distinguish all the units that form the militia from the main city + ministries attached.  

https://preview.redd.it/vaxa4djovizg1.png?width=665&format=png&auto=webp&s=d59838c148167c70bb8560d6555e48dee3635853

Remember that you can improve the militia units by investing on additional fortification, and also increasing their veterancy with certain technologies. 

 

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🔊 What feedback are we looking for

  • 💥 Combat retaliation feelings
    • What are your thoughts about the new feature? 
    • Share specific examples on areas we should consider to tweak. Perhaps you will find that certain units might be quite stronger than others 
    • Do you feel it makes the combat more tactical or just “tedious”?

     

  • 📊 Districts Costs and Synergies
    • How does the new scale cost feels? Do you think they scale too much? 
    • What do you think about the new synergies of districts

  

If you have other things or topics, do not hesitate to share them with us as we will be reading them 💖 

----------------------------------------

How to access the PTB via Steam

  1. Go to your Steam Library. 
  2. Look for “Endless Legend 2”  
  3. Right-click on your Library entry and go to Properties.  
  4. Select Betas > and select “public-test-branch“

>

reddit.com
u/Daarkarrow — 4 months ago
▲ 46 r/EndlessLegend+1 crossposts

https://preview.redd.it/u8lgx99pibyg1.png?width=800&format=png&auto=webp&s=f5066030e8b299389c3667607d6f77a71d74f35a

Another nice blog from u/DerekPaxton

📜 State of the game - April 2026

"We just passed 7 months in Early Access. 7 Months of feedback and consistent updates that (I believe) made the game better every month. The PTB program has been a great way to test new features before it hits the larger Early Access crowd. And, even more noticeably, sharing early plans with all of you has been very informative to help us get it right when we implement, or even skip implementations entirely when you let us know that you don’t want the change."

  • Recap of Voice of the People update and player stats

> Do not forget to check the Video Highlights in case you missed the update

  • What's Next
    • District Scaling Cost
    • More Balance
    • Writing changes
    • Diplomacy
    • World Generation
    • Additional Team Colour
    • More Distinct Minor Factions

https://preview.redd.it/cjymdcunkbyg1.png?width=3000&format=png&auto=webp&s=b62b9cbe4a7bf3f65962e88ccb9b52a434ad18a7

___________________________________________________________

Thank you for playing!

I hope you are enjoying the Voice of the People update. Your game analytics, survey responses, steam reviews, discord feedback, comments on reddit, steam and Amplifiers all help improve the game. We have a lot more to come. 

https://preview.redd.it/vsbkonv5kbyg1.png?width=1535&format=png&auto=webp&s=313ee632a1959857ca5997e1d69abd0bdff02bdc

reddit.com
u/Daarkarrow — 4 months ago