Gears Tactics Modding
I’ve been digging pretty heavily into Gears Tactics modding lately (the first game I have tried to mod before too!) and wanted to share what I have so far with the community or for anyone else interested in experimenting with the game.
NOTE: The following tools are in alpha, can experience bugs and I always recommend backing your stuff up.
I’ve also been working on two tools:
Gears Tactics Mod Manager
Nexus Link: https://www.nexusmods.com/gearstactics/mods/29
A manager for not just CSV based mods but asset mods with backups, mod importing, load order handling, conflict detection, and smarter merging so using multiple mods doesn’t require manually replacing files every time.
Gears Tactics Asset Tool
Nexus Link: https://www.nexusmods.com/gearstactics/mods/30
A much earlier project focused on inspecting and extracting the game’s assets and figuring out more of its internal file/container formats.
So far with this tool I have been able to mod my game to swap out textures and make changes to assets (weapons at this time) by modifying the underlying files. As I found that simply editing CSV files has its limitations and sometimes is overriden by the Unreal assets that are bundled in the game. Example mod: https://www.nexusmods.com/gearstactics/mods/32
I’ve created a Discord for mod releases, troubleshooting, tools, reverse-engineering discoveries, and general modding discussion. If you’ve made mods before, want to learn, or are just interested in seeing what can actually be changed in Gears Tactics, you’re welcome to join.
Discord: https://discord.gg/6SHkQpPtgk
Still early days, but I’m hoping to build up some proper documentation and make Gears Tactics modding a little more accessible.