r/GrandTheftAutoNews

▲ 1.7k r/GrandTheftAutoNews+1 crossposts

Alleged statement of the leaker.

Cyberleek, the person behind the alleged GTA 6 map and gameplay video leak has stated in page that he will not stop until Rockstar Games issues a public statement and apology with a concrete commitment to be better.

"No consumer shall pay for a game through digital storefronts before release and independent review. Physical preorders for tangible media remain permitted. Preorders were not created for gamers. They were created because physical discs had manufacturing limits. In digital distribution, there is no inventory. There is no stock shortage. A digital copy cannot sell out. Yet publishers kept the preorder system and stripped away its only consumer benefit. Now gamers pay early and receive nothing in return except a countdown timer and a cosmetic skin.

If publishers want revenue before launch, they can press discs. Print boxes. Put them on shelves. Earn that money through physical production"

Another quote seen from the GTA 6 leaked map says "Fighting for gamers' rights"

Its evident that the whole reason behind those leaks are the decision to ship GTA 6 without a physical copy, making GTA 6 the one game that got leaked the most during its development time.

What is going to be more interesting to see however is if more leaks are going to happen because of this, no one can tell how much info or leaked footage Cyberleek has to share.

u/ArcherVisible5866 — 1 day ago
▲ 1.6k r/GrandTheftAutoNews+1 crossposts

Because videos and screenshots of the latest leaks keep getting taken down, here's some new info they include.

NEWEST GTA 6 LEAKS INCLUDE

5 counties in leaked image of map.

Mariana County, includes Leonida Keys and Grassrivers, likely the starting area of the game.

Vice Dale County, includes Vice city.

Kelly County, includes Port Gellhorn.

Leonard County, includes Ambrosia.

Lummox County, includes Mount Kalaga.

The safe house in Leonida Keys features a area to load jetskis and boats from a trailer into the water.

Also a basketball and basketball hoop, when shots are landed your "focus" can increase.

In road rage incidents civilians can get our of there cars and try to fight you, then can even pull out weapons like wrenches. Wrenches can be thrown.

When wanted cops don't show up on your minimap, instead the area they're searching flashes blue and red similar to GTA 4.

A aura flashing blue and red will appear on the edge of your screen in whatever direction the pursuing cops are in.

reddit.com
u/Huckleberry47 — 1 day ago
▲ 35 r/GrandTheftAutoNews+1 crossposts

GTA 6 leak details (compiled from many sources)

Clip 1 — Basketball Clip

Setting / intro

  • The clip takes place at the house shown at the start of GTA 6's second trailer. Jason is shown leaning on the porch railing in a relaxed idle pose (compared to Arthur Morgan's stance in RDR2), scratching his face before jumping down into the driveway.
  • A boat matching the one shown in official trailer materials is parked in the driveway.
  • The location is placed in the Keys, specifically described as the Gloriana Keys/Key West area (exact key unconfirmed).
  • Vegetation is dense and richly colored, with strong lighting and shadow work; sunlight is shown reflecting off the water, with distant islands visible in the background.
  • Ray-traced real-time reflections are visible on the glass of the porch door.
  • Jason's elbows are described as either visibly dirty from leaning on the railing or showing visible cuts/scars.
  • His clothing shows detailed physics and is described as resembling the prison shirt seen on him in Trailer 2.
  • The porch/patio includes a plant pot, a drying rack, and a Bluetooth-style boombox on a table, alongside workout equipment — a bench press, squat rack, kettlebells, and an interactable pull-up bar — implying side activities that build physical attributes. A brief interaction "prompt circle" is shown appearing organically as Jason nears interactable objects, including the gym equipment and the balcony door, suggesting these are meant to be usable rather than decorative, heavily implying the return of a full gym/weight-training mechanic similar to GTA: San Andreas.
  • Birds are visible flying/scattering near the water in the background, startled by the noise of the basketball bouncing.
  • Towel physics are described as active on the drying rack, reacting/swinging when Jason bumps into it.

Basketball mechanic

  • Jason can pick up and shoot a basketball. An on-screen tutorial reads: "To shoot, aim [button] and hold [button] until the rings overlap, then release" — described elsewhere as a circle/timing-based aiming mechanic rather than a simple button press.
  • A successful shot boosts a "Focus" stat by 2%, shown on a Focus bar, referred to as earning "Focus XP."
  • Object physics appear advanced: the ball and nearby plants shake, move, and fall realistically; held items are color-highlighted in the UI; Jason's hand is shown tracking the ball's bounce before catching it, compared to NBA 2K's catch animations.
  • Movement between walking and dribbling is fluidly blended.
  • Early-build glitches are visible: the ball occasionally clips through Jason's model, appears to clip/teleport into his hand when picked up, and spins freely in his hand while stationary.
  • A missed shot rolls down a ramp/ledge into nearby water, producing realistic ripples and floating physics; water shimmer changes with viewing distance.
  • Some button-prompt icons are missing from the shooting tutorial text — shown as blank circles — read as a sign of an unfinished build.
  • Continuity detail: the license plate on the car parked in the driveway during this clip is read as ending in "487," which some note doesn't match the same vehicle's plate in Trailer 2 (read there as ending in "129" or "I19").

