Obviously, Crewmate Roles are broken by their very nature, but I wanted to see how close we can get to balancing them in a Competitive Vanilla Lobby.
- The Ability should be Task-based to encourage a risk/reward factor.
- The Ability should be visible to Impostors to encourage Targeted Kills.
- The Ability should be easily Faked by Impostors, and it should not be visible to Crewmates, to prevent Auto-Clears
- The Ability must be Disabled by the Communications Sabotage.
- The Ability should preferably be weak to the Impostor Roles, but should NOT require them to be active. [I.e., Detective & Viper-type Lock & Key design is bad, but Shapeshifter/Phantom-type Discussion design is good.]
- The Ability must have clear drawbacks.
- The Ability must not be blatantly broken.
- The Vanilla Identity must be maintained. [I.e., no Neutrals/Third Alignments and no Guessing System. These would both fix the issue, but they also defeat the spirit of the thought experiment.]
Let's see what you can make.
u/_RedRightHand — 3 days ago