





74 -Z Speeder Bike
A shame that there's no possible way to adjust the sitting position






A shame that there's no possible way to adjust the sitting position
The design is clearly ancient...
Season 3 airs in No Man's Sky!
More pics and better quality: https://imgur.com/gallery/nms-x-sgu-vTLeH07
Interior tour: https://youtu.be/1vyWDW5yA3I
Destiny isn't my type of ship in terms of design, but I came to like it alot after watching the show and it has quite the legendary background/lore and so fitting to travel in No Man's Sky universe, pun not intended. It's also a nostalgic ship because the show was recommended by a friend from Warframe which I have not heard from since 2019.
Original plan:
Build Destiny with some of the iconic interiors, capture its beautiful curve and add enough greeble to not make the surface too empty. Compromise the width of the bridge to reduce the size of the rest of the ship maybe it will fit in the anomaly (:clueless:). Use gigantic corvette part most for the main building blocks due to having the rust colour palette. I'm expecting alot of bugs since I know im gonna head deep into the part counts and really stress the game engine and my own pc for that matter but what I learn from going there will be helpful to gauge what you can and cannot do in the future. Use teleporter for transit and hopefully make the iconic feature of Destiny? This will lagg other players, the build is also meant to have enough rooms to maybe rpg with 4 players total so it needs bedrooms too and some amount of walking hallways. The goal of making this ship is for it to be used as what we want to use freighter for, something big that you can fly, long exploration session and other functions inside, a dream come true!
Building:
It started on 21/10. Build progress was on and off. Built by a great blueprint I found so I can especially get the curves right and a select amount of screenshots from over a hundred screenshots captured from when I was watching SGU.
Shout out to Mallacore for the blueprint! Check their deviant art for more blueprint like this
There was alot of remakes on the curve to the side of the ship and the rear engines. The most fun about the build is when I finished the shape and can start greeble, adding turrets, canisters, windows, and many other surface details. My approach with them was always to abstract or generalize the details so I can save on part count as much as possible as I cant add as much detail as the show, the Destiny in the show is much more dense and packed while this is less. The pyramid was the most challenging. It was only after I found out that salvaged floor has a rust colour that I could see making one good enough (it doesnt have the flat diagonal cut and more subtle curves overall). But using just the floors? It did not look good. Corvette rust and salvaged floor rust is very different, the latter is more bright so the pyramid stood out as a sore thumb and colour mismatch with the rest of the ship aesthethic. So I covered the surface of the pyramid with corvette parts on top of salvaged layer. Halfway through the build I was really bothered by the narrow bridge. It has two rooms, the inside bridge and the outside. Originally it only has the inside one which is the narrow and it looked pretty bad even if I add the extra width to the side that is not real space. When I spawned the ship in game with that narrow bridge + finished hull side curvature, I saw that I totally did not reduce the size to any significant amount lol. So that was the greenlight for me to not care and went to replicate the full bridge so its wider and more proper now housing more stuff.
The interior started with 3 rooms. Stargate room which is the oldest and the first thing that was built, then the observation deck and the bridge. I was able to make most of the rooms I wanted to make except a few. A big hall for discoveries (to store wonder projector + another anomalies) and a reactor room. Nearing the end of the build, just exterior alone was almost 7k parts. A 'few' parts later I found the rough limit of where loading the game would crash the save even though it wasn't before for both in the exact same situation (spawning beside cockpit after loading). After knowing that, there was alot of trimming done. 6 bedrooms? 4 now and only 1 decorated to show how it was gonna be used. Stargate? the back is naked. The shuttle was also where its very obvious I only made the rough shape of things to save cost (except turrets they gotta go hard). The FTL engine was also not expanded more, if not it would be probably much more dense. Cryopod room was one of the few last rooms and wasn't detailed as much. The garden dome had alot of trimmed ideas (HG pls add lights that would lit a bigger space of all shapes). The bridge also only had modules instead of better walls in general and more decorations on those walls. Lightning big spaces was also a challenge, how much until it becomes a spam, how big before becoming obnoxious, what pattern to lit enough surface without looking like a server rack spam? I integrated the lights to become part of the decoration piece, instead of just being lights so they can exist with better reasons and also only light up where its needed.
