r/HeatPedaltotheMetal

Heat: Pedal to the Metal with Legends Expansion
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Heat: Pedal to the Metal with Legends Expansion

Getting back into Heat with the new Legends expansion.

One of the highly praised part of the game is how easily and quick it is to control the "AI" Legends to fill out the grid. I was super excited to add more legends, in which this expansion includes a new Legends Deck for 12 cars (including unreleased ones for planned/future expansion). It's actually 3 decks with 6 new difficulties and other functionally added to make legends more human like/challenging.

I 3D printed 12 cars matching the games colors and 1 extra for me and played 4 races using the base difficulty of a new deck. It was also the first time I added the Weather/Road Condition module.

Across the 4 races, I won with a total of 21 points, and the next two legends had 16. I really enjoy the weather and road conditions but had to keep reminding myself to check for them. I can't see myself not playing with them in the future unless I'm teaching new people, as they really change the tracks up in how you approach them.

I thought I would really enjoy having a "full" grid, 13 cars in this case. However, with how quick my turns go, I think moving 12 other cars definitely tipped the balance of how many legends I want to be controlling. I think the sweet spot might be around ~6-8 cars? I'm going to experiment to see what works best.

I'm also excited to try out the upgrades in the base game now that I've played about 10 total games. I have Heavy Rain and Tunnel Vision unopened as well and don't feel like I need Rocky Road at this moment.

  1. What do you guys think about Heat and its expansions?
  2. What's your preferred modular set up for solo play?
  3. How many legends do you think is "optimal" for easy controlling before it gets tedious?
u/Not_Aki — 1 day ago
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Rock & Roll Racing expansion

I've been thinking about making a R&R racing expansion with shooting, mine, oil, maybe car buying for championships, etc

Do you think using dice for shooting and increasing the randomness would make the game worse?

I was thinking about you can shoot only cars in the sam sector and need to roll above a 1 +1 for each space of distance. If you get shot you buy a heat.

If you pass on top of an oil you replace one of the cards you played with a +.

Garage would be the full cars with 3 random improvements, players auction for the cars. The remaining money can be used to purchase heat cards, missile and oil.

I think that's it.

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u/joaoffb — 5 days ago
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Magical Athlete: Dicemonger and Magician Interaction

Does the Dicemonger get to move plus one if the Magician uses their power?

Essentially the Magician on their turn they get to reroll their die up to two times. The Dicemonger allows others to reroll their die roll, and as a result the Dicemonger moves 1 space on the track.

Does the Dicemonger power result from the Magician using their ability?

View Poll

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u/thantgin32 — 9 days ago