Graves spirit sap ability
Just got an idea, in the last update Graves got her sapping ability taken from the hand. Which makes sense, because a character with that much area denial and push ability shouldn’t also be able to hold her own in a 1v1 especially considering that she doesn’t have to aim to proc ‘on hit’ effects. But I think I may have a better idea that fits her theme and also makes for a great gameplay loop.
What if, the sapping ability does belong to the hand seeing as it’s obviously a beam of necrotic energy. But initially, it only stacks spirit resistance steal. The second effect, could be that, if you kill an enemy while they had full stacks of resistance stolen, you then get a boost to your SPIRIT POWER.
The gameplay then centers around deciding when to get in range and take a fight when you think you could get full stacks and kill. You would look to pick off weaker opponents who do spirit damage (probably like a Rem). That way, taking a fight with certain characters (gun characters) might still spell doom, instead of gaining sustain on everybody while also being one of the most effective lane pushers and crowd control characters in the game.
If you play Graves or have an opinion at all, go ahead and say so using the poll.
I was thinking maybe, the spirit power part of the ability would be could be its first upgrade, and subsequent ones would changes the scaling of it all, maybe it has a timer, the buff only stays for so long, or maybe only applies to your next borrowed decree, so you know your next one would be especially important. I dunno
As for what changes the rest of her kit would need to facilitate this being a good idea. Go ahead and comment what you think upgrades would look like in a world where this was implemented.
I’d also love to hear how you would build her if this happened, and how you’d play.
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