r/FO4mods

Not a fan of sim settlements

Been playing FO4 for years get to a point in the game where I sort of detest the route I have taken and start again from scratch installed ss2 but it just doesn't seem a good thing to me prob because I'm not using it correctly but I'd rather build a settlement from nothing myself always been a big fan of Jamaica plains esp when you open up the build area and also egret tours

Anyone else like this

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u/Direct-Question-6966 — 23 hours ago
▲ 6 r/FO4mods+3 crossposts

[FO4] How to make weapon legendary in FO4Edit?

I am trying to make a modded weapon show the star, the legendary first-time pickup, and a legendary description. Help is appreciated!

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u/SnooRobots932 — 2 days ago
▲ 2 r/FO4mods+1 crossposts

[Fo4][XB1 MOD] AriesThe_Ram: Ranger Power Armor

So, I understand this is *based* on the show version, season 2, episodes 7 and 8. But even if this was drawn primarily from concept drafts from the early stages, it was the New California Republic. And they have never struck me as barbaric, which is exactly how a Brahmin and Yao-Guai Skulls for pauldrons / the shoulders feel.

Honestly, this was a guaranteed pick up but now it’s more like 40%. I haven’t seen any updates since the release, and I understand your dismissal of fixing the hood or cloaks / whatever, due to the work not being worth it. But I do really hope you can give serious thought to transitioning the armor closer to the show version. Obviously adding animations and specific damage for cutting up Deathclaws could be a bit much, but I’m sure you get the general idea. Also curious if it’s possible to add a jet pack as seen in the show, but I’d call that less of a priority.

Hope this gets to you and thanks again if you’d seriously consider these requests. I do like the associated quest (I saw it on YouTube) and want to go down at a high level purely to attract a bunch of Deathclaws.

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u/Appellion — 2 days ago

Echoes of the Past field camp not spawning.

So I've got Anniversary edition on steam and I'm trying to get all my creation club content functioning.

So I've got the typical AE bug with the enclave remnants cc, that being the quest won't auto start and triggering it via reading the player kill orders causes the camp to not spawn in

I've poured over the wiki and it recommends resetting the quest and gives me the console commands to do so. Of course the form id is dependent on the load order.

So how do I find the load order number?

For those searching this in the future: manually starting the quest in a fresh save file still does not spawn in the quest specific characters or props.

It is my opinion this Creation is turbo borked and is best forced finished via the console.

"Help ccOTMFO4001_Quest" will give you the quest's form id as it appears in your load order.

"Completequest Fe***0e7" use the previous command to find the missing three numbers in your load order.

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u/No_Product857 — 3 days ago

Can someone please make a force progress fix for Wasteland Mercenaries?

It was one thing when Sparrows body wouldn’t spawn but now it won’t even acknowledge that I’ve entered the area and killed the gunners to progress to “read Sparrow’s note”

(which unfortunately wasn’t fixed by the mod that adds Sparrow’s note to a nearby toolbox. I was hoping I just waited too long, I reloaded an older save and tried again but I can’t even get that far now)

I need a forced progression so I can actually use the stupid vertibird 💀

What’s more annoying is that I found out that cheat terminal and alternate start mods can conflict with this quest. Who knows why. But I can’t just disable those. And it’s unfair that an entire creation, one that’s pricy, is inaccessible because of something that adds extra quality to the game that doesn’t even effect it directly.

If a forced progression fix isn’t possible then a way to unlock the items, and a chest or something full of all the unique armor and loot you’d get when there (like the aqua pura), and have the mercenaries in the commonwealth, would also do.

I’m surprised there’s no fix for this yet. 🫠💔

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u/Common_Ad7059 — 3 days ago

I want to raid the institute so bad 🤣

Is there a mod makes areas of the institute workshop-able? I have cheat terminal and a few others that can take ownership and convert workshops as you wish, including making them into raider outposts and supply hosts.

I was thinking of using the alternate end and restoration mod or something similar, and then taking it over.

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u/Common_Ad7059 — 5 days ago

Best Quincy settlement mod?

Whats the best settlement mod for Quincy, the ones I've seen either have cell reset problems, or are stuck at 0 happiness.

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u/1mantine — 7 days ago

A problem with the script extender

Ok i got this thing yesterday and now it's not working properly so what do I do with it? I did give it access to that and I changed the location to the c drive and reinstall the game and vortex and the updated version of fallout4 the latest version

u/falloutmodder22 — 9 days ago
▲ 13 r/FO4mods+1 crossposts

dislike the "Cannibal" perk as much as i do? here's "Courser Renegade" to use instead.

i've been avoiding filling-out my perk chart because i just could not bring myself to spend my remaining ranks in "Cannibal."

rootin' around in the Creation Kit, i saw the "Courser Commando" and "Courser Gunslinger" perks, the "Courser" accuracy perk some PC players have used to enable a .0 accuracy cone, and the "Cyborg" ability... all cut from the release version.

and now the benefits of these have been revived and blended-together in a perk that replaces "Cannibal" that is enabled upon completion of "Hunter/Hunted":

https://creations.bethesda.net/en/fallout4/details/558b73f0-4492-4e60-82e8-11728abd1ffc/Courser_Renegade_Perk

this is my 4th mod.

u/rekall76 — 11 days ago
▲ 7 r/FO4mods+1 crossposts

Very Special Soup - for those tired of SPECIAL book glitch-hacks

over time, although it works, i've grown more and more weary of the the scrap-store glitch and mods that facilitate repeat use of the You're SPECIAL! book... especially losing track of which stats i boosted amidst countless repetition of the "pick a stat" dialog... i kept asking myself, "what if the special book... wasn't a book at all?"

and now i've answered that question:

https://creations.bethesda.net/en/fallout4/details/fa597db4-5b44-4a3f-8b1c-bc1d5fa31dbc/Very_SPECIAL_Noodles

it's an ESL, i've tested it on playstation. should be groovy elsewhere. i welcome feedback and bug reports.

this is my 3rd mod.

u/rekall76 — 13 days ago

Level 59 Plateau: Any mods to add actual depth/consequence to the late game?

I’ve officially hit the point in Fallout 4 where leveling up feels meaningless. I’m level 59, I’ve got my "god-tier" weapons, and my perks are so maxed out that I don't even know where to put my points anymore. Combat has turned into a boring loop of shooting bullet sponges that can’t actually hurt me.

I’m looking for mod suggestions that do more than just add "more damage." Specifically:

  • Skill/Perk Overhauls: Something that makes SPECIAL stats or perk choices matter again at high levels.
  • Weapon Progression: Are there mods that introduce a new tier of gear or make existing weapons feel unique again?
  • Combat Mechanics: Anything to remove the "bullet sponge" feel and make the game tactical/dangerous again.

I'm not necessarily looking for a total overhaul like Horizon (unless I can mid-save it), but I need a reason to keep playing this character. What are your "must-haves" for the endgame?

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u/bahaamaher — 11 days ago

In the beginning of the game you walk into the kitchen; there's a grognak comic on the island. Above that is a hanging lamp. I'm looking for a mod that makes that lamp into a settlement object I can place. It's model is included in Homemaker, but its a version that emits light without actually lighting up.

If anyone knows of a mod that it's included in, please let me know.

-EDIT- HZS Easy Homebuilder has it. Its available on their discord.

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u/dmettler182 — 14 days ago