r/NIMBY_Rails

Simulation speed issue

Simulation speed issue

I have a save with 13k tracks, 3k buildings, 257 stations, and 238 trains, and I can't speed up the simulation to more than about 1 minute per second, compared to a blank save where I can skip several hours in a couple of seconds. Is this performance drop normal? My CPU usage is only about 30% on Intel i5 10400f + rtx3060. Has anyone encountered this kind of problem and knows what might be causing it?

u/Relevant-Button-9174 — 22 hours ago

Is it possible to show all built rail lines (with their respected color)?

I already tried Map options -> Options -> Lines overlay but it don't show. Thanks! :(

u/CherryBursts — 23 hours ago

how to get rid of that extra time that gets added on to fit a week/day

I can't use the extra wait time on custom stops because the endpoints of lines usually have other lines going past it (as seen in image 2) and that would mess up everything

Is there anything that i can do to lessen the effect or remove it alltogether

u/Ok_Many_9700 — 1 day ago

Does someone have a mod for this?

does anyone have a mod that skips the station if nobody is waiting and nobody needs to go to that stop inside the train

kinda like how a bus acts

reddit.com
u/Ok_Many_9700 — 4 days ago

Cant find signal

Hey guys! im kinda new to the game though ive been playing it a lot. given this, there are some features or mechanics from the game i dont understand completely. So, ive been watching some tutorials on depots. And in all of them a secondary platform signal is used, and i cant seem to find it ingame

Is Anyone willing to explain a bit on how to build depots? thanks!

reddit.com
u/Benicioraggio — 4 days ago

Historical lines

I am looking for a way to see the historical lines, or even existing lines since the upgrade. I have been subscribed to the existing rails mod for more then three years, but it doesn’t seem to be working. I am having the same issue with the open map historical rails mod.

I have enabled them through the vector options tab, cleared the tile cache, and restarted the program.

Does anyone have suggestions or do I just have to wait a bit for the mods or version to be fixed?

reddit.com
u/matedow — 6 days ago

Mods of existing networks?

Hello everyone,

is there a way to import existing rail networks or anything like that? I would love to rebuild historic networks and integrate them into an existing network, where I don't have to build up the existing networks beforehand.

I already tried to do a similar save where I finished rebuilding the current rail network of Saxony (which was really time consuming). After that I wanted to add the historic lines, but it got messed up by a few game updates regarding train acceleration and what not and became pretty much unplayable.

reddit.com
u/Tonywu99 — 5 days ago

How to fix bunching/weird timings?

I tried to use a custom stop time at the ends of lines but then the timings started acting up (don't mind the audio) (sped up and down the map)

The original settings i set were that all busses would stop on the left side for 1 min but now 2 of the busses started stopping on the right side for ~1 1/2 min (1:22) and the last didn't even stop for 1 min (mind you all of the lines had custom stop times set at the left side. All lines also have "extra time stop at manually picked stops"

how would i fix both issues? (default stop time is 10s)

u/Ok_Many_9700 — 6 days ago

Is there a way to ignore collisions in newer versions of the game?

Hi folks, I have a very large save (650 lines with roughly 200 million boardings per day) and I’m looking to see if there’s a way to make the game ignore collisions like previous versions did such as 1.15. I don’t really want to have to properly signal my tracks as this will take upwards of 40-50 hours but I’d like to update to 1.19. Is there a way to do this?

reddit.com
u/yeetith_thy_skeetith — 11 days ago

Suggestion: cargo transportation

Hi, I'm new in the forum, and English is not my mother language, so if I write something wrong, I'm sorry.

I was thinking about: what if we have the option to transport cargo, like wood, farm animals, oranges, and others, and you have to link these spots to make a profit? Similar to Transport Fever, but with real world map, and the simplicity of the map, compared to a generated 3D of the Transport Fever.

Another thing that would be cool is that the map shows elevation, like mountains and hills, and we have to search for a alternative route that is more profitable. Instead of make a straight line between two spots, make a profitable one.

You know about some mod that could apply those changes?

reddit.com
u/gfarache — 11 days ago

Can you sell individual carriages?

Hi, finally a silly problem that I can't find through Google...

I have a bunch of trains that are way too long for the demand on their lines, so I wanted to sell some of the carriages. But I don't know how to do that without selling the whole train (which I can do). I see a bin icon below the panel that shows the carriage layout, but it's greyed out with no tooltip.

Thanks for the help. I believe I'm on the main release, not the beta.

reddit.com
u/straydogsick — 12 days ago