Absurd amount of treasure in 2e modules
Old D&D modules feature absurd amounts of gold and other treasures that characters can find. This remains unchanged even in newer reprints of these old 1e and 2nd edition modules (Tales from the Yawning Portal, Ghosts of Saltmarsh, Quests from the Infinite Staircase, etc.).
I’ve started running a campaign featuring various adventures from the books mentioned (White Plume Mountain, The Lost Caverns of Tsojcanth, Expedition to the Barrier Peaks, and Against the Giants), and I don’t know how to handle the absurd flood of treasure.
My first idea was to divide the total amount of gold by 10. But even then, it still seems like an enormous amount of gold.
How do you handle running these old modules?