
Today's NintenDoku is about Harvest Moon
If yall interested you can play it here: https://www.n-puzzle.com/en/nintendoku

If yall interested you can play it here: https://www.n-puzzle.com/en/nintendoku
As by this gameplay video, after the water palace walking at this place should spawn some goblins that captures the hero, but in my game they are not spawning.
I'm playing from the Nintendo Switch Collection of Mana.
Any idea what am I missing?
I also explored further, there's that missing girl, with a boss of 2 enemies that heal themselves. I suppose I need one more in my party before being able do defeat them.
I'm not the creator of this pixel art. The were made by Square Enix team for collabs between Mana games and Final Fantasy Brave Exvius, the mobile game. I just made them infinite loops.
Back then, they were "vision cards", items only certain characters could provide and that gave big stat boosts. Those cards used those cute little animations.
Someone asked me to post them here.
Despite needing to trigger the unforgiving precise location mechanic, I really enjoy these scenery side quests. I've reached several good overview spots (not on quests) and have to just sit and take in the scenery for a while and I enjoy the music. Such a colorful and beautiful game.
I forgot how much I hate these guys as a primarily Morley/melee player. (Excuse the graphics quality, I was streaming) Easily the first challenge you encounter in the game that makes you wake up and realize that it’s not always a spam-to-win kind of game.
Any other fights that you remember encountering that made you rethink your gameplay approach or switch up your ability seeds for?