
r/GuildWars

Update - 19 August 2026
- Fixed a client crash related to playing certain cinematics. -> No, they did not fix this. Both Sunjiang and Kodonur (if pressing a button before the start) crash with the same assertion.
- Fixed an issue where some parts of the map just past the edge of mission boundaries were not revealable. -> This works.
/Edit: As expected, the end-of-the-world cartography fix does not apply to BEC range (same as man-made object):
Just in case anyone asks: Yes, man-made object discoveries are still not subject to BEC range.
Help with prophecies campaign
I’m finding this campaign a little harder to follow than the 2 sequels, in nightfall and factions I just kinda follow the “primary quests” since arriving in old ascalon I cannot find any primary quests, is this even a feature or is it more just a case of roaming the map exploring and discovering lore as you go? Any advice would be appreciated. I feel like I just need to run through this campaign properly with at least 1 character!
What Should I Do Next?
Hello everyone!
I have finally gotten into, what I believe, is the mid-game. I have a level 20 A/W (my only level 20) that I have been having a lot of fun with and pretty much have a beginner setup for my 8-man team. I'm able to change professions now and honestly don't really know what to do from here or what the "end-game" is about.
Should I just choose a campaign and continue to go through it to unlock more things?
Is this the point of the game where I choose some arbitrary goal and then go for it?
I appreciate any and all feedback, and as always, have a kick ass day!
Minion Necro Alternate Elites
Hey all, wanted to get some preferences you guys might have on alternatives to Order of Undeath Elite. I've eyed Aura of the Lich, that one seems super cool but curious if there's another that you jive with extremely well.
My face on Sunday vanquishing Skyward Reach & The Scar
I (sadly) did The Scar last week. I still have nightmares with "!!"
PSA: 300 free copper zcoins for Canthan characters today
Today's Zaishen vanquish is Zen Daijun, which Canthan characters can complete by killing a single animal. Also it's double vanquishing week. Easiest coins you'll ever make.
RIP Dhuum/Melandrus 🪦 Stupid pathfinding
Lost it in the most infuriating way. Completed all protector titles, LDOA. Finished EOTN. Did about half of each campaign HM and died in fort ranik hard mode of all places…
The charr up high, I was standing below pinging and casting my spells on them. Little did I realise all 3 of my heroes ran away, all the way round just to get into range to start auto attacking the charr with their staffs.. before I knew it I had no heroes around me, no healer and got nuked by 2 rangers as I was running, waiting for my heal from my hero who I thought at the time was with me (the heal never came, but atleast Olias finally got into range to hit the charr with his staff)
Lesson learnt, healer on avoid combat rather than guard mode. Not really sure what to do now, came so far with this character.. motivation to play it has died a bit but playing DC/MA is all I kind of want to do right now.
Canthan exploreable areas should be accessible from any outpost, after clearing the mission.
Like, seriously. Let me enter Unwaking Waters from somewhere else then harvest temple.
I Have Returned To GW After 15ish Years. What's Changed?
I played guild wars back when I was a teenager and I think story wise I got as far as the Crystal desert maybe. And maybe a little bit of eye of the north.
Steam enticed me to buy the reforged package and I have started playing. But still in pre-searing ascalon running around enjoying the days of my youth.
Currently going a little stark raving mad farming red Iris flowers for that stupid yak but hey, at least load times out of Ashford abbey are a lot better than they used to be.
So tell me folks what has changed. What should I expect from this reforged edition?
Cartography Explained: Where to Stand for Any Sliver You Are Missing
Today at lunch break at work, I came up with a theory how to find out exactly where to stand for every sliver in the game. I told it to a few people and noone believed it was that simple. But it is.
tl;dr/how to:
- Download this Texmod. It is proof-of-concept and only works in Elona. (The mod is just CME 2015 1.3 with a grid. It does not reflect that areas beyond the end of the world are not currently uncoverable.) I hope that Toolbox people will implement grid, which would be way more accurate than a Texmod could be.
- Run the game with that Texmod.
- (Recommended but optional:) Check "Show walkable terrain" in Toolbox's "Mission Map" settings. Adjust colors to your preference.
- Identify a tile you want to uncover (and, as of now, is within the map's limits). If the dot in the center is in the blue-shaded non-black area, this is usually an undiscovered tile. There are some special cases due to GW's smoothing where it's a bit more complicated, but you'll find that out.
