r/GodotCSharp

▲ 64 r/GodotCSharp+1 crossposts

Procedural Pixel Creatures – pure code creature generator, animation framework, and genetics system

I present a pure code pixel creature generator, animation framework, and genetics workshop in Godot 4.5 (.NET / C#).

Everything is generated procedurally from seeds: body shapes, limbs, faces, markings, rigs, and multi-directional animations (idle, walk, run, hit reactions). There are no pre-rendered sprite assets involved. Anatomy, color, pattern, and motion use separate seed streams to keep generations fully deterministic.

It features 9 creature families (quadrupeds, humanoids with equipment, dragons, arthropods, aquatics, etc.) and a full genetics mode where you can edit individual genes, lock specific traits, tweak mutation rates, or breed parents. You can also view up to 100 creatures roaming a terrain with slopes and ponds, or export everything to transparent PNGs, JSON presets, and animated sprite sheets with metadata.

The C# core is engine-independent, so the generation logic can be extracted outside Godot.

GitHub Repo:https://github.com/idlerunner00/procedural-pixel-creatures

u/Novaleaf — 12 days ago
▲ 45 r/GodotCSharp+1 crossposts

C# autocomplete plugin for Godot - alpha coming soon

A quick preview of my Godot C# plugin that I've been working on for the past few months. It currently supports C# autocomplete and formatting, with plans to add Go to Definition and refactoring tools later. Alpha coming soon.

u/Sufficient-While8344 — 11 days ago