r/MyNBA2k

Player career names

What names do you name your players? Does anyone actually play the games? What position are you? I usually make a pg, I might make Calvin Cambridge and put him in the Larry and magic era and make him play till the current nba.

What does everyone name their players?

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u/LazyDog6473 — 17 hours ago

I created a 120-team college basketball dynasty on 2K

No TL;DR here. This is for the sickos.

In honor of 2K announcing its return to campus in February 2027, I wanted to talk about my self-created college basketball league because it's the peak of the CBB offseason, 2k dropped a whole bunch of stuff and the sub is active. For the past several months, I’ve been playing a 120-team college basketball dynasty in MyNBA mode, starting with a fictional roster in 2030. I know what you're thinking. MyNBA only allows 36 teams. Let me explain. Here’s a glimpse into my addiction.

I did all this on 2K25. Skipped ‘26 for the most part because why do I need it when I’m already doing all this? I created four separate 30-team MyNBA files and downloaded team branding for each team. Teams weren’t chosen at random. I selected each team I deemed a “key team” based on its roster. For example, I controlled the University of Houston throughout this dynasty. In the fictional roster I downloaded, the Houston Rockets fit the profile of what I see as a stereotypical Coogs team. Stout defensively, lacking a little offensive power and led by a legendary coach. Again, this is a fictional roster, so all players and most of the coaches are auto-generated. Of course, I chose that team to represent the Cougars in the league. For other teams, I tried to match their color patterns and/or locations as best I could. I also tried to split the league up evenly for parity and a variety of March Madness games (as opposed to B10 teams playing B10 teams in the tournament), so conference championships and things like that were a little wonky.

For example, League 1 was Big 12-centric. Six B12 teams. Houston, Baylor, Arizona, ASU, BYU and Iowa State. Along with 4 SEC teams, 4 B10 teams, and 4 teams split across the ACC, Big East and Pac-12. That leaves 12 teams, which I called independents. Five of those schools made up their own conference (SFA, McNeese, ULL, Yale, Princeton), while the others were tacked onto the end of the other conferences. To determine conference champions, I usually picked the team with the most wins in division (conference) play. For example, I went 4-0 with Houston against teams in our division. The rest of the Big 12 teams chosen were split up across two of the other three leagues. Texas Tech and Utah were in League 2. Kansas, Kansas State and West Virginia were all in League 4. This was the trend for each Power-4 conference. League 2 was ACC-centered. League 3 was Big 10 centered. And League 4 was SEC-centered.

In their respective leagues, each team played a 29-game season. Some out-of-conference matchups were played at “neutral” locations (aka I just switched up the court) and if a late-season conference game was played between two teams with an undefeated conference record, that would be their conference championship. For the first four seasons, I would stay up-to-date with a 10-week (game weeks) AP Top-25 system. Based on record, point differential, recent game results, etc. Here’s a two-week example from my first season:

Week 6 (Feb. 13th)

  1. Houston (24-1)
  2. Kansas (19-5)
  3. Ohio State (19-4)
  4. Alabama (18-5)
  5. Arizona State (19-4)
  6. Dayton (17-5)
  7. USC (20-7)
  8. UNC (20-7)
  9. Georgia (17-6)
  10. San Diego St. (18-7)
  11. Oklahoma (14-4)
  12. BYU (17-5)
  13. Xavier (19-5)
  14. Rutgers (16-4)
  15. Creighton (15-4)
  16. Purdue (15-5)
  17. Cincinnati (15-5)
  18. Auburn (15-6)
  19. Duke (15-6)
  20. St. John’s (14-6)
  21. UCONN (16-7)
  22. Providence (16-7)
  23. Arkansas (18-9)
  24. UCLA (14-6)
  25. Illinois (14-6)

OUT: Texas (16-10), Baylor (14-12), Missouri (13-7), Marquette (13-6), Michigan (14-10), Villanova (12-6), Florida (17-10), Kentucky (15-8), Gonzaga (17-8)

Week 7 (Mar. 8th)

  1. Houston (26-1)
  2. Arizona State (22-5)
  3. Ohio State (21-5)
  4. UNC (21-7)
  5. USC (22-7)
  6. Alabama (19-6)
  7. Kansas (19-7)
  8. Georgia (19-6)
  9. Dayton (18-6)
  10. Oklahoma (17-5)
  11. Xavier (20-6)
  12. Rutgers (17-5)
  13. San Diego St. (18-7)
  14. BYU (18-6)
  15. Illinois (17-6)
  16. Purdue (16-6)
  17. Georgetown (17-7)
  18. Cincinnati (17-6)
  19. Auburn (17-7)
  20. Duke (16-7)
  21. St. John’s (16-7)
  22. Missouri (15-7)
  23. UCONN (16-7)
  24. Clemson (14-8)
  25. Villanova (14-6)

