r/GhostsofSaltmarsh

Help with Tammeraut's Fate

My party rescued the folks in the bolt hole and decided to run off in their ship before night fall to avoid the drowned. Since that session, they have decided they want to go back and deal with the drowned that now control the hermitage.

My issue is that I want the drowned to have fortified the hermitage like the players would have, but not too much to over come. I've never done a tower defense setup before and am not sure how to balance the fortifications. I definitely want the drowned to show the players the kinds of things they might have done (utilizing arrow slits, murder hole, etc), but figuring out what is too much is where I get lost. Anyone have any advise or tips?

My group is 6 level 9 players btw.

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u/Screw_Reddit_Admins — 1 day ago
▲ 13 r/GhostsofSaltmarsh+1 crossposts

Vampires creating endless spawn?

In my Ghosts of Saltmarsh campaign, the PCs found Xolec, the vampire. They wisely decided not to release him, and as a 2nd level party, they couldn't really kill him either. Of course, given that he was imprisoned under the Scarlet Brotherhood's secret meeting place, the SB inevitably found out about Xolec too, and started feeding him.

In general, I like this standoff, as long as it can be managed. My concern, however, is that as far as I can tell, there is no limit to vampire spawn. A vampire can make one every time he feeds, leading to armies of hundreds or thousands of spawn.

I could just houserule a limit (apparently prior editions had a limit that spawn couldn't exceed 2x the vampire's hit dice, which would imply 3 spawn using standard stats). But I thought I'd see if this has come up for anyone else. How do you have a running vampire antagonist who doesn't just make the whole world into spawn by the time the PCs are strong enough to confront him directly?

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u/KoalaBro2 — 2 days ago

Any advice for introducing the world to players?

I’m about to run the module for the first time, and I’m getting things together for it, and I want to get some advice from people who’ve run it before as a full campaign. What would you recommend me telling the players about the world? What is just bloating things? How should I do faction introductions? I’m trying to make it one coherent campaign, not just a series of unconnected quests.

And just in general, is there anything I need to know about the campaign?

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u/Thattiefling — 4 days ago