r/HorrorGameVideos

▲ 491 r/HorrorGameVideos+7 crossposts

Still working and improving the trailer for my thermal balloon horror game inspired by Iron Lung.

I'm developing Altitude Zero, a short, claustrophobic retro-horror game where you pilot an old thermal balloon through desolate canyons on a remote moon.

Your goal is to manage your altitude, survive menacing wind and hostile creatures and shut down mysterious drainage stations scattered across the territory.

▲ 20 r/HorrorGameVideos+4 crossposts

[PC][2015–2018] First-person horror game where you're a police officer investigating a clown serial killer's house, then get transported to a carnival

I'm looking for a first-person horror game I watched on YouTube around 2016–2018. It had semi-realistic graphics (similar to Visage or Layers of Fear) and was about 1–2 hours long.

What I remember with high confidence:

You play as a police officer/detective investigating a missing persons case connected to a circus clown/serial killer.

The game starts at night. Your police car is parked outside a short wooden fence with its red and blue lights flashing. You start already standing next to the car with a flashlight.

You enter the property through a small gate.

Inside the property is:

  • a small log cabin
  • a white RV (I don't think you can enter it)
  • a movable ladder lying near the RV

The house is ordinary at first, not covered in blood or torture equipment.

Inside I remember:

  • lit fireplace
  • armchair
  • kitchen visible immediately after entering (very small house)
  • lots of pizza boxes on a table
  • newspapers about missing people and a circus clown

While picking up one of the newspapers, the character automatically notices a torn piece of clown costume underneath the armchair and comments on it.

The front door is initially locked before it mysteriously becomes accessible.

Attic

You have to carry the ladder from outside into the house so you can reach the attic.

I remember boxes in the attic and possibly seeing a child or doll silhouette before it disappeared.

Mannequins

As you investigate, mannequins begin changing positions whenever you aren't looking at them.

I also vaguely remember one crawling behind me while I walked toward the pier.

Outside

A dirt path leads away from the property.

Along the path is a storm cellar door with chains wrapped around both handles and a padlock.

Further ahead is a small wooden pier.

On the pier is a demonic/occult book sitting on something like a wooden stand/table.

Interacting with the book triggers a scripted event where a small blue rowboat carrying a mannequin slowly drifts away from the pier.

The mannequin is sitting at an angle, almost half lying down while facing the player.

Story structure

The game often faded to black or made the player blackout, then you would wake up in another scene.

There were no loading screens between these transitions.

Eventually you wake up in a nightmare carnival.

Carnival

The carnival is outdoors.

I remember:

  • carousel
  • circus tents
  • funhouse

A large/fat clown (kind of Pennywise-like but much bigger) chases you.

He carries a hammer or carnival mallet.

His running animation looked awkward, almost like running was difficult for him.

There was carnival music and the clown laughed while chasing you.

I think I had to collect gears or fuses to escape.

Other details

  • First person
  • Flashlight
  • No visible inventory
  • Little or no HUD
  • I don't think you could sprint during the investigation section
  • Foggy, moonlit forest
  • Psychological horror with repeated blackouts/dream transitions

Games it is NOT

  • Death Park
  • Clown House
  • Murder House
  • CASE: Animatronics
  • Emily Wants To Play
  • Outlast
  • Visage
  • Layers of Fear

I also drew a rough map from memory (attached).

u/Sharp-Mortgage-5252 — 3 days ago
▲ 2 r/HorrorGameVideos+3 crossposts

H-im (HORROR WW2 3D GAME)

​

Mentre stavo sviluppando il mio gioco 3D in Unity intitolato Slender, mi è venuta in mente un'idea: creare un gioco horror a tema Seconda Guerra Mondiale. Voglio essere chiaro sul fatto che sono completamente contro il nazismo e contro tutti questi regimi politici e le figure rappresentate nel gioco. Questo è solo un terrificante gioco horror che tratta queste tematiche, ma è ambientato all'inferno, dove siamo finiti per sbaglio e dobbiamo trovare una via d'uscita per andare in paradiso, il vero luogo a cui apparteniamo. In questo inferno, si possono trovare vari frammenti degli anni '30 e '40, inclusi i veicoli che venivano usati all'epoca. Esplorando la mappa, incontrerai anche altri oggetti. Devi evitare di avvicinarti troppo a questi elementi (come i carri armati, ad esempio) o alle figure, poiché possono essere ostili, e devi scappare da LUI — sì, proprio da LUI — e trovare un'uscita.