OUT: Gonzaga (17-8), Baylor (16-12), Kentucky (16-9), Arkansas (19-10), Michigan (17-11), UCLA (14-7), Villanova (14-6), Providence (16-9), Florida (19-10), Texas (16-10)

For March Madness, I changed the MyNBA settings to base playoff seeding on a 1-16 scale. So, since I finished with the #1 overall record in my league and the best overall record out of 120 teams, Houston was the 1-seed in its league and in the game. So, Houston (me) decided to play their games in the South bracket and would have had to play the fourth-rated #1 seed, which would have been Purdue (East bracket, League 3), had they not choked and lost to Auburn. So, how do I get the leagues to intersect for the Final Four? After the teams have played through their respective brackets, I downloaded all 15 players from the winner, put them in another roster, and loaded that up into a fifth and final file where the teams would meet for the Final Four. With the Final Four being set in Dallas in 2030, I created a logo, a court and everything for it. Of course, my Cougars won the championship (which will only happen in the game, sadly), and that’s the end of the 2030 season.

For those interested, here’s a link to the bracket. It’s a little janky, but once you get the hang of it, you get it: https://challonge.com/e8q5v5f8

And I’ve been doing this for about 7 seasons now. It’s a little tedious to do because of the offseason spring cleaning I have to do each year (sending players to my other NBA file that stays up-to-date with college, forcing seniors into retirement, helping top schools actually land top recruits), but it’s worth the fun.

This part is for the sickos who’ve read this far; here are the top-performing schools:

Houston Cougars: 2 National Championships (2030 & 2034), 4 Final Four appearances (2030, 2033, 2034 & 2036), back-to-back second-round losses (2031-32)

North Carolina: 1 National Championship (2031), 3-straight Final Four appearances (2030-2032)

Gonzaga: 1 National Championship (2032)
Texas Tech: 1 National Championship (2033)

Michigan State: 1 National Championship (2035), 1 Final Four appearance (2035)

Alabama: 2 Final Four appearances (2033-34)

Auburn: 2 Final Four appearances (2030 & 2034)

LSU: 1 Final Four appearance (2034); Blew a 22-point lead to the Cougars in the 2034 National Championship

Rutgers: 1 Final Four appearance (2035), 3 Sweet-16 appearances

Duke: 1 Final Four appearance (2036), 4 Tournament appearances, Sweet-16 and second-round losses to UNC in 2031 & 2035

Kansas: 2 Final Four appearances (2030-31)

Ole Miss: 1 Final Four appearance (2033)

Oregon: Final Four appearance as an 11-seed (2035), upset over #1 Houston in Elite Eight

St. Bonaventure: Final Four appearance as a 13-seed (2035)

Cincinnati: 3 Elite Eight appearances (2033-35)

Villanova: 1 Final Four appearance (2031)

FAU: Became a powerhouse; 1 Final Four appearance (2032)

Maryland: 1 Final Four appearance

Alright, that’s all. I have an archive of the tournaments here: https://challonge.com/users/dwallsnba2kleague/tournaments. For those who are interested. Seeding is a little hard to read up until 2034 and I stopped recording scores for some of those years, but it’s pretty interesting to me so I wanted to share. 2036 is currently in progress, and depending on when I post this, 2035 may not be fully updated yet. Hope I was able to provide some entertainment for y’all.

Here’s to hoping 2K makes a decent college basketball game where I don’t have to do this anymore. Happy offseason!

u/dorianisdwall — 10 hours ago

Question about Era's roster

I usually only buy 2K on a 3-4 year cycle because I genuinely do not care at all about MyTeam or MyPlayer. I've played probably a combined hour in those game modes.

The Eras mode in 2k25 was a godsend for me, but I was disappointed with how incomplete some of the rosters were. Even more recent Eras were missing super significant players. Can someone please tell me if this is something that was improved upon in 2k26 or will be improved upon in 2k25? Might make it worth it for me to get a new edition sooner than usual if so.

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u/pennsylvaniawetboy — 18 hours ago
▲ 31 r/MyNBA2k

2k27 MyNBA improvements

With the news out about what's changing how are we feeling? I'm disappointed to see we still have the same 5 eras but all of the things they are adding/tweaking sound pretty good on paper. Thoughts?

