






Subcaverna - Custom Persistent World V2
Three months ago I made a post about custom persistent world, now it evolved into Subcaverna mod. There is still a long way to all features that I want, but I like how the current result looks and feels







Three months ago I made a post about custom persistent world, now it evolved into Subcaverna mod. There is still a long way to all features that I want, but I like how the current result looks and feels
normal in wikipedia faction's name is klop. Why this npc's name is ''Klops'' Merchant it should be klop its more clear i dont get it?? is it klops or klop
Hello everyone,
I'm coming today with a suggestion on difficulty levels.
Recently, Hytale has added different tiers of difficulty that change the way you play : like giving you a limited amount of lives, and that's really cool for people who want a true challenge.
But at the same time, i think it misses on something.
Difficulty as a whole, isn't just "if you die x times, lose the game", it's also about making every fight and choice more engaging, more important, and harder as a whole.
That's why i'm suggesting some other difficulty parameters for those who don't necessarily want a more “dangerous” experience (in the sense that you might lose the game), but just one that's more ‘difficult’ and “challenging”.
Basically, the whole idea is to add stats ratios in the world parameters before creating a save :
You'd have parameters such as :
-enemy health %
-player health %
-enemy damage %
-player damage %
-player healing %
-player stamina consumption %
-player mana consumption %
-ressources lost on death %
-amount of lives available (toggle this parameter on or off and choose how many you want)
So with this approach, each player can freely decide what exactly a "difficult" Hytale world means for him :
If for him, it means ennemies are more beefy, he just cracks up the "enemy health %" parameter
If he also wants to have less HP in order to have to play more strategically, he can decrease the "player health %"
Etc ...
And further more, this system can also be used uf you want to have an easier save, with enemies dealing less damage, having less health, or you having a lot more mana and stamina.
Let me know what you think about this idea, but i really think it should be implemented in the base game to allow each player to define their own experience.
normally in wikipedia faction's name is klop. Why this npc's name is ''Klops'' Merchant it should be klop its more clear i dont get it?? is it klops or klop