r/GhostsofSaltmarsh

First World Map Attempt - Santoreon
▲ 30 r/GhostsofSaltmarsh+1 crossposts

First World Map Attempt - Santoreon

Here's my first shot at a world map. The kingdoms are named in gold/tan and the features/locations are named in white. I tried to get a good bit of every kind of environ I could think of besides ice and separate things somewhat naturally in a mythical way. Let me know what you think!

The Great Kingdom is mostly humans. The Ulek empire is mostly orcs/goblins. The Dragon's Claw is very mysterious mix of dragonborn/strange humanoids, and Ket is the evil wastelands of Tieflings, cambion, and evil demigods. There's elven woods, dwarven mountains, and an ever-summer desert with prosperous trading outposts. Emberez is the free (many) island nation with a mixing pot of cultures and species but faces inquisition from pirate sea princes coming up from the "Edge of the World."

I'm playing Ghosts of Saltmarsh with my good friends as there DM for the first time. It's going great but I wanted to have a world they could branch off to and kingdoms to associate trade with so I made this. Swapped "Keoland" out with Emberez and "Luz" out with Ket went from there!

u/MeatBalls247 — 23 hours ago
▲ 6 r/GhostsofSaltmarsh+1 crossposts

Absurd amount of treasure in 2e modules

Old D&D modules feature absurd amounts of gold and other treasures that characters can find. This remains unchanged even in newer reprints of these old 1e and 2nd edition modules (Tales from the Yawning Portal, Ghosts of Saltmarsh, Quests from the Infinite Staircase, etc.).

I’ve started running a campaign featuring various adventures from the books mentioned (White Plume Mountain, The Lost Caverns of Tsojcanth, Expedition to the Barrier Peaks, and Against the Giants), and I don’t know how to handle the absurd flood of treasure.

My first idea was to divide the total amount of gold by 10. But even then, it still seems like an enormous amount of gold.

How do you handle running these old modules?

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u/Nhenghali — 5 days ago
▲ 3 r/GhostsofSaltmarsh+1 crossposts

DoIP feat Gos - Making Thalivar's beacon a portal to Tharizdun

Hi!

I'm DMing a crossover campaign of LMoP and DoIP and my party is going to fight Cryovein next session. I'm going to play a heavily homebrewed version of the Leilon trilogy and I feel that it lacks a lot of depth and some adventures are too too weak (Leilon point over all).

I started to figure out how to make it deeper and I just read Gosths of Saltmarsh and I think it can be really well included in the story.

Most important I think that the ruinstone is just a weak mcGuffin: so I was thinking of using the slyflourish version of Tammeraut's Fate so that the ruinstone is in reality in the Abyss and is a key that locks Tharizdun in his cage or otherwise it can be the focus he uses with his freed eye to cast destruction on the material plane.

Someone DMed something similar? Any tips or ideas?

Thank you in advance!

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u/dpm_dj — 3 days ago

Eye Of The Leviathan

I’m reading ”Eye OfThe Leviathan“ out of a Goodman Games anthology. It is 30+ pages and I love it. I’m not even finished with the adventure yet, but I’m just happy to read something I can chew on for a bit. I’m not a fan of the one page adventure If ”Eye” winds up being a banger, I’ll do a more comp review of it here and explain how I would tie it into Saltmarsh.

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u/GMtourguide — 5 days ago

Expanded Saltmarsh map

I found the oficial 5e map too small, so i made a version based on the old map. I already have the map for The Sea Ghost with an empty variant without the contraband on my Patreon, and more to come, if you like it you can check it there: https://www.patreon.com/DMLone

Both are ready-to-play on FoundryVTT with the Amelia's Cellar of Everything module.

u/DM_Lone — 14 days ago