Movement / animation

  • Running and general movement are smooth, compared to RDR2.
  • Jason's shirt is shown wrinkling at the shoulder blades while jogging.
  • Background NPCs are seen riding Jet Skis in the water, with accurate audio panning noted as a Jet Ski passes by.
  • Vaulting over the balcony railing is accompanied by a realistic wooden "plonk" sound effect; the animation itself is compared to RDR2's weighty "Euphoria"-style physics. Jason's fall off the balcony itself looks stiff, a sign of an older or unfinished build.

HUD

  • Commas are added to the money display for readability (e.g., "$1,643").
  • Two separate currency displays are shown: cash on hand (personal) vs. cash at home/vault (safehouse). Jason's personal wallet shows $39, and the safehouse stash shows a $10,000 maximum storage capacity (based on the circle icon fill), likely a base cap before upgrades.
  • A dynamic weapon-equipped indicator appears in the top-right corner only when a weapon is actively held.
  • No minimap or core HUD is shown while on foot, aside from the Focus bar during the mini-game.

Clip 2 — Driving / Fight Clip

Driving & the crash

  • Jason is shown driving a Vapid '70 Ganado (also spelled "Creado") in the Keys area, placed specifically near "Goose Key"; the car is speculated to be a pre-order bonus vehicle, shown lightly damaged.
  • A radio is heard playing "Impact" by SG Lewis, featuring Robyn & Channel Tres — attributed either to Jason's own car radio or to a passing yellow van's stereo, with a Fat Joe/Tupac or "Get It Poppin'" by Fat Joe ft. Nelly track also mentioned as audible from another passing car.
  • Footage of this clip is said to be recorded in HDR; when viewed on a standard SDR screen without proper tone-mapping, the colors reportedly look washed out and grey, which some cite as an explanation for the clip's flat look.
  • Jason turns into oncoming traffic and hits a black Scoop UPS delivery van.
  • Driving physics are placed between GTA IV and GTA V: real weight, noticeable body roll on turns, longer braking distances, soft suspension, heavy momentum, and audibly squeaking brakes.
  • Crash damage is detailed — sparks, accurately placed scratches/dents, visible body-panel bending/deformation, and debris left on the road. Loose items in a truck bed are shown sliding during spin-outs. The van's initial impact reportedly knocks Jason's license plate loose and sends a chest/case flying out of the van, striking a nearby bush hard enough to make it shake realistically. The truck's tailgate is also shown realistically dropping open from the force of the impact.
  • Jason is shown kicking his car door open to get out after the crash, rather than using a standard exit animation.
  • The delivery company on the van is speculated to be a successor/parody to "Post Op," a delivery company referenced in earlier GTA games — consistent with the "Scoop" branding mentioned above.
  • Crashing depletes Jason's own health; extreme crashes are implied to be potentially fatal.
  • Realistic tire smoke is shown; mud splashes appear on the vehicle from terrain, and hitting a fire hydrant leaves visible water droplets on the car.
  • NPC traffic dodges realistically. A woman driving a red car (also described as a convertible) is shown rolling down her window to curse at Jason after he swerves in front of her; Jason is seen waving at her car afterward, described as a small ambient mini-interaction.
  • A nearby cyclist ignores the incident entirely, while other pedestrians visibly flee after witnessing the violence.
  • Trees/bushes are noted as appearing static with no wind movement in this clip, possibly a build limitation rather than a missing feature.

In-vehicle character detail

  • Jason's eyes track the other driver on impact; a shocked expression is shown, his gaze briefly locking with the NPC's, and his body leans/shifts with the car's momentum.
  • An idle animation shows the rearview mirror being adjusted, either after braking or while steering.
  • Jason's necklace/chain is shown with independent physics.

Navigation / minimap

  • The minimap functions like an in-universe "iFruit" app-style GPS with no North/compass marker, also compared to a modern smartphone GPS app like Apple Maps or Watch Dogs 2.
  • GPS calculates the fastest legal route — after an illegal turn, it reroutes Jason across a bridge to make a legal U-turn rather than plotting an illegal maneuver.
  • The minimap is rectangular (GTA V style) and only appears while Jason is in a vehicle.