Discoveries & Space Mushrooms & Findings for others
When pushing this much part count and size, what did I find? here are the quick bits
- If you are a distance from other others you wont load, the only way to reliably load is for them to come to you directly. The ideal case? at space and 1 on 1 meeting (usually at space) and far away from other players afaik if not, use empty system. During the load you can absolutely slamdunk the other player fps, once the load finishes their fps is back to normal. Also, even if you are literally on top of other player ships and not even far, you still wont load so don't bother. Once the player finishes loading your ship even if you leave them and pulse away somewhere else you will still render to them even if its very far and when you come back you are fully loaded like nothing happened. If the other player reloads or restarts the game for whatever reason, the first time they rejoin you, the ship will be loaded very fast.
- Depending on your size, you can land inside station or be out of it. The position of how your ship spawns when you select it and how it lands is not the same. I had to adjust Destiny's position to make only the top of the pyramid pop out of corvette landing pad.
- Spacewalking (in space) is very buggy, if you just walk on the hull of your ship it should be fine? just expect invisible big hitboxes around things that you made big and do not jetpack around. Spacewalking in planet is more stable (no I cannot park lol, just hover park), everything is more reliably solid or at least the experience in general. What if you involve jetpack? In space, while you are jetpacking away from the ship you literally have an invisible tether and the ship WILL move with you until you are too far and the rubberband tether breaks and the ship stops moving and you are in normal spacewalk. Jetpacking near hull makes you clip through the parts and so does melee jetpack boosting. If you want to check if you will clip or not just move slowly and see if your boots attaches itself to the hull (both in space and in ground. On the ground, I feel safer doing the melee jetpack trick but avoid slamming into something you might still clip through if that happens ill reload save or checkpoint). Still most of the time your jetpack somehow cant fly past a few meters in height for some reason. Also avoid jetpacking in interior, you can clip through walls and anything, stay on the floors.
- If your last save or autosave is during spacewalking in space, your will spawn in the middle of nowhere and your corvette will approach and come pick you up like a taxi and then brakes. This works most of the time, but exceed a certain part count, it can the reason you cannot load your save. I suggest saving inside the ship or if you crash anyway in space walk its save editing time or restore the backup which you should already be making I hope.
- Your weapon sucks! especially if they are spaced out on this big of a ship. I didn't show it in the video, but phase beam is my saving grace that can actually hit enemies, the other weapons are just flair. If your shields are being shot at or you it got hit by anything (asteroid and freighter), you will get lag spiked. So is entering cockpit for the first time on a session, launching from station, emergency starship call, sometime a specific teleporter can lag spike you too. When you have your corvette selected and you want to summon it on the ground your fps will get cooked, same with during ship management screen, during cable placement, interacting with corvette build pad and doing anything in it.
- There are alot of opportunities for your game to crash, but if you know what to avoid the experience can be surprisingly decent, you can fly in and out of station, in and out of planets and hover park, fly smoothly anywhere, minus your loss of fps of course. Here are the common crash instances. When loading the save, emergency starship call, trying to land on planets, when flying too erratically and trying to ram something like you aren't gonna reduce 1 in 16//16//16 with the sheer computing needed, minor chance to crash for no reason even while standing still.
- Once your character land on your corvette from spacewalking, you might be sliding around. This is the game trying to stabilize your character. Do not move, unless the sliding can push you off the ship. If you move you might clip into the interior. Once you don't slide around much or it stops completely, the corvette parts are solid. The bigger the parts the more chance they are to mess your gravity, I learn to make manual flooring out of not too big floor panels due to this.
- With massive part counts, just being near a spacestation will LAGG other players even if you are outside of their view. They will still load your ship in the background, so its better to turn multiplayer off when you're heading to one. Using station teleporter item or entering the station with jetpack, both 'teleports your corvette into the pad from outside and this laggs them also.
- Using no corvette parts limit can be the reason your save is failing to load or its crashing. Because this mod also removes the limiter for how much base parts can show their special particle effects or animation. I removed this mod when flying this. And I coloured it outside of the game either with save editor json editing or blender>object data>userdata edit which does the same thing.
- In the video, my cockpit view is nowhere near my seat. This is intentional. The first cockpit you put in the build will be where your character actually is and where your first person camera view will be. I have two cockpit, one under the seat (the second cockpit) and the first cockpit on the roof of the bridge. Interacting with the second cockpit will teleport you to the first one so you are not seating in the second. If hello games make it so that your character seats on the second cockpit, but still have the first person view of the first cockpit placed that would allow for some amazing utility.... o-o)
- There is a weird experience I found about fps. When I fly, I lose half of my fps which is understandable. But when im just standing still on the bridge. Sometimes my fps is <30 and then sometime later it will stabilize itself and be over 50+. And If I do nothing and just wait it can just drop to <30 fps again. No idea why, its happens frequently.