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u/The_Desert_Bandit — 1 day ago

Any tips on creating realistic draft classes?

For those that make realistic draft classes what are rules you have to make realistic draft classes?

When creating a player, what are things you do to make him unique while still being realistic.

Any tips are helpful.

Feel free to use this thread as any realistic creation advice!

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u/araticwastaken — 1 day ago
▲ 5 r/MyNBA2k+1 crossposts

What we didn’t know we needed

A BRAND NEW MODE where we can play solo 3v3 & 5v5 with OUR OWN BUILDS

A lot of us have 10+ builds and can’t play with them all

Proving Ground or Pro Am difficulty ofc

POSSIBILITIES ARE ENDLESS 🦅🦅🦅🦅

#NBA2K #NBA2K27 #RONNIE2K #BELUBA

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u/EIGHTYBALL93 — 3 days ago
▲ 18 r/MyNBA2k+2 crossposts

NBA 2K MyCareer/MyLeague Wishlist v1.3: Realism, Reputation & League Immersion Update

A few weeks ago I put together a list of features and improvements I think could make NBA 2K's MyCareer and MyLeague/MyGM modes deeper, more immersive and more realistic. After reading feedback and think of few more ideas, I've updated the list with some new additions focused on realistic career progression, front office influence, contract negotiations, team building logic, and player accountability.

The goal isn't to make the game harder for everyone, its to give players more options. Whether you want an arcade style superstar experience or a realistic NBA career where actions have consequences, there should be settings and options that fit both playstyles.

As always i'm open to feedback, criticism and new ideas from the community. What would you add, remove or change.

[NEW] Smarter Contract Demands and Negotiations in MyLeague/MyGM

Contract demands should be based more on production and accomplishments rather than overall rating, draft position, potential, or reputation alone.

Examples:

A player avg 16 PPG and 8 RPG shouldn't automatically demand $30M+ per year just because they were a former top lottery pick.

A vet with high overall rating shouldn't demand max money if there no longer producing at superstar levels

Players could lose or gain value based in fa/trade market based on month to month/week to week performance and even be affected by on or off-court distractions!

Teams should have more flexibility to offer contracts below max without players immediately refusing and never wanting to negotiate again.

Rookie Extension deals should be more dynamic:

Players who fail to to reach incentives like All-NBA, All-Star appearances, MVP voting, etc. should be more likely to accept team friendly deals.

Not every former top pick should auto qualify for or expect max contract. Supermax and max contact demands should be more tied to actual accomplishments and production.

This would improve roster building, cap management, and make contract negotiations feel much more realistic.

[NEW] NBA 2K Should Add an Annual Top 100 Players Ranking to MyCareer & MyLeague 

 One thing I think would make MyCareer and MyLeague feel much more alive is an annual Top 100 Players ranking similar to what ESPN, Bleacher Report, CBS Sports, and The Ringer release before every NBA season. 

Every offseason, before opening night, the game could release: 

 • Top 100 Players List 

• Top 25 Under 25 List 

Position Rankings (Top PGs, SGs, SFs, PFs, and Cs) 

MVP Odds 

Championship Odds 

• Most Improved Candidates 

• Coach Hot Seat Rankings 

• GOAT Watch Updates 

 

The rankings shouldn’t just be based on overall rating either. They should factor in: 

Recent production 

• Team success 

• Awards 

• Playoff performances 

• Age 

• Potential 

• Reputation 

 

The best part is that players, fans, and media could react to the rankings. 

Examples: 

You’re ranked #12 after averaging 34 PPG: 

 ”Many analysts believe he was snubbed from the Top 10.”» 

 You’re ranked #1: 

 ”The face of the league enters the season as the NBA’s highest-ranked player.”» 

 A young star jumps from #67 to #28: 

 ”One of the league’s fastest-rising stars.”» 

 A veteran falls from #11 to #35: 

 ”Questions are beginning to emerge about his decline.”» 

 I also think the rankings should be imperfect. Sometimes players should be overrated. Sometimes they should be underrated. That’s what creates debates and storylines, just like real-life rankings do every year. 

 For MyCareer, it would give players something new to chase besides MVPs and championships. 

 For MyLeague, it would be a great way to track who’s rising, who’s declining, and how the league views players from season to season. 

 Imagine starting a new season and seeing league headlines, rankings, award odds, and media narratives before Game 1 even tips off. Small details like this would go a long way toward making the NBA world feel more immersive and alive. 

