




I found the room where the bad decisions are stored.
Been working more on the aquatic facility area in Don’t Feed the Aisles.
The funny thing is, this all used to be inside an old store… so the question is: how does something like this end up hidden in a place where people used to buy groceries?
This section is supposed to make the player feel like the facility was studying way more than just dinosaurs walking around in cages. Some rooms are quiet, some are broken, and some make you wonder why anyone thought putting this behind glass was a good idea.
Still polishing the lighting and atmosphere, but I’m liking the “science museum after something went horribly wrong” vibe.
Also yes, I would not tap the glass.