r/MedievalWargaming

The Battle for the Watchtower - revised
▲ 81 r/MedievalWargaming+2 crossposts

The Battle for the Watchtower - revised

After several test games, I have concluded that my wargame, 'The Battle for the Watchtower', works well and is highly playable, though there was still room for improvement. I decided that the tile featuring the tower no longer has to be placed in the center; it can now end up in a corner or an outer column, depending on the draw. This gives the game a distinct direction. The biggest change, however, is the introduction of the fellow you see here in the added picture: a so-called 'thegn' (an Anglo-saxon noble warrior) carrying a draco standard. This figure plays a crucial role regarding the attackers' morale; if he is defeated, the balance of power can shift dramatically in an instant.
Feel free to check out the PDF containing the updated rules at this link; it replaces the PDF from my previous post. I have no commercial intentions, so anyone interested in giving it a try is welcome to do so.
https://drive.google.com/file/d/1vXg3g5Io4TpxNcaQ3KBLSSI2cYA4t-db/view?usp=drive_link

u/LukMartens — 10 days ago
▲ 112 r/MedievalWargaming+4 crossposts

The Battle for the Watchtower - testing

This weekend, I playtested my self-designed wargame, 'The Battle for the Watchtower,' several times. Placing the tower in the center turned out not to be ideal, so I adjusted that rule. All tiles are now placed by drawing them at random. If the tower ends up at the edge of the playing area—as seen in the first photo—the altered orientation suddenly creates much more interesting gameplay. The other photos are purely for atmosphere ;)

u/LukMartens — 11 days ago