- Identify a directly-adjacent tile that looks like it has walkable terrain (pathfinding). Said Toolbox feature helps with that.
- Go to that tile and stand anywhere in the tile. If it doesn't work right away, try click-walking. I think that you might have to do an action that also resets UA bug.
Sadly, the Texmod isn't a 100% accurate as you can see two images further down: Sometimes it's okay to be one pixel off (to the North) but still get credit. But you should be able to identify the tile that looks "most probable", e.g. by process of elimination.
The theory behind this:
Cartography has a grid of 32x32 map units. A map unit is equivalent to a pixel in the texture files and at "normal" font size in world map and mission map at minimum zoom level. Without Bird's Eye Compass, you uncover the tile you're in plus the surrounding 8 tiles (1 tile in Chebyshev's distance). With BEC, also you uncover 2 more tiles in each direction (3 tiles in each direction in Chebyshev's distance). It does not matter where exactly in your current tile you are. The game applies some smoothing on what you uncovered, which makes it a bit harder.
Here's an image of what I mean by tile distance:
Naturally, people think of distance as Euclidean distance, but ANet used Chebyshev's distance, which is why it often doesn't seem make any sense from where a tile is uncovered. If ANet used Euclidean distance, above image would show two circles rather than two squares. Chebyshev's distance is simply whichever of X distance and Y distance is greater.
Currently, both ranges are subject to not revealing anything beyond the end of the world. BEC range also doesn't uncover the few slivers for which you have to be in normal range. See here for details. The use of normal range for some tiles makes it even more important to know where exactly you have to stand to uncover these.
A few more examples (not using BEC):
Again, the colors were added manually, not by the Texmod.
For continents other than Elona, you can just take a screenshot of your map with CME enabled, paste it in an image editing program, enable the grid (29 pixels at small, 32 pixels at normal interface size) and align CME's blue lines to the grid. It will look like this (note that the grid in the image has one subdivision):
Manually adding a grid to the map of Crystal Overlook
Looking forward to comments, questions and possible counterexamples. Before submitting counterexamples, please note that exploration beyond the end of the world is currently not possible but will probably be fixed soon.
Now it's time for memes:
Reactions from Twitter are in: Cartography just became accessible
Rescue at Minister Cho's Estate HM is just mean to the player.
That is all.
Important Notice: Ending Support for Windows 7, 8, and 8.1
en-forum.guildwars2.comEnhancing the crit hits visual effects
Hi guys,
I was wondering if there is a way to make critical hits more visually "distinctive", for instance by using a larger font or even a different color for the yellow numbers. I tried to look into GWToolbox options but did not found anything. And if it is not possible, would you like to have access to such an option?
Sulfurous waste
Help!! I can’t figure out how to get here and kill these 3 monsters for VQ :(
Is it possible to play the whole game including expansions on a tablet or will I be having trouble without a controller?
reddit.comJunundu death penalty?
So I’ve been going through nightfall with my Hero team and have had no issues so far, my team is fully decked out and has good insignias and stuff.
But as soon as I get into these dumb worms I die and die and die and my heroes die even more until they have a death penalty of 60%!
Google says junundus shouldn’t get death penalties…is this a bug?
I can’t continue on like this, I literally can’t reach the next quest goal!
Anyone else wish mods and ins stacked?
A lot of other items already stack. I never understood why mods were never changed to stack. It would help lower inventory and bank bloat tremendously. I have 8 characters just for holding mods.
Q8 Plagueborn Farm - /Monstrous Fang/Bones/Putrid Cyst
Farming Afflicted has been my holy grail for a long time for some reason, and after @Nao-ti3rp also challenged me with it, I had to give this old farm of mine another try. The Mesmer nerfs hit it quite hard, but I got it working again with some Fire Magic.
Sadly, it's NM only, but that also means Q8 weapons can drop. The daggers I got are max damage post-nerf. The only stuff that can drop with max stats at Q8 are swords, shields, and focuses. Getting a Q8 sword with 15^50 or +5e would be generational wealth.
But besides hoping for the lottery win, I was surprised by how many Monstrous materials I got. With Fangs selling for over 4k, it's quite a nice passive income. Don't expect too much from such a small NM farm; this is mainly for the true grinders. But it's pretty fun and challenging, and the only Afflicted farm I know.
I'm also sure there is a better skill combo out there to kill them even more efficiently. It works without Summoning Stone and Cupcake as well, just even harder.
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14 Fast Casting
11-12 Domination Magic
11 Fire Magic