Kenshiro Blizzard Adventure: Phantom Fist
Omae Wa Mou To Be Continued
NANI!!!
P. S: basically Jojo 1-3 HNK/FOTNS References
Omae Wa Mou To Be Continued
NANI!!!
P. S: basically Jojo 1-3 HNK/FOTNS References
Shao Kahn sadistic, tyrannical personality and badass-style armor are a clear reference to Takatora Doma "Slum King" from Violence Jack
Well, MK's screwed.
UMK3 was released on 10/6/96 and is still my #1 entry of the series. I remember loving MK3’s darker, more horror vibe as well as the speed of the game. Obviously, the lack of some kombatants made it feel slightly empty.
When UMK3 was announced I remember hitting any magazine store I could to get info on the game. It was the first time I had ever been hyped on a game’s release. All I wanted to do was play as Reptile again.
The game is still my go-to on the Legacy Kollection when I just want to kill some time. It is the perfect MK game in my eyes.
Is he the strongest in the verse?
Hey everyone,
Just wanted to show off the Goro project that has finally come to life in 1:4 statue form with 2 swappable heads and light up base!
Hope you enjoy it and as always thank you for your support and comments!
Maybe this is an unpopular opinion, but I genuinely miss the CGI style that a lot of video games used to have in their cutscenes.
I’m not saying I want games to look worse or that modern graphics aren’t impressive. They obviously are. What I miss is the specific visual identity older CGI had.
Characters could look incredibly detailed and almost photorealistic, but they still clearly looked like 3D animated video game characters. They had a certain stylized quality that made them feel like they belonged to a video game rather than trying to imitate real life as closely as possible.
The image above is a good example of what I mean. The characters look amazing, the lighting is dramatic, the textures are detailed, and everything has a cinematic quality to it—but it still feels unmistakably like a video game CGI cutscene.
I feel the same way about sound design. I especially prefer the sound effects in something like Mortal Kombat 9. They were exaggerated, punchy and almost theatrical. Modern games often seem to aim for extremely realistic sound effects, and ironically, I think that can make them less satisfying.
This is probably the biggest thing for me: I don't think realism automatically makes a game look or sound better.
Sometimes the exaggerated, stylized, slightly artificial look and sound is what gives a game its personality.
Modern games can be technically incredible, but sometimes I look at them and think, “This looks almost too real.” And that's not necessarily a compliment for me.
I miss when games could look spectacular without trying so hard to look real.
Back then i own all of them.
Even though I liked the *Mortal Kombat 2* movie, I will never forgive what Warner did to my favorite female fighter...
She looks nothing like any of the Mileena versions from the games, nor does she resemble Kitana.
Poor Mileena. She either gets a bad adaptation or is ignored in the Mortal Kombat movies—and she’s one of the franchise's most beloved characters.
I refuse to accept that version as Mileena. She doesn't even wear a pink outfit, nor does she have a mouth full of sharp teeth. She is one of the reasons why I hate the 2021 Mortal Kombat movie.
I like mk 11 fire god Liu Kang better personally but what do YOU think?
It wasn't needed in MK1, him having fire powers is weird, given his race as a Cryomancer, his ice powers is a racial thing and not learned like the Scorpion thing, make him steam people alive if you give Scorpion powers and give him a blue outfit and call him Tundra too
We have:
Scorpion
Sub-zero
Rain
Smoke
and others
What do you think would be a cool new idea for a ninja in the franchise?
Not 100% faithful to the game, just wanted my own slightly darker esthetic for it
Raiden: Why you look like Cole young?
Kenshi: Who?
Raiden: Nevermind. Welcome to the team, Kenshi