New trailer for Arkansas 2125
Hey everyone, I'm back with a new trailer for my post-apocalyptic game. I spent two hours making it, so please rate it.
Hey everyone, I'm back with a new trailer for my post-apocalyptic game. I spent two hours making it, so please rate it.
Hi everyone, with the mods permission I would like to share my own turn-based strategy game I am working on called Contract Corps: Lead your Aces.
It's heavily inspired by squad games like Jagged Alliance and others like XCOM/Battletech/Battle Brothers, but with the idea of putting your squad within much larger 200v200 conflicts. To avoid long turn times watching the AI I split the game mechanics:
It's still early days, but the Steam page with the first Devlogs is up, and there I go into more details about the Design Philosophy in general, design challenges such as visualizing important events in a 200v200 or finding the right "level of control" for the AI units, and so on.
JA players are pretty much the core audience for the game, so if this sounds up your alley check out Contract Corps: Lead your Aces on Steam and wishlist it here: https://store.steampowered.com/app/4813610?utm_source=reddit .
Final note: I am aiming to have a first Closed Playtest towards the end of September and would love feedback from everyone in here to shape the game (again, core audience :-) , so will make another post about that nearer the time.
More than happy to answer any questions or thoughts you might have, I will be hanging around in the comments :-)
Edit: it seems there is the feeling that this was not really relevant to the sub, so my apologies for that. I genuinely believe it shares the same DNA as JA ("lead a small amount of units whilst having a strategic layer", unit customization etc.), but obviously takes the genre it in a different direction. I have no intentions of spamming though so will refrain from posting here in the future.
Can we just get a not shit version of Jagged Alliance Online yet? I'll pay monthly for that. Fk it, maybe I just need to start making it. Who do I talk to about licensing?
I've had Red enemies manage to easily hit Shadow but they always vanish when it's my turn until I move someone up to spot them, sometimes even at the same tile they were shooting from. (even with nearly my entire squad wearing NVGs)
So Enemies can shoot me from a distance but my mercs promptly lose vision despite them not even moving from that spot at the end of their turn.
Am I missing something or is JA2 night incredibly jank for LOS once enemies actually get NVGs?
I got Stracciatella, the open source JA2 engine, compiling to WebAssembly, so the game runs in Chrome now. Full campaign, tactical combat, mouse and keyboard, and sound.
Own it? Play it: https://ja2.virtastic.app
Short video of it running if you want to see it first: https://youtu.be/h1NLDfVc3o8
All credit to the Stracciatella team, the engine is theirs. I did the browser build, and the source is GPL like upstream: https://github.com/Virtastic/ja2-web
I would really like to know whether it holds up for people who know this game properly.
1000 plus pages and much information from JA1 to JA3!
The game currently has 81% positive reviews.