r/GundamTCG

New player, what to do against swarm of MF white/red players?
▲ 25 r/GundamTCG+1 crossposts

New player, what to do against swarm of MF white/red players?

I’m a new to this game and all anyone is playing at locals is MF. If I put down units, I get rested or one of many flavors of Fingered. If I wait, I get steamrolled too. I try to take out Maxter, but it just seems like there’s always an answer. They always have double to triple the hand I have too. Playing on MSA or Wingtable just seems like more of the same thing. I think I expected variety in this game, but this is pretty overwhelming and I’m kinda stuck.

Any broad strategies or tips on how to handle this? Any colors or cards that make it have a hard time? It’s literally all anyone is playing in my shop now.

imgur.com
u/crabwithacigarette — 8 days ago

Is this normal?

Only drew 5 units. 2 of which were from shields. Couldn’t even get the game going. I understand bad hands but this was kind of ridiculous lol.

Seems to be happening regularly.

u/tko_fgc — 9 days ago
▲ 4 r/GundamTCG+1 crossposts

New Player Question

So, as stated, I am brand new to the gundam TCG. Super excited but I like to test decks out in any game I play before going to locals. I recently bought the st 11, 12 and 14 starter deck alongside some phantom aria packs. Testing the starter decks on MSA is fun, but I wanted to know a) if I am only playing in a starter deck queue and b) if I am getting a realistic view of what my hand my look like. Thanks in advance 🙏🏾

reddit.com
u/JaybirdOVO — 9 days ago
▲ 8 r/GundamTCG+1 crossposts

Top 4 Düsseldorf regional: (my) puzzle solution!

Remember the puzzle I posted about the Top 4 match at the Düsseldorf regional? (link)

Here's how I'd maximize the chance of winning. There's no guaranteed win in this position, so you have to gamble. Pick a plan and stick to it.

T0 – Read your hand and board state. You have two Justice and a pilot. In the best case (no blocker wall, no bounced units) you can land 7 attacks across your two turns: 2 Silver Bullets now, then 2 Silver Bullets + 1 Justice + 2 Fatum tokens. That's lethal. Your opponent can only close the game with double-linked units, which is hard for his deck, so the most he can do is bring your life to 0. Go aggressive.

Board state before you start to play your second-to-last turn

T1 – Attack with your Silver Bullets and play Justice. Strip his shields to set up lethal.

Be aggressive with Silver Bullets

Play Justice

T2 – His last turn. He can trade your units or reduce your shields. Remember: the player with more shields wins. Say he trades, playing Aile Strike Link (bouncing your Fatum-00 Token) and the Perfect Strike Blocker, and breaks two of your shields, leaving you with 2.

Trade move

T3 – Second Justice and Amuro Ray. Play the second Justice with the Fatum token, put Amuro behind the Justice that can attack, and use his effect to attack with the Fatum token. Now you have as many shields as your opponent (hypothesis: no base burst after the Justice attack).

Last attack

Final board state

What next? If time runs out, the tiebreakers are:

  1. Most Shield Area cards (Base + Shield).
  2. Most cards left in your deck.
  3. Still tied: double game loss.

Statistically you should win on cards in the deck, since the LM version of the SF deck draws more in the early game.

Would it have changed if he had attacked the shields instead of the units? No: the final board state would have been 0 shields each, so the win would have been decided by the number of cards left in the deck.

Final board state with no trade

Did you like this puzzle? Do you agree with my solution? Let me know in the comments! 👇

If you liked the images too, they were made with https://www.hinamarth.com/pilotlab: a hub for the Gundam Card Game with tools for matchup tracking, deck building, tournament organization, board state making, a tier list maker and much more!

u/Hinamarth — 9 days ago