 What do you guys think? Would you use a feature like this, and what else would you add to it? 

[NEW] NBA 2K Should Add Dynamic GOAT Rankings to MyCareer 

 One feature I’ve always wanted in MyCareer is a Dynamic GOAT Ranking system that evolves throughout your career instead of waiting until retirement to determine your legacy. 

 The NBA is constantly debating who the greatest players of all time are, yet in MyCareer there’s no real way to see where your player stands historically while you’re actively building your career. 

I think 2K should add a Legacy Hub that tracks your place in NBA history throughout your journey. 

 • GOAT Rankings 

• All-Time Player Rankings 

• Position Rankings 

• Franchise Rankings 

• Active Player Rankings 

• Hall of Fame Probability 

As your career progresses, your ranking would change based on: 

 • Championships 

• Finals MVPs 

• MVPs 

• DPOYs 

• All-NBA Teams 

• All-Star Appearances 

• Records Broken 

• Playoff Success 

• Longevity 

• Career Statistics 

• Efficiency and Advanced Metrics 

The ranking shouldn’t just be one list either. 

 There could be multiple perspectives:  

  • Fan Rankings(who value)

 - Rings 

- Highlights 

- Popularity 

- Scoring 

  •  Media Rankings (who value)

 - Awards 

- Narrative 

- Team Success 

  •  Player Rankings

 

 Voted on by current and retired players 

 

  • Analytics Rankings (who value)

 - Efficiency 

- Impact Metrics 

- Advanced Statistics 

 This would create realistic debates. 

 Example: 

 Fan Rankings: 

  1. Your Player

 

 Media Rankings

  1. Michael Jordan

 

 Analytics Rankings: 

  1. Your Player

 

 Player Rankings: 

  1. LeBron James

 

 Just like real-life GOAT discussions, everyone wouldn’t always agree. 

 The game should also acknowledge major milestones. 

 Examples: 

 

• Entered Top 25 All-Time 

• Entered Top 10 All-Time 

• Greatest Point Guard Ever 

• Most MVPs in NBA History 

• Most Points in NBA History 

• New Franchise GOAT 

 

The media should react too. 

 Imagine winning your 5^(th) MVP and seeing: 

 «”Many analysts now believe he has surpassed Magic Johnson on the all-time list.”» 

 Or winning your 7^(th) championship and seeing: 

 «”The GOAT debate may officially be over.”» 

 The system should also remember failures. 

 

Things like: 

• Playoff collapses 

• Blown leads 

• Missing the playoffs in your prime 

• Repeated first-round exits 

• Constant trade demands 

 Should impact how your legacy is viewed. 

 The best part is that every MyCareer would end differently. 

 One player might become the undisputed GOAT. 

 Another might become the greatest scorer ever. 

 Another could become the greatest defender in NBA history. 

 Another might be remembered as an all-time talent who never won a championship. 

 

At retirement, players could receive a complete legacy recap showing: 

 

• Final GOAT Ranking 

• Hall of Fame Class 

• Position Ranking 

• Franchise Ranking 

• Greatest Rivals 

• Greatest Teammates 

• Most Memorable Games 

• Career Timeline 

 

I think a system like this would make long-term MyCareer saves much more rewarding because it would finally give players a way to see their place in NBA history while their story is still being written, not just after it’s over. 

 What do you guys think? What factors should matter most when determining a player’s all-time ranking? 

[NEW] NBA 2K Should Add an Optional “Realistic Mode” to MyCareer 

 One feature I’ve wanted for years is a separate Realistic Mode for MyCareer. 

 Not everyone wants the same experience. Some players want to average 50 points a game, request a trade to their favorite team, win MVP every season, and just have fun. There’s nothing wrong with that. 

 But there are also players who want their MyCareer to feel like a real NBA career where performance, reputation, and decisions actually matter. 