The fight

  • The delivery driver gets out, threatens to "get some teeth out of your face," and attacks with a pipe wrench; NPC dialogue is subtitled.
  • Combat resembles an improved RDR2 system blended with GTA V. Jason drops the NPC with one kick and two punches, with flying kicks and heavy punches also described as part of the moveset. The system is also said to include the ability to parry incoming attacks, in addition to disarms.
  • Mid-fight, the wrench is wrestled away from the NPC in what looks like a disarm move, compared to a struggle-style animation from The Last of Us Part II, distinct from picking the weapon up off the ground afterward.
  • At the end of the clip, Jason is shown putting the wrench away — in doing so, it visibly clips through the roof of the car, cited as an early-build artifact.
  • Health and Stamina bars sit top-left. Stamina depletes with repeated strikes, and Jason is shown visibly tiring and losing momentum; as stamina drops, the screen edges are shown blurring and taking on a bluish vignette effect.
  • The dropped wrench can be picked up and used, or thrown via a dedicated throw button; its UI icon shows a partially depleted meter, speculated to be a durability indicator.
  • The Chainsaw is confirmed to return as a weapon, per leak commentary, though not shown wielded in this clip.
  • The NPC shows visible facial bruising/cuts; blood appears on his hi-vis vest and spatters onto the road. He can reportedly be knocked unconscious before actually dying, with realistic gargling sounds on death and a brief "loot"/"grab the body" prompt appearing afterward.
  • The screen reportedly flashes yellow on a knockout and red on a kill.
  • A purple devil emoji ("👿") appears on the right side of the screen, read by most as an RDR2-style honor/karma/reputation system, though speculated to instead be a social-media "cancellation"/notoriety mechanic. It is shown alongside a small portrait of Jason in the bottom-right corner, with a yellow-toned version also described as a mid-point on a scale running toward purple as the "most evil" end.
  • The wanted level and this honor/reputation penalty both appear to trigger specifically once Jason kills the NPC with the wrench, not from the earlier hand-to-hand scuffle alone.
  • The RDR2-style social interaction menu (Greet / Antagonize / Defuse / Threaten, with the fourth option also given as "Warn") returns, flashing on screen only briefly before Jason attacks.
  • Some clipping is visible in the NPC's clothing while on the ground, an early-build artifact.

Wanted & police system

  • Beating the NPC triggers a 2-star wanted level out of a 6-star maximum, up from GTA V's 5.
  • Three icons appear beneath the wanted stars once police "know" Jason: clothing (hanger icon), face, and vehicle — changing any of these can help lower the wanted level.
  • Cops don't appear as blips on the minimap; instead, their search radius flashes blue/red, similar to GTA IV, with a blue/red aura glowing at the edge of the screen to indicate the direction of pursuing police.
  • A threat/detection reticle, compared to stealth games like Hitman, shows how aware a nearby officer currently is of Jason.
  • Police AI is shown patrolling ambiently without needing to "spawn in" — parked doing roadside speed traps/traffic enforcement and waiting near highway exits/bridges before any crime occurs.
  • Dispatch audio is heard saying something like "Suspects in a new vehicle... stop the vehicle," even while Jason is on foot, likely a build-specific scripting quirk.
  • The clip ends with Jason crashing into an arriving ambulance and approaching a helicopter to escape. The ambulance/paramedic responds almost immediately, with a private clinic/hospital and a fire station both apparently located close to the scene (the fire station is named elsewhere as being in Key Lento); the paramedic is heard calling out to a responding officer. The impact is shown sending a paramedic flying and visibly rocking the ambulance on its suspension. Ambulances and rescue helicopters are described as spawning dynamically out of hospitals/fire stations rather than being pre-placed. Distant bystander NPCs are shown scattering and running off after witnessing this final collision, echoing the pedestrian reactions to the earlier crash.

Trunk / vehicle systems

  • Entering the car shows Gas and Engine Health/Oil icons as incomplete circular ring meters, positioned above the minimap; the UI style is compared to common FiveM roleplay-mod interfaces, with an actual Rockstar/FiveM collaboration speculated but unconfirmed.
  • Cars reportedly require periodic refueling and mechanical upkeep; gas prices of $1.89 and $2.15 have been spotted at pumps (station/grade unclear).
  • The trunk/tailgate can be opened and closed, functioning as limited inventory with "Loadout" and "Storage (0/4)" slots and two visible carrying cases — theories on what distinguishes the two range from equipped-weapons-vs-full-inventory to weapons-vs-clothing/loot, with nothing confirmed on screen.

