Image 1 — Subcaverna - Custom Persistent World V2
Image 2 — Subcaverna - Custom Persistent World V2
Image 3 — Subcaverna - Custom Persistent World V2
Image 4 — Subcaverna - Custom Persistent World V2
Image 5 — Subcaverna - Custom Persistent World V2
Image 6 — Subcaverna - Custom Persistent World V2
Image 7 — Subcaverna - Custom Persistent World V2
▲ 19 r/HytaleModding+1 crossposts

Subcaverna - Custom Persistent World V2

Three months ago I made a post about custom persistent world, now it evolved into Subcaverna mod. There is still a long way to all features that I want, but I like how the current result looks and feels

u/paulevs-bn — 5 days ago
▲ 20 r/hytale

Сustom persistent world - how it looks in the game

This is a small showcase of the same world that I shown in previous post. That world is persistent - it is created by plugin base during game startup (works both in singleplayer and server), it saves/loads chunks on disk (unlike instances) and allows to make structures inside that will not disappear on timer or after game exit.

Sadly it has only one biome, I don't know how to make multibiome system with Worldegen V2, probably that is not fully implemented in game yet

youtu.be
u/paulevs-bn — 3 months ago
▲ 77 r/hytale

Some tests of current Hytale modding system

Just some simple custom rocks, wood and biome. Textures were partially made procedurally using Pixel Composer, partially painted

u/paulevs-bn — 3 months ago