 I think 2K should let us choose before starting a save: 

 Standard Mode 

 - Current MyCareer experience 

- No major consequences 

- Play however you want 

- Request trades freely 

- Focus on fun and progression 

 

Realistic Mode 

 - NBA career simulation 

- Actions have consequences 

- Performance matters 

- Reputation matters 

- Team decisions matter 

 

Some features that could exist in Realistic Mode: 

 

Player Accountability 

 - Coaches can call meetings if you’re struggling 

- Poor play can lead to reduced minutes 

- Players can be benched 

- Teams may lose confidence in your development 

 

Realistic Trade Logic 

 - If you’re underperforming during a contract, teams can explore trade options 

- A rebuilding team may move a struggling veteran 

- A contender may trade a player if they’re hurting championship chances 

 

Contract Consequences 

 - Teams evaluate actual production, not just overall rating 

- Poor seasons hurt future contract value 

- Great seasons improve contract offers 

- Teams can choose not to re-sign players 

 

Coach & Front Office Trust 

 - Trust must be earned 

- Playing your role matters 

- Team-first players build stronger relationships 

- Repeated selfish play can damage trust 

 

[NEW] Expanded Reputation System 

 - Separate reputation categories (Team, League, Fans, Media) 

- Reputation changes based on performance, attitude, and decisions, media questions, even appearances on podcast outlets 

- High team reputation can lead to more minutes and leadership roles 

- High league reputation increases All-Star chances and award consideration 

- Fan reputation affects jersey sales, crowd reactions, and endorsements 

- Media reputation influences narratives, interviews, and public perception 

- Negative reputation can lead to criticism, trade rumors, and reduced opportunities 

 

Media & Reputation System 

 - Press conferences 

- Social media reactions 

- Trade rumors 

- League narratives 

 - Podcast interviews

On-Court and Off-Court Theatrics 

 - Technical fouls 

- Public criticism 

- Locker room issues 

- Trade demands 

- Poor body language 

 

These actions could affect: 

 - Playing time 

- Team chemistry 

- Endorsements 

- Suspensions 

- Trade likelihood 

 

Realistic Career Sliders 

For players who want even more control: 

 • Trade Frequency 

• Coach Trust Difficulty 

• Team Chemistry Impact 

• Media Pressure 

• Contract Expectations 

• Injury Frequency 

• Reputation Gain/Loss Rate 

• Fan Reaction Sensitivity 

 

The biggest reason I want this feature is because it would create different career outcomes. 

 Not every player should become a superstar. 

 Not every player should stay with one team. 

 Not every player should win MVP every season. 

 Some careers should end with Hall of Fame inductions. 

 Others should end as role players, journeymen, fan favorites, or players who never quite reached their potential. 

 Most importantly, this would be completely optional. 

 Players who want the traditional 2K experience could keep playing exactly how they do now, while players looking for a true NBA  

 [NEW] Bulletin Board Material & Motivation System 

 Players, coaches, fans, and media can create storylines throughout the season that impact matchups and rivalries. 

Examples: 

  •   A player ranked above you in the Top 100 says:

 

 «”He’s not on my level.”» 

 • A coach says:  

«”We’re not worried about stopping him.”» 

• Media members question your MVP case. 

• Fans chant overrated during road games. 

• Former teammates criticize your decision to leave in free agency. 

• Analysts predict your team will lose a playoff series. 

 

These moments can become Bulletin Board Material*.* 

 Players can choose how to respond: 

 • Ignore It 

• Respond Through Media 

• Promise A Big Performance 

 

Depending on personality, players may receive temporary boosts to: 

 • Confidence 

• Aggression 

• Hustle 

• Rivalry Intensity 

• Team Motivation 

 

The system should also remember history. 

 Examples: 

 • A player who eliminated you from the playoffs becomes a long-term rival. 

• A team that swept you in the Finals creates extra motivation in future matchups. 

• A player who consistently finishes ahead of you in MVP voting becomes a personal rival. 

NPC players who surpass you in rankings or challenge your status can spark ongoing rivalries

 

Imagine entering a game and seeing: 

 

«”Anthony Edwards has publicly stated he believes he’s the best player in the league.”» 

Or: 

 «”ESPN ranked you #11 after your MVP season.”»  

Or:  

«”Your former team is favored to beat you in the Conference Finals.”» 

Or:

«” A rising star has overtaken you in the Top 100 rankings and is calling you out."

 Small things like this would make regular season games feel more meaningful and create storylines that naturally develop throughout a MyCareer save. 

[NEW] NBA 2K Should Add Front Office Grades to MyLeague & MyCareer 

 One small feature I think could add a ton of immersion to MyLeague, MyGM, and even MyCareer is yearly Front Office Grades. 

 In real life, every offseason major sports outlets release grades for trades, free-agent signings, draft classes, coaching hires, and overall roster construction. It creates storylines, debates, and expectations before the season even starts. 

 I think 2K should incorporate something similar into the game. 