Map

Scale & style

  • Roughly 83-98 km² (~1.69-2x GTA V's ~49 km²).
  • No panhandle is present. A full-color pause-menu map replaces GTA V's black-and-white style, using retro Vice City–style fonts and icons, with 3D building models rendered when zoomed in. The pause-menu map's looks closer to a Watch Dogs 2 / Apple Maps aesthetic with clean 3D buildings.
  • Around 10 cities/towns are shown (at least 9 outside Vice City, by one count), along with a large rail system and heavy emphasis on ocean/water exploration across many small scattered islands. These outlying towns are described as noticeably larger and more detailed than Sandy Shores or Paleto Bay were in GTA V. A vast river system, ponds, lakes, and swamp terrain are also described, with the map apparently dropping GTA V's "single highway circling the map" layout.
  • Vice City Airport is unusually large, seemingly built to match real-world aircraft scale, described consistently as a "massive" airport.
  • A military airbase sits at the tip of the Keys, matching the real-world NAS Key West / Boca Chica Field.
  • The leaked map image itself is described as heavily zoomed out, hiding side streets and finer detail, and digitally stitched together from multiple captures. At this zoom level, individual buildings and residential streets are de-rendered entirely; large grey patches are read as standing in for dense urban zones that haven't been drawn in at this scale.

Counties (5 total)

  1. Mariana — includes the Leonida Keys and "Grassrivers"; speculated starting area
  2. Vice Dale — contains Vice City itself
  3. Kelly — contains Port Gellhorn and a large racetrack in the southwest; the urban-looking area just south of Port Gellhorn is speculated (weak evidence, but corroborated independently more than once) to be an amusement park based on its layout
  4. Leonard — contains Ambrosia
  5. Lummox — northernmost county, contains Mount Kalaga; dense forest/swamp terrain, reportedly airboat-accessible
  • "Hamlet" is confirmed as a named location via in-game road signage.

Keys & islands

  • "Key Lento" serves as the in-game stand-in for both real-life Key Largo and Key West combined; there is no separately named "Key West" location, and its police department patch closely resembles the real Key West PD's.
  • Road signage spotted includes "Now leaving Keys," a toll sign, and directional signs toward Vice City and Hamlet; street signs generally appear worn/dirty, with some pointing toward the airport.
  • Named islands/locations include Goose Key, Dalton Island, Gloriana Key, Catalan Key, Catalan Bay, and Tequesta Retreat, plus numerous small unnamed islands marked with white border outlines.
  • Gloriana Key is separately described as home to a large water-treatment plant, which some note lines up closely with the real-world layout of Virginia Key.
  • Watson Bay reportedly includes an airstrip that sits on an island with no apparent car access.
  • Beyond the Key Lento / Key West point above, Red Hill isn't visible on the map, and that the SERA/NASA space center doesn't appear at this zoom level.

Infrastructure

  • Airports: beyond the "massive" Vice City Airport noted above, mappers count 11 airports/runways across the full map, including one especially large international-scale airport.
  • Racing: 5 distinct oval racing tracks are identified in addition to Port Gellhorn's mountain circuit, with at least one compared to the real-world Homestead-Miami Speedway.
  • Rail network: described as extremely intricate — includes 3 distinct metro lines said to parallel Miami's real-world MIA Mover, Metrorail, and Metromover, plus Amtrak-style regional trains that stop at rural farms, and a large rail yard in the far north of the map.

Icons & landmarks

  • Minimap icons spotted include a burger/fast-food icon, a gas station icon, a "Rusty Anchor" icon, and one unidentified icon guessed to be a car wash; generic anchor icons marking boating activity/docks are also described, possibly the same "Rusty Anchor" icon or a distinct dock marker.
  • Personal safehouse and personal-vehicle icons are shown on the map. The "House" icon is described as a safehouse jointly owned by Jason and Lucia; the Leonida Keys safehouse includes a trailer launch area for boats and Jet Skis. Personal vehicles are marked with a car icon labeled "J."
  • Color-coded mission dots are shown: pink (speculated Lucia missions), blue (Jason missions), and green (speculated shared missions).
  • A blue "C" waypoint (~0.66–1 mile away depending on route) points toward North Key Lento, speculated to be tied to a "Cal Hampton" mission, corroborated independently elsewhere as a marker for a contact named Cal.
  • Community mapping efforts matched several real-world locations to leaked footage: the "Hamilton building," a radio tower/mast on North Key Lento, a fire department building matched to a real Key Largo address (220 Reef Dr), an "Arrow" gas station, and the Rusty Anchor pier next to a green-trim house.
  • The leaked map shows 100+ small square dots clustered in populated areas, speculated to represent other players' positions in a large shared online session (guessed 100–150 players).
  • A few additional, less-corroborated points of interest are mentioned: a "Sahara" arena speculated as an Amazon parody, a "Thrillbilly Mud Club," a "Marbles" venue speculated as a Checkers-style parody, and large 24/7 gas station/truck stop complexes.
  • A separate color-coded house-icon legend has been proposed: white house icons for shops, blue house icons for businesses, and green house icons for purchasable safehouses, with small colored/white squares marking generic enterable buildings and interiors.
  • White squiggly lines drawn in the water are read as county/jurisdiction borders, speculated to tie into the wanted system tracking crime notoriety on a per-county basis rather than map-wide.
reddit.com
u/Huckleberry47 — 1 day ago