u/_RedRightHand

Some stuff about Act 7 achievements.

Which of these have Eclipse variants, and what is the recommended way to get the Act 7 achievements?
Presumed Innocent (Factory Survival)
The Inside Job (Hideout Tournament)
Man of Sense (Cypher)
Robopocalypse (Cronos)
Buried in Oblivion (Ancient)
The Flashback (Ghosts)
Rare Specimen (Incubator Tournament)
Curtains Fall (Shroud)
Survival of the Fittest (Incubator Survival)
Cleaning Up! (Scavengers)
Dead Stay Dead (Stone Grove Tournament)

I'm currently on Act 7: Chapter 1, and I know that I will lose access to some of these in later Chapters.

I checked the wiki already, but I want to verify everything.

I'm trying to 100% this game.

reddit.com
u/_RedRightHand — 12 days ago
▲ 3 r/AmongUsCompetitive+1 crossposts

Obviously, Crewmate Roles are broken by their very nature, but I wanted to see how close we can get to balancing them in a Competitive Vanilla Lobby.

  • The Ability should be Task-based to encourage a risk/reward factor.
  • The Ability should be visible to Impostors to encourage Targeted Kills.
  • The Ability should be easily Faked by Impostors, and it should not be visible to Crewmates, to prevent Auto-Clears
  • The Ability must be Disabled by the Communications Sabotage.
  • The Ability should preferably be weak to the Impostor Roles, but should NOT require them to be active. [I.e., Detective & Viper-type Lock & Key design is bad, but Shapeshifter/Phantom-type Discussion design is good.]
  • The Ability must have clear drawbacks.
  • The Ability must not be blatantly broken.
  • The Vanilla Identity must be maintained. [I.e., no Neutrals/Third Alignments and no Guessing System. These would both fix the issue, but they also defeat the spirit of the thought experiment.]

Let's see what you can make.

reddit.com
u/_RedRightHand — 3 days ago
▲ 6 r/AmongUsCompetitive+1 crossposts

Impostor Role concept. [Bloodhound? Stalker?]

  • This was originally part of an unrelated Role, but I decided the Ability is probably powerful enough to be expanded on as its own Role.
  • This is a very simple concept. This Role has access to a Portable Admin Table... That's it, that's the entire Role. The Portable Admin Table has a Cooldown [1] to be accessed, and may have that Cooldown recharged faster by Killing [2]. The Admin Table is Colored depending on the Color of the Player in the Rooms it's tracking [3]. Maybe the Cosmetics would also be visible, and there's the abbreviated version of the Colors.
    • [1] Portable Admin Table Recharge Cooldown: 1-60 seconds; adjustable by 1-second intervals [Default: 15 seconds].
    • [2] Portable Admin Table Recharge Per Kill: 1-60 seconds; adjustable by 1-second intervals [Default: 15 seconds].
    • [3] Portable Admin Information Is Colored: On/Off [Default: On].
  • > I could also see this Role having an option to see a red flash when their Partner Kills, but that might be too much.
  • It's intended to be used as a way to find empty Locations to lie about being in, find lone Crewmates to Kill, and find safe Locations to Vent to. Admin is overall very useful, and we already have a precedent for Portable Devices with Scientist. Of course, a Crewmate having a Portable Admin Table would be far too strong, but an Impostor with one is significantly more Balanced---remember, Impostors are the ones who are supposed to have special information only accessible to the minority of Players.
    • ...This will also be an excellent addition to the toolkit of Host-only Mods, since we'll now have a native way to integrate Portable Admin Table onto our Modded Roles.
u/_RedRightHand — 1 day ago