r/HumankindTheGame

There really needs to be a 'build nothing ' feature

In the endgame there really needs to be an ability to do something like that. It's kind of annoying to be unable just set cities to something repeatable when you have built everything

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u/TheEekmonster — 1 day ago

Time to get into Humankind?

Apologies if you're sick and tired of these kinds of posts :(.

Anyways, I was wondering if it's time to get in, now that it seems that this is the final iteration of Humankind?

Things to note: I love civ switching, and it's part of the reason I got Civ 7 on its first sale (partly also the fact that Civ has always seemed "safer" as a bet). No worries about that.

I do worry that there might still be a lot of unfixed bugs.

Avatars sound interesting, but I heard you can't play against a cast of avatars you design on your own, which was a bit of a turnoff for me.

I like playing SimCity style games where I focus on beautifying and polishing a few select cities with wonders, can I do that in HK?

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u/NormalProfessional24 — 2 days ago

Need Humankind 2

I just want to take a minute and express appreciation for how good this game is. Disappointing it never gained as much traction as Civ has in its lifetime and I’ll be severely disappointed if a Humankind 2 never gets made.

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u/nevrtouchedgrass — 3 days ago

Is ransacking worth it to invest?

So we know how powerful ransacking is in Civ6, but when I do it in Human, its always just a disappointment. Few turns for some garbage resources?

Ive never tried the ransacking cultures. Can you tell if they are good?

EDIT: By ransacking cultures i mean for example Assyrians with straight bonuses to ransack.

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u/Huge_Calibr — 3 days ago

Weird ransacking behavior?

Hi can someone describe to me why this happened?

Turn 1: Ransacking city and nextdoor admin center, done in 1 turn each
Turn 2:
-City gets ransacked fine, Admin center gets ransacked
-but a new outpost is built right under my unit by black.(black was the previous owner)
-Then when my unit retreats they immediately upgrade it to a city :(

?????????
This game makes me so confused sometimes, how could an outpost be built under my unit?

u/Boring_Treacle_7321 — 3 days ago

Need help understanding argentinians

Hi. I just ended a war and i'm trying to improve economically since the war was expensive. I'm trying to understand what does the "saladero" do but I don't really get it. It says that it helps with the consumption of units, but how does that actually affect in the game? Like, is my gold mantainance a 10% cheaper? I think either the word "consumption" (consumo in spanish) is quitte broad, I don't know the consumption mechanic yet or there's a translation mistake. It also says that is a economic civilization, but where is the impact on economy? Is the extra slot for citizens and the economic ability enough to replace a disctric of another economic civilization? Tnx in advance :).

https://preview.redd.it/dx62ewfte2jh1.png?width=846&format=png&auto=webp&s=26814d088ba98a42df61383ad49e68e2d629aefc

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u/Facundo_14 — 7 days ago

Check out my new mod: First Pick and Era Stopper - Nation Difficulty

Ever wanted to be the first to pick a new nation and decide when the new era is started, but with a higher difficulty than Hamlet or Town?

Well now you can with my new mod! The mod uses the "Town" AI settings but gives the AI "Nation" difficulty bonuses to Food, Production, Money, Influence and Faith. Additionally the AI gets a catch-up amount of science, if behind in technology. If you want you can even wait until every AI has caught up in science before advancing to the next era.

Enjoy:
https://steamcommunity.com/sharedfiles/filedetails/?id=3781762391

u/NanaweBeeswax — 9 days ago

I made a small mod that allows you to pick the cultures first and control when the AI enters the new Era with you. I am happy to get some feedback wheyher anyone is interested in a public version on the steam workshop.

I made a mod that allows you yo pick the first culture and control when a new era begins. Usually this restriction is available in the game difficulties "Hamlet" and "Town". However those games felt a bit too easy and the ai could never really keep up so I tried to modify the difficulty settings. The problem is that the AI restrictions of not being able to pick a culture before you are tied to the deeper Ai behavior​ mechancis that can't be modified by the modding tools provided (it was planned to add these but the new modding tools were sadly never released by Amplitude).

So instead i took the " Town" difficulty and changed the bonuses for human players, Ai factions and minor empires to the "Nation" difficulty. This means the Ai gets bonuses to their base yields (food, production, influence and faith) as well as extra science when falling behind, BUT the ai will still be forced to pick a culture after you and will also be less aggressive than normally, or in amplitudes words "Make some effort towards avoiding wars."

This is a workaround but in my games the AI still remains a threat with the game difficulty bonuses from "Nation" and still declares wars but it allows you to set the pace of the game by deciding when the AI is allowed to pick a new culture and enter a new era with you.

The mod works fine and I was wondering if there is some interest for this kind of mod, if so i will publish it to the steam workshop.

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u/NanaweBeeswax — 9 days ago

Influence completely useless in the lategame

Hey there been playing a while but i could never find a good way to spend influence in the lategame, except for maybe fusing a few cities together, am i missing something?

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u/NanaweBeeswax — 12 days ago

Estou quebrado

Antes estava tendo problemas com influência, agora eu estou virando mendigo.

Como posso resolver isso?😭

u/Imposter_Togepi — 11 days ago

Como resolver?

Eu acabei de ganhar uma guerra e forcei rendição pedindo só uma cidade, mas quando conquistei, o limite de cidades acabou ultrapassando muito e estou com influência negativa e dinheiro também, como posso resolver isso em só 1 ou 2 turnos?

u/Imposter_Togepi — 12 days ago

I don't understand... science?

Hi, I've done a few games and I noticed a trend where I usually struggle to keep up with the science of our history, like, i discover the combustion engine in the late 1900s, and my games finishes between 2100 and 2200 with full tech researched, and it feels wrong.

I come from Civilization (3 to 6) and I usually end up with rifles and planes in the late 1800s, not the other way around.

I consciously try to focus my builds on production and then science and try to have all the science buildings in every cities, have multiple science districts in every city/areas, so i can generate as much science points as possible, sign research treaties with allies, and city states and yet it feels like science is not coming as fast as it should be.

Or is it just a quirk of Humankind that science, like era, can be a bit weird in term of sync with the dates of our history?

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u/CaptainNakou — 12 days ago