r/NMSCorvettes

▲ 32 r/NMSCorvettes+1 crossposts

First post, what do you guys think?

I call it "Nostromo" based off how the inside looks like the ships from the "Alien" movies.

u/GameOfEnder6312 — 7 days ago
▲ 17 r/NMSCorvettes+2 crossposts

Carcass-Saurian Mechanicus: Iron-Jaw War-Rig Rx Kai

Ship Systems & Technical Features

Integrated Geobay Fleet:

Minotaur Station: Dedicated bay for heavy mechanical armor deployment.

Roamer Bay: Fast-deployment pad for planetary scouting and traversal.

Nomad Pad: Hover-craft deployment for water or rugged terrain operations.

Extreme-Class Weaponry:

Positron Ejector: Calibrated for 1.1M to 1.2M damage output for infinite-burst superiority.

Photon Cannon: Tuned for a massive 500,000+ damage rating for sustained tactical fire.

Warp & Navigation Logistics:

Base Teleport Terminus: A centralized warp system for instant travel between the ship, starbases, and your freighter.

Deep-Space Radar & Geodesic Array: High-fidelity tracking systems for long-range navigation.

Social & Functional Zones:

"Taco-Stand" Landing Pads: High-visibility docking area designed for NPC traders and guest Solar or Interceptor ships.

Appearance Modifier: A built-in station for on-the-fly pilot customization and gear changes.

Zena’s Arena Gambit: Dual tactical tables set up for high-stakes gaming and competition.

The Cross-Head Pavilion: An observation lounge at the "croc head" featuring the "Salvation Cross" architecture and relaxation seating.

https://youtu.be/SEkoCqYxDcQ?si=pM\_dURaYINiFWy7b

u/cedDbillionaire — 9 days ago
▲ 47 r/NMSCorvettes+1 crossposts

​

Meet Draco//Prime - the third flagship to join the Prime Fleet.

I designed this thing to be a heavy combat vessel. The entire build is centered around that aggressive, front-heavy profile—it's essentially a kinetic battering-ram meant to punch holes through enemy blockades.

It wasn't intentional, but the final shape ended up with a mechanical dragon/Graboid(Tremors) vibe, especially with the horns, "beak" at the front, to its tapered body and tail.

It’s built for two things: hitting hard and moving fast.

It's made using the 1/4 step and the space angle glitch.

u/MaximusPrime137 — 15 days ago