r/LowFantasyGaming

I think I've decided on Tales of Argosa

Earlier this week, I debated on using ToA or WWN, and while I'm still a little unsure, I do think ToA fits my imagined setting better.

The general idea is that a supernatural apocalypse occurs merging several worlds together, introducing fantasy creatures and magic into our world. Naturally, that doesn't go to well, and after a bit, the modern world sort of falls to ruin, partially because now magic weilding elves are fighting for land, but also, nuking dragons doesn't end well. A few hundred years after the fall of the modern world is when my setting takes place. Everything has regressed to a medieval style of living it's the new dark ages. Guns in some form still exist, although they are rare, and the knowledge of how to make them is a closely guarded secret to the rare individual who knows how to construct one.

I have more ideas detailed as I've been working on this setting off and on for a while but was unsure of what system would be the best fit.

All of this is a byproduct of you guys giving me solid advice on both systems.

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u/HadoukenX90 — 1 day ago
▲ 52 r/LowFantasyGaming+1 crossposts

Tales of Argosa vs Worlds Without Number

I've been interested in both systems but haven't had a chance to bring either to the table. As far as I can tell, both systems seek to provide a similar style of play.

Why should I choose one over another? Which has more survivable characters? Which system do you feel is easier to homebrew for?

I just recently gave wwn a real read through and found the system pretty simple. I'm starting to work my way through argosa to get a better feel for it.

I think I want my next game to be one of these systems, so I'd appreciate input.

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u/HadoukenX90 — 4 days ago