Can someone help with the order
So no book or animations just tell me hn1 pre alpha a1 a2 a3 a4 then hide and seek then hn2 pre alpha a1 a1.5 and thats it but those alphas in chronological ordee or just whatever best for the first time experience
So no book or animations just tell me hn1 pre alpha a1 a2 a3 a4 then hide and seek then hn2 pre alpha a1 a1.5 and thats it but those alphas in chronological ordee or just whatever best for the first time experience
Hi! I'm back with a final Pre Release update on the PreAlphaMan Mod. The mod is in it's final stages of development. As you can see in the video, the player model is finally working (thank god, that took me too long), and the item viewmodel is also updated (you've got to trust me on this. It's kinda broken in game right now. The same problem is with the nearby sounds that should be gone. Theese functions work in editor) In the previous post someone sugested that I should add leaning. It might be impossible but I'm still gonna try my best (If not, it's not gonna be added) There are also some things that are simply impossible to add:
- Picking up rebind
- Item walking animations
Soo this is probably the most that I can take out of this mod.
I'll let you know when the mod releases in the comments
How do I get these items down, I didnt throw them i just jumped over the spot and my inventory got stuck there, I tried throwing stuff but they either got stuck too (which explains the tire) or just fell back down
i think its a cool easter egg
As you may know, the Alpha 2 files still contain the main menu from Alpha 1. (You might not know this, but if you press 7, the Load option from the old main menu still appears.) However, since the Alpha 1 map isn't included in the game, it doesn't actually work.
This might be a silly question, but if we extracted all of the Alpha 1 files and added them to Alpha 2, do you think there would be any way to load or access the Alpha 1 map from within Alpha 2? Or do you think it might be possible somehow?
basically i finally just got hello neighbor and whenever i started it it js crashed i tried deleting config and repairing files but it didnt work any help? only error stuff there is is in event viewer
(repost cuz my post from 5 seconds ago got removed lol)
I Made a Little Showcase of my HN Map i've been working on Minecraft for a while now. (This Only shows everything besides the basement, that'll be next time.)
Idk I wanted a hello neighbor son meme version so here you go......
This theory is a little out there, but hear me out. Everyone remembers the infamous mannequins from Hello Neighbor Alphas 1 through 3 and how they seemed a little... strange to say the least. What with the school room students, the buried teacher, the mannequin the Neighbor tries to capture in the picture listed, the small school area in alpha 3, and the knocking in the blue key room. Here's what I'm presenting: In the early alpha days it was confirmed that the Neighbor was basically the devil trying to keep the player from ascending and lock them in hell. What if the mannequins are the Neighbor's past victims? Every instance where the mannequins seem alive: its because they ARE. I think the biggest piece of evidence for this would be the fact that the teacher mannequin is buried in the grave: the same way the Neighbor gets rid of both the Prototype victim AND the Alpha 1 victim, the SAME build we find the buried mannequin. Maybe not the best theory out there, but just something I thought of.
I need a working copy of hello neighbour ai in Roblox. Tell me your price.
Hey all! We just released our new animated music video for our Hello Neighbor fansong titled "Stay Outta My House!!!" Please check it out at the link!
Peace!
Hi guys! We've just released a video that uncovers some of the hidden secrets left behind by the developers for Hello Neighbor. Please check it out!