 Every offseason, media outlets within the game could release grades for all 30 teams based on: 

 • Free Agency Moves 

• Trades 

• Draft Classes 

• Contract Extensions 

• Salary Cap Management 

• Team Direction (Contending vs Rebuilding) 

 Examples: 

 Thunder: A+ 

 - Added a defensive center 

- Improved bench depth 

- Retained key free agents 

 Lakers: C- 

 - Overpaid aging veterans 

- Failed to address perimeter defense 

- Lost depth in free agency 

 Hornets: A 

 - Acquired future draft capital 

- Drafted high-upside prospects 

- Committed to a clear rebuild 

 The best part is that the grades shouldn’t always be right. 

 Just like in real life, analysts can miss. 

 A trade that gets an “F” could become a franchise-changing move three years later. 

 A team that gets an “A+” offseason could fail to meet expectations. 

 The game could even revisit grades years later: 

 

«”What was once criticized as one of the worst trades in the league has now become a cornerstone of the franchise’s success.”» 

 Or: 

 «”The highly praised 2029 offseason ultimately failed to produce meaningful results.”» 

 For MyCareer, this could make the league feel more alive. 

 Imagine checking headlines and seeing: 

 - Front Office Grades 

- Top 100 Player Rankings 

- Top 25 Under 25 List

- Championship Odds 

- MVP Odds 

- DPOY Odds

- Most Improved Candidates

- Coach Hot Seat Rankings 

- Goat Watch Update

 Before the season even starts. 

 For MyLeague/MyGM, it would provide instant feedback on your decisions and create another layer of immersion without affecting gameplay. 

 Small presentation features like this can go a long way toward making the NBA world feel dynamic and believable rather than just a series of menus and transactions. 

 What do you guys think? Should the grades be purely media-driven, or should fan reactions and player opinions factor into them as well? 

To conclude Top 100 Rankings, Dynamic Goat Rankings, Realistic Mode, and Expanded Reputation System, Bulletin Board Material & Motivation System, Front Office Grades, all together would create a whole new sim experience for the next iteration, What do you guys think? Let me know!!!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

