u/Sufficient-While8344

▲ 45 r/GodotCSharp+1 crossposts

C# autocomplete plugin for Godot - alpha coming soon

A quick preview of my Godot C# plugin that I've been working on for the past few months. It currently supports C# autocomplete and formatting, with plans to add Go to Definition and refactoring tools later. Alpha coming soon.

u/Sufficient-While8344 — 11 days ago
▲ 29 r/GodotCSharp+1 crossposts

Yesterday I published my first C# Godot plugin on GitHub: System Explorer.

It's a C# editor plugin that gives you an architecture-focused view of your project instead of relying solely on the FileSystem dock.

The plugin lets you organize scripts into custom systems and folders that reflect the actual structure of your game. I originally built it for my own project after the codebase started growing and I wanted a clearer overview of how different systems were organized.

Current features include:

  • Create and organize custom systems
  • Create folders inside systems
  • Add existing scripts
  • Create new scripts directly from the plugin
  • Rename and remove systems, folders and scripts
  • Drag & drop reordering
  • Missing script detection and relinking

I'm planning to submit it to Godot AssetLib soon, but for now it's available on GitHub.

I'd love to hear any feedback, suggestions, or ideas from other Godot C# developers.

https://github.com/FootClanSoldier/SystemExplorer

u/Sufficient-While8344 — 4 months ago