
r/Kaylemains

Founders Silver Kayle Clarification
I think we really need some clarification regarding these new founders skins (not just the Kayle, though that is my specific query bc I own the skin). Some people think this is another 2022 prestige overhaul situation, and these Founder skins are going to the OG owners while the legacy skins are being unvaulted for everyone. But I thought the new Founders variants would be battle pass rewards in classic mode instead. The word Founders is pretty suspect though. I feel like everyone is kinda waiting for some clarification.
Is this a sign to drop kayle?
Recently got back in league and reached level 30, now this is how my past ranked games are looking like in iron 1/bronze 4. This image didnt include 4 more games where i went way negative kd so basically ive had 1 positive kd game out of 20. I just dont understand how im supposed to do this. Every game i get some sort of new champ ive never played or i get a tough matchup as u.gg shows. I really like kayle but this is making me go insane every day. What should i do?
I drew Kayle in Pixel Art
I am on a mission to turn all 173(and counting) champions into pixel art sprites. Here is #36/173, Kayle, The Righteous.
Exodia in Arena
I just wanted to share it. It was the most fun game I've had skksjdka
I'm gonna cry when I play her again, you don't know how much she meant to me
Climbing from Emerald to Masters with Kayle Mid by Emulating DesperateNasus
I am a long time League player. After taking a long break, playing Kayle made me come back to the game. I started by playing her top and playing at an emerald level. I loved her so much, I wanted to try to climb, so I watched DesperateNasus's vods every day, swapped to mid, and vod reviewed my own games. I ended up getting to ~700 LP masters last split with Kayle and once again am mid/high masters this split (JsMethod#na1).
Most Important Things I Learned
1) Kayle is a micro heavy champion
I used to play a lot of low micro champions like Annie, Tryndamere, Ahri, etc. I thought Kayle was similarly easy. Simply "dont die, hit 16, win game". It turns out, getting to 16 and still being in a position to carry is not so easy lol. One day of reviewing DesperateNasus, I saw him solo kill a Yone pre 6. Then I watched him stay near 100% HP in a lane vs a control mage. And if you've ever watched DesperateNasus, you will notice the insane amount of clicking he does. I thought that is just insane, why and how is he able to keep that up.
I found he is a master at baiting out abilities utilizing W and passive move speed, THEN doing what he wants. For example, pre 6 he almost never goes for CS UNTIL his opponent is either busy doing something else or has already missed their ability. However, that doesn't mean he just sits back and does nothing. No, he is CONSTANTLY dancing on the enemy's edge of attention. Constantly pretending to go for a minion just to click back at the last second. Constantly dancing in and out of the opponents range. All of this to bait out the opponents spells.
As I started to implement this in my own games, I realized this had MASSIVE rebounding effects. Not only are you able to stay safer by dodging spells, but you can also use those opportunities to get CS and win trades. Also, the more you can get inside your opponents head by trying to get them to focus on you, they can't roam. That is HUGE. As Kayle, we can't proactively apply pressure on the map, so the best we can do is bait pressure mid. We WANT the enemy jungle to gank us. We WANT our lane opponent to be hyper focused on poking us. That buys us time.
2) Movespeed is OP
This is really an extension of the first point. Because of our move speed advantages from W, passive, runes, and sometimes items, we are able to bait opponents to overstepping / wasting cooldowns and reactively run them down. We have to lean into this movespeed advantage to outmicro our opponents.
I found this was one of my weakest points at the beginning of my Kayle journey. I wanted to stay back and be safe. But you can leverage Kayle's superior move speed to play much further up than normally comfortable because we are just so hard to get hit with how fast we are. This is the foundation to putting ourselves in a position to punish our opponents and win on micro.
Move speed also really helps with map plays. We obviously don't want to proactively roam very much as Kayle, but we DO need to punish our opponent. I have 1v9ed many games at this point from my opponent roaming too much and I get to roam to the other side for free without losing any income mid. For example, my laner may shove and go bot -> I would counter shove, get a mid plate, then roam top. I would be up money from mid lane AND be even in map roams. Just like we are punishing our opponent's micro, I do the same thing with their macro decisions. When they commit to something, I reactively punish on the other side.
This move speed helps in mid game too. From levels 11 - 16, my numer 1 goal is to catch up in gold. I use this move speed to catch bot waves, then run around the map stealing jg camps, catching other waves, etc. I have found I can often lead the game in CS by optimizing this mid game portion well.