P.S. I know I haven't posted last 2 weeks i have been real busy and i won't be posting next week because my birthday on June 30th, so i will try to enjoy that and were right back here 12PM EST on July 7,2026. Until then guys and HAPPY 4TH OF JULY!!!

~~~~~~~THIS CONCLUDES [UPDATE 1.3]~ (KEEP READING FOR FOR FULL 1.2 UPDATE)~~~~~~~

MyCareer/MyLeague Immersion

• Add a League History tab so we can view past champions, MVPs, Finals MVPs, award winners, retired jerseys, etc. throughout our career.

• Add real contract negotiations with 2–5 year deals, player/team options, no-trade clauses, extensions, and renegotiations.

Player Rivalries Bring back and expand rivalries between players and teams with actual storylines and league impact.

Choose Jersey Swap Let us choose who we jersey swap with after games instead of random players.

Expand MyCourt and make it feel more alive/interactable:

Bigger customizable spaces

More activities/interactions

Ability to invite friends or CPU players from around the league

Mini-games, scrimmages, king of the court, etc.

Add an interactive Trophy Room/MyCourt showcase:

Every trophy displayed individually

Shows year won, opponent played, series stats, season stats, playoff run, etc.

Thumbnail/Gameplay Moment Representation

Example: clicking a Finals MVP trophy shows who you beat and your averages for that series with defining Play/moment in picture

Add more meaningful off-court interactions:

Choices affecting teammate morale

Relationships with coaches/front office

Media interactions

Trade requests affecting chemistry/reputation

Add on-court and off-court theatrics/drama systems**:**

Technical fouls, trash talk, media comments, social media behavior, locker room issues, etc.

Actions should have real consequences depending on personality/reputation

Could impact chemistry, endorsements, minutes, coach trust, fines, suspensions, or even lead to trades/requested exits

Would make roleplaying different personalities/builds way more immersive*This is a big one

• Add a “Legendary MVP Race” system:

Winning MVP every single year gets unrealistic and repetitive

Add voter fatigue/storylines

Random superstar players should occasionally go on all-time great runs to compete with your dominance

Superstar teammates shouldn’t become worse just because they play with you.

Players like Giannis, Brunson, SGA etc. shouldn’t drop from 30 PPG to 21 PPG just because they joined your team or vice versa.

Makes immersion feel broken.

Bring back “Orange Juice”-style Dynamic Duos.

Your co-star should feel just as dominant and important as your player.

Smarter CPU team building logic:

Teams should draft/sign based on actual roster needs

Teams overloaded at one position shouldn’t keep stacking the same archetype

Free agency/trades should make basketball sense

Better tendencies for created/generated players*:*

Elite shooters should actually shoot

Small guards shouldn’t constantly attack the paint if that’s not their playstyle

Tendencies should reflect ratings/archetypes

• Add imported/custom draft classes to MyCareer.(LONG OVERDUE IMO)

• Let franchise players influence team decisions:

Draft targets

Free agency priorities *what we have now is garbage

Coaching/playstyle direction

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u/Impressive-Buyer481 — 2 days ago
▲ 1 r/MyNBA2k+1 crossposts

Pick swaps in 2k27

Does anyone know if they added back pick swaps? Read the notes about mynba just now and see nothing about adding back pick swaps even though they said they “fine combed” the 2023 cba. Anybody read the notes better than me lol? Or is it just not in the game again?

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u/Jamminz05 — 1 day ago

How to add accurate rosters each year in MyNBA?

Okay so this is a problem that’s been bothering me for awhile now and I can’t seem to find anything online that talks about a solution.

I like watching YouTubers run sims on MyNBA, and some I watch like Med when running a historical sim will manage to have accurate rosters for the years they’re simming. Now I wanted to try doing this for myself, the problem is I can’t find any easy way to make the rosters historically accurate each year that wouldn’t just require a ton of work.

The only two solutions I could think of were to one, control every team and manually make every historical trade and draft pick, which sounds like it would freaking suck to manage each season.

Or two, download a roster/scenario with the accurate rosters, but because you can’t seem to edit the rosters once you’ve started a sim, I’d have to then delete it, start a new one, and download again the following year, which also removes any new achievements players have listed on their player profiles like new champions and stuff, and ruins adding a new player that wasn’t there historically for fun, since I’d have to do it manually each time.

Basically what I’m asking is does anybody out there have an easier way to make accurate rosters each following year in the sim? This is driving me crazy and I can’t imagine these YouTubers I watch have the patience to do all this effort for historical sims just for a video.

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u/UnAnon10 — 3 days ago
▲ 10 r/MyNBA2k+1 crossposts

What NBA season should I recreate as a fully detailed MyNBA scenario in NBA 2K27?

When NBA 2K27 releases, I want to create a complete and highly detailed MyNBA scenario for an NBA season that isn’t already covered by the standard Eras in 2K.

The goal is to make it possible to start a MyNBA from that specific season and experience the NBA as it was at that time.
I would recreate everything as accurately as possible, including:
Full rosters
Player ratings, tendencies and badges
Contracts and salaries
Draft classes
Teams and rotations
Free agents
Other details needed to make the MyNBA feel authentic to that season
I’m open to any NBA season, so what season would you personally like to see recreated?

I’m especially interested in seasons that aren’t already playable through the standard Eras.

u/Flat_Relation4742 — 4 days ago

Change default offenive alignment in MyLeague

