Which is the better beginner board?
I've been looking into Onewheels and Floatwheels. I'm wondeering if anyone knows the closest match to a beginner board for the Floatwheel if it's the Atom or the ADV
Thanks
I've been looking into Onewheels and Floatwheels. I'm wondeering if anyone knows the closest match to a beginner board for the Floatwheel if it's the Atom or the ADV
Thanks
I'm sure this has been asked but I assure you I did search first. I had a "trunk saver" carrying stand for my onewheel before I switched and without it these things beat up cars. I live in the mountains so there are a lot of twists and turns. Anyone know of any trunk saver options for the Adv2 or even 3d printer models I could print out?
Thanks!
My Onewheel XR sat unused for a couple of months.
When I went to use it, the battery was dead, so I put it on charge.
After charging, it turned on, the lights came on for a moment, then it shut off. After that, the blue power-button ring started flashing. At the time, the app also showed Error 16.
I opened the controller, disconnected/reconnected all the connectors and harnesses, and Error 16 eventually disappeared, but the blue power-button ring keeps flashing and the board still won’t work and won’t turn off.
I then opened the BMS, inspected everything, disconnected/reconnected it, and checked the battery voltage — ~58 V. Everything looks reasonably clean, no obvious burns or serious corrosion. Still flashing!
Does anyone have any idea what could be causing this or what I should test next?
Any XR veterans who have dealt with this before? 🙏
If I can repair the original XR first, I’d prefer that. But if I go VESC, which setup would you recommend for mainly city riding, floatwheel XRV kit or fungineers powertrains?
A week and a half ago I posted a one wheel game I was building and got taken apart in the comments — in the useful way. The iPhone beta is live now, so here's where it stands.
iPhone (TestFlight, public link, no signup): https://testflight.apple.com/join/Fgu9XH1E
Android (open testing): https://play.google.com/apps/testing/at.ncn.carverush
iPhone took longer than planned, and it was my fault, not Apple's. The first builds had problems that only showed up on iOS: tilt steering was mirrored (the sensor reports gravity inverted there), the app could die if you backgrounded it mid-run, and the intro screen hung on the first launch after installing. I didn't want anyone's first ride to be that. Fixed now.
What this sub changed, since I owe you the list:
What's next: a third world (forest road), drops, and switch stance — asked for more than once in here, which is the strongest signal I get.
Still a beta and still rough in places. The 💬 button in the menu goes straight to me and is faster than this thread.
More game info: https://carverush.com/
Hey Floatwheelers!
Just got the beta Atom, was enjoying it but I think I messed up the settings in the Floaty App or Vesc Tool App. The board acts really weird.
Anyone have the original Atom vesc setup?
Help for how to set it up would be appreciated.
Also, my Adv1 still runs great but Floaty says it's not up to date. I have the Adv 2 upgrade kit but never bothered to install it. Some say, if it ain't broke ..
I recently got the XRV kit and installed it in my board and it is great. The power of it is amazing but would live more range, are there any batteries that would either fit in the stock box with no or minor modifications to the battery box? I would like about the same amount of torque but more range. Would greatly appreciate answers.
I’m installing a gtv upgrade kit in my gt onewheel and it rides fine (detailed background and history of the board in previous post). The first bms I received wasn’t accepting charge and I followed all the protocols to get bms to work including unplugging and plugging it back in 5 times. I isolated the problem to the bms as everything else checks out. Now that I’ve received my second bms, I extremely carefully installed it and now have the same exact issue. I’m beyond disappointed and need help. I’ve been using the tutorial by Tony for the installation maybe he is doing it wrong, I’m using the video in this link:
Please help :(
Everything on my XRV kit is working except I can't get the magic flywheel to work. I would love for it to work, what are some possible issues and how do I fix them?
I ride a onewheel and was tired that no game exists for us – so I spent the summer building one. Looking for Android beta testers 🏔️
Fellow float enthusiasts – solo dev from the Austrian Alps here, and a rider. Every runner game out there is skateboards and trains, so I built the game I wanted: an endless carving runner where you ride a one-wheel board through alpine terrain. It has the stuff only we care about: battery management with regen on downhills, overheating when you push too hard, and yes – pushback before the nosedive. Carving clean S-lines is literally faster than riding straight.
https://reddit.com/link/1vhh25f/video/k490sl12mwhh1/player
Two worlds are playable (alpine meadow + snow). I'd love 20–30 riders to test the feel before launch: does the carving feel like floating to you? Opt-in link in the comments, takes one tap. Feedback brutally honest please – you're the people this is for. I'll also run a vote here on which world gets built next.
Game info: https://carverush.com/
Link for download: https://carverush.app/beta?src=reddit
I have a standard rail Adv2, I rode it for about 1500 km on the middle height rail setting. I will be needing to change the tyre soon and was wondering about lowering the board. People who tried both the middle and low setting, which do you prefer? Is the problem with the valve stem hitting the rail still present?
I am trying to calibrate my IMU but keep getting the largest values at weird spots such as the X when the board is pretty much upside down, how do I properly do this I've never done it before and watching videos isn't helping.