3) Early game decides your carry potential - get to 6 without dying, use R timers efficiently, keep up in income by trading reactively
Despite being a hyper scaling champion, our early game decides if we get to carry or not. When I was starting, I would sit in lane and do nothing waiting to scale. Playing at 16 is the easy part. All of my challenges came from the map pre 16. My team would disintegrate around me. My bot lane fed. My jungle complained about having 0 prio. I would be behind gold and XP in mid lane. You cannot put blinders on and ignore the map. You HAVE to understand how the enemy team wants to win and how to punish that. If you are playing against someone who roams a lot, you need to be prepared to ping it, trade sides, and get ahead in income in midlane so you can trade to keep them mid.
This extends to ult timers. Wasting the first or second ult timer for the game can be enough to keep us just far enough behind that we will never get to catch up in gold or be able to scale effectively. Dying to the enemy jg can snowball them to perma farm our teammates, we can NEVER die to ganks.
My results came after I optimized my first 15 minutes. Getting to 6 unscathed. Using my micro to win lanes post 6. Ensuring the map stayed playable with my first couple of ults.
YT Guide and Review - I also made a video talking about Kayle's game plan in mid lane and also watching a DesperateNasus vod to show what I was looking for when reviewing his games every day - https://youtu.be/9TeDa357ucE
Hopefully my thoughts and experiences will be interesting to my fellow Kayle enjoyers. Thanks for being a great reddit as well. I have been lurking here every since I picked Kayle up last year.
At a corporate away day in London, completely forgot about my screensaver
I’m a recoving bot lane addict thinking of moving over to Kayle Top. Any tips?
As the title suggests I am pretty much an adc player. I don’t want to play the role atm because every game feels miserable to me but that’s not the point.
I want to move into the top lane with Kayle since she’s similar to characters I play in adc so any Kayle tips?
(Also I’m a gold player before anyone asks, the quality of my games aren’t the best but it is what it is lol)
Shiv feels strong
So I’ve recently been running Swifties > Shiv > Nashors > Shadowflame > DeathCap > any situational based item.
Usual build for me is Swifties > Nashors > Lichbane > Deathcap > Shadowflame > any situational item
And Shiv actually just feels really good to use and does a good amount of damage. Anyone else tried using it?
Kayle Skill Previews on Official League Website
did y'all know other than her passive, kayle's skill preview videos in the official page aren't updated? just realized rn
tagged meme just bc it's funny but that's an unedited screenshot
kayle jgl discussion
i swapped to maining jgl after being an adc main for over 7 years, i theorize a lot of stuff for a lot of champs over the years and after a lot of thoughts i can confidently say that kayle in the jungle can be A or even S in the hands of her true mains (i can't consider myself yet a kayle main), i will list ups and downs of the kayle jgl theory and try to make it as short as possible :
upsides :
1- like how nasus jgl works, you get to skip the weakest stage of the game for kayle witch is lvl 1-5, but contrary to nasus the scaling doesn't fall off ever in late game
2- it can be played every game as it can be built AD/AP depending on ally + enemy team comp
3 - it have only 0,02% pickrate so it gives big draft advantage as enemy team will think it is top/mid
4 - the scaling is pretty consistent opposed to having to line against the gigachads in topline
5 - after lvl 6 ganking doesnt seem too bad as you can speed the liner you're ganking with W and ult have pretty good value in ganking, so you can skip fighting and farm jgl until you have ult again
6 - her clear speed after lvl 11 is just op as i think she probably can match a diana in clearing speed
downsides :
1 - like nasus jgl, she is vulnerable to invades from 1-5 and inexperienced jungler can struggle to prevent/respond to invade from stronger early champions
2 - general kayle weaknesses will also apply when playing jgl so some comps will naturally be very hard to play against
3 - people can get mentally challenged when they see kayle jgl as they think it's a trol pick (and it's not ofc)
i'm taking this into ranked soon and i would like to have your thoughts about. thanks
Which Kayle skin?
I already have Aether Wing and Penta Kill Lost chapter and looking to add a skin to my collection. Thought about buying either Sun eater, Dragonslayer or Empyrean
Kayle gets the Daisy treatment (Ft. Ivern Top)
Founders Silver Kayle
new variant of silver kayle is coming with league classic - it looks like slight recolor of og silver kayle, blue accents are pink instead.
.... Is this against subreddit rules ?
What allowed Kayle to be a DPS carry back in the day?
The main reason I was drawn to Kayle was that I really loved the idea of an auto attacker that does magic damage but sadly nowadays she is more of a burst mage type of character. Howeveri I have heard that in the past she actually played like a DPS carry. Now I am curious as to what enabled her to be a DPS character in the past compared to now? Is it just the old riftmaker? Or was she a DPS champ even without it?