Mi è venuta questa idea dopo aver finito il gioco di Slender. Ho pensato che nessuno avesse mai realizzato davvero un gioco sulla Seconda Guerra Mondiale fatto in questo modo. All'inizio, doveva essere una specie di sogno, un ritorno al passato con texture in bianco e nero, ma poi ho deciso di realizzarlo come una visione dell'inferno. L'ho sviluppato usando Unity 2.5 e con l'aiuto dell'IA Gemini, che mi ha assistito solo con gli script — e ripeto, solo con gli script. Per tutto il resto, ho fatto tutto da solo; tutte le idee, le meccaniche e ogni dettaglio sono stati concepiti da me e implementati nel gioco. È un progetto molto particolare e unico, ed è molto importante per me perché in questo momento sto mettendo davvero alla prova le mie abilità con Unity, cercando di creare un gioco di alta qualità. Spero che vi piaccia.

Ho anche provato a realizzare una versione di Slender basata su Slendytubbies — quel gioco del 2012, o meglio, la trilogia che è stata realizzata dal 2012 al 2017 — ma volevo basarla sul progetto di Slender che avevo già creato e non è andata bene. Se avessi voluto riuscirci, avrei dovuto ricominciare il progetto da zero, ma non ero abbastanza motivato a costruire un progetto interamente da capo solo per una variante di Slendytubbies — una variante di Slendytubbies fatta da me, basata su ciò che avevo già fatto con Slender. Ho trovato più motivazione nel creare questo gioco horror sulla Seconda Guerra Mondiale. :)😁

"H-im" (H-im.exe) potrebbe significare Lui, l'Inferno (Hell) o H1tler, ovviamente, o tutti loro insieme.

Obiettivo del gioco: Trovare una via d'uscita, una sorta di porta segreta da qualche parte sulla mappa per fuggire.

slender-nightmare.itch.io
u/Asleep-Actuary-7562 — 3 days ago
▲ 24 r/HorrorGameVideos+7 crossposts

I Adopted the Creepiest Pet in Look Outside

I am absolutely LOVING this game! THIS is exactly the kind of weird, scary, and unhinged experience I live for. Rat-Things, Weird tooth monsters, strange cosmic horror tales?
I'm all about it.

youtu.be
u/CuriouG — 5 days ago
▲ 26 r/HorrorGameVideos+2 crossposts

I redid my PS1-style Dino Crisis-inspired trailer after getting feedback

I posted a little while ago about making a PS1-style trailer inspired by Dino Crisis without fully spoiling the dinosaurs.

After getting some feedback, I went back and redid the trailer to make the shots clearer, show more gameplay, and give the dinosaurs a little more presence without revealing everything.

Still trying to keep that old survival horror / mystery vibe, but I wanted it to feel more like an actual gameplay trailer this time.

Would love to know if this version works better. Does it feel more interesting now, or should I still show more?

u/Upbeat-Supermarket24 — 7 days ago
▲ 16 r/HorrorGameVideos+10 crossposts

Guys, someone did a cool "Alien Vs Predator'' fan based game. It is a pretty atmospheric and challenging game as well. You might be interested if you like the Alien franchise 🙂

u/MVGMoe — 11 days ago
▲ 45 r/HorrorGameVideos+1 crossposts

When the shark tank is somehow the safest hallway.

Still working on the aquatic section. I like how weird this area feels. Somehow the shark tank might not even be the worst thing in the building.

Demo coming June 30th.

u/Upbeat-Supermarket24 — 11 days ago
▲ 68 r/HorrorGameVideos+2 crossposts

POV: You ignored the ‘Do Not Tap Glass’ sign.

Just working on one of the facility hallway sections. Still tweaking the lighting, VHS effect, and overall look, but I like the cold/empty feeling this area has.

u/Upbeat-Supermarket24 — 12 days ago
▲ 6 r/HorrorGameVideos+1 crossposts

[Modjam] Kweebec Nightmares

Introducing my modjam entry, a coop horror minigame called Kweebec Nightmares.

Collect glowing mushrooms to relight 5 shrines. A boss will then spawn. You can hurl mushrooms at the boss to defeat it (The red ones deal more damage, the purple ones stun).
After defeating the boss, and exit will spawn, stand on it with your team for 6 seconds to escape.

Compete for the fastest time, or try to light extra bonus shrines and rack up bonus points.
See your friends times on a leaderboard

youtube.com
u/ziggfreed64 — 11 days ago