Playing 2k26 my league and my teams offense defaults to this weird 1 out 4 in box system every time I get in the half court. Whenever I have the ball at the top of the key the other 4 players run inside the 3pt line, 2 on the block and 2 on the elbows and won't move until I drive or pass. It clogs up the lane for drives and makes it hard to get the ball to anyone else. They're never open on the pass because they're all standing next to each other. Can I change it to a 5 out or a 4 out system somehow? My default system is pace and space and I'm using the default playbook.

Playing on Xbox fyi

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u/7Dsports25 — 3 days ago

What team will you choose?

What team will you use if you purchase NBA2k27 and is it different from the team you chose on 2k26 or any previous version of the game you’ve played?

reddit.com
u/caspercontrast — 5 days ago
▲ 24 r/MyNBA2k

Why are bigs so inefficient in MyNBA

I mainly see this happen in Eras

The most efficient position in the sport becomes the most inefficient in 2k sims

I see bigs who average 50% or higher from the field for their career shoot 35% or some crazy percentage

It kind of bothers me a little but I wanna know why this happens

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u/yourm0mzlover — 4 days ago
▲ 10 r/MyNBA2k

Mod Recommendations

I’m playing MyCareer through MyNBA. Wondering if there’s any other mods worth checking out. I’m running these currently

u/BalloutBally — 5 days ago
▲ 4 r/MyNBA2k+4 crossposts

I BUILT A FULL 3D BASKETBALL GAME WITH CAREER, GM, AND COACH MODES — COMMUNITY ROSTERS AND DRAFT CLASSES, LIVE 3D GAMES OR SIM, AND 2 YEARS OF SOLO DEV. LOOKING FOR TESTERS!

I've been working on My Hoop Legacy for almost two years now, and I'm finally opening it up for testing. It's a mobile basketball sim built around a blocky/retro 3D game engine, with three full game modes. It is meant for mobile and eventually will be released on IOS and Android but I am working on cleaning up the desktop or laptop version.

Career lets you create a player and live the whole journey — college, the draft, and a full NBA career — with a deep skill tree, signature moves, badges, sponsorships, and a text/relationship system with teammates, agents, and media that actually shapes your story as you go.

GM puts you in charge of an entire front office: trades, cap management, draft scouting with private workouts, facility and staff upgrades, and a season-long relationship with ownership where ambition, budget, and job security are all genuinely on the line.

Coach has you building a college program from scratch through recruiting, a real staff, and a playbook, with the option to climb all the way up into the NBA coach ranks.

Every game can be played out live in 3D — full arena crowds, a shot-stick control scheme, real box scores and shot charts — or simulated if you just want to manage and watch the results roll in. I've also put a lot of work into building real historical NBA rosters and draft classes, so you can start a rebuild or a career in a specific era with actual players and actual draft boards instead of generic fictional teams.

This is currently a web build for testing, but it's eventually headed to become a proper phone app. Longer term, I'm hoping to build out online gameplay, a persistent world/environment, and real multiplayer modes.

Development is very much ongoing — there's a long list of features and polish still planned — but I want to get more people testing it at this stage to catch bugs and hear what's working (or not). Any feedback, bug reports, or suggestions are genuinely welcome and will directly shape what gets built next.

Let me know what you think!!!

https://my-hoop-legacy.fly.dev/

my-hoop-legacy.fly.dev
u/Acrobatic_Average326 — 6 days ago
▲ 1 r/MyNBA2k+1 crossposts

What team will you choose?

What team will you use if you purchase NBA2k27 and is it different from the team you chose on 2k26 or any previous version of the game you’ve played?

reddit.com
u/caspercontrast — 5 days ago

Would these be considered a good system?

I have chatgpt help me with this because my old progression system made me to stagnate and op

🏀 MyNBA Progression System

✅ Earn Attribute Points

•	20+ points = +1  
•	10+ rebounds = +1  
•	5+ assists = +1  
•	3+ blocks = +1  
•	2+ steals = +1  
•	Double-double = +1  
•	Triple-double = +2  
•	4+ combined steals + blocks = +1  
•	60%+ FG with 15+ points = +1  
•	Hold matchup under 40% shooting = +1  
•	40+ points = +2  
•	50+ points = +3

❌ Lose Attribute Points

•	Every turnover = -1  
•	5+ turnovers = extra -1  
•	Foul out = -2  
•	Under 40% FG on 15+ shots = -1  
•	Under 30% FG on 15+ shots = -2  
•	0 steals + 0 blocks in 30+ minutes = -1  
•	Get outrebounded by matchup by 5+ = -1  
•	Give up 5+ offensive rebounds to matchup = -1  
•	Matchup scores 30+ = -1  
•	Matchup scores 40+ = -2  
•	Matchup gets a double-double = -1  
•	Matchup gets a triple-double = -2  
•	Matchup gets Player of the Game = -2  
•	Lose by 20+ while -15 or worse = -1  
•	Miss 5+ free throws = -1  
•	Get blocked 3+ times = -1  
•	Opponent scores 60+ paint points while you play 30+ minutes = -1

📅 Season Progression Rules

•	Positive attribute points only count in wins  
•	Negative attribute points always count, whether you win or lose  
•	Maximum of +10 attribute points per week  
•	Pick 2 months during the season as progression-free months  
•	During those 2 months, no points are gained or lost  
•	The weekly cap resets at the start of each new week

⭐ Badge Rule

5 Attribute Points = 1 Badge Upgrade

Badge upgrade can be:

•	Add a new Bronze badge  
•	Bronze → Silver  
•	Silver → Gold  
•	Gold → Hall of Fame

🔒 Point Balance Rule

Attribute points can go negative.

Example:

You have +3 points saved and commit 5 turnovers in your next game.

+3 - 5 = -2 attribute points

You have to earn your way back above zero before making another upgrade.

🚫 Stat Stacking Rule

For milestones in the same category, only use the highest reward.

Example:

If you score 50 points, you do not get the 20-point, 40-point, and 50-point bonuses together.

You only receive the highest scoring reward:

50+ points = +3

reddit.com
u/Zealousideal_Pop3971 — 7 days ago