- TLDR; Keep below 7k parts. At 6.5k+ parts I was still able to warp to other system. Somewhere above 7k, I couldn't. This may be pc spec dependant but im not sure. If you really want to go high part count still just accept the fact that you may not be able to warp to other system or summon it in space station. Best to do a json swap after you exit corvette cockpit in the middle of space to bring that build in the game if you already did the due diligence of avoiding the crash causes above. In my opinion its best to just make two version of said build. One is the full build with everything which will work in a system, you can fly it, you can park it mid air, the other is with removed interior and probably more cost saving parts. Like swapping some exterior hulls that arent visible most of the time in screenshot etc for more efficient parts. That is the one you use to fly around from system to system.
I think there are a few more but I can't recall because in my experience most of them are repeat cases, will add as I remember.
Credit to FoxyBee for some of the screenshots
Go watch Stargate Universe!
I have been playing this game for a while now, and for most of that time, I was perfectly happy being a nomadic space traveler. I would warp from system to system, exploring and taking advantage of the countless worlds scattered across Euclid. I still plan on traveling to other galaxies eventually, but the sheer size of the game always made me wonder why anyone would want to settle down in one place.
In a universe this vast, why stay anywhere for too long?
Then I found a sector that actually felt like home.
That changed how I looked at the game. I started thinking about colonizing the area and making it my own, but I also realized that No Man’s Sky does not have as many deep planet-settling or star-system-building options as I wish it did. Maybe I am missing some things, especially when it comes to settlements, bases, and long-term colonization, but it made me think.
I have found a few settlements, and they do help make a star system feel more alive and lived in. But as a sci-fi fan, it got me thinking about how many books, movies, shows, tabletop games, and video games focus on people settling worlds, building communities, surviving on new planets, and shaping entire regions of space into something personal.
With Light No Fire also in development, I think this is a really interesting question:
What kind of settlement or colonization options would people like to see in games like this?
Personally, I love the idea of being able to take an unclaimed star system, especially one without a faction-controlled space station, and slowly turn it into my own personal system. I would love to build it up, develop planets, expand settlements, create trade routes, maybe even shape the identity of the system over time.
Or, if the system already has life in it, I would love the option to help turn it into a true home system, where my choices actually make the place feel more lived in and connected.
But what do you all think?
Would you want deeper colonization mechanics, player-controlled systems, expanded settlements, or more ways to make a planet or star system truly feel like home?
Que planeta tan feo, bonito, raro y curioso a la vez, oye.
#Videojuegos #NoMansSky
We need some kind of roof hatch so I don't have to build 3 habs high, then build a landing bay that opens down to the roof. Anyone else like to ride on top of the corvette during autopilot travel? And does anyone have any good ways of building an access point for the roof?
Traveller Thursday - Daily Screenshot Event!
Theme:
Player avatar designs (fashion, poses, photo-mode portraits)
How to Enter:
Winner & Flair:
Rules:
Leaderboard:
See the current leaderboard standings: https://www.reddit.com/mod/NOMANSSKY/wiki/daily_event_leaderboard
Milestone Rewards:
Every 10 wins (up to 50) unlocks a new reward. Send a modmail to claim.
This is the best companion I found in the game (pic 1) and then 9 generations later (pic 2) I have my forever friend! (I’m in the bottom right in the picture lol
Anyone else got cool pets?
I just got my first settlement in No Man’s Sky. I’ve upgraded many of the businesses to Grade B, one to Grade A, and my Overseer’s Office to Grade S. However, my settlement is still in debt.
What can I do to get my settlement out of debt and turn it into a profitable money maker?
The Sidewinder V3 abandons standard fleet symmetry for an aggressive, forward-swept profile inspired by competitive pod-racing chassis. The primary engines from the central core and positioning them on twin outrigger wings, the V3 achieves massive lateral torque and high-speed drift stability. It’s a specialized striker designed to punch through shields, exploit target blind spots, and burn stardust out of the hot zone.
Specifications:
Class: Striker
Core Drive: Overclocked Pulse Engine (Twin Outrigger Config)
Primary Armament: Infra-Knife Accelerator / Phase Beam
Shielding: Deflector Shield (Defensive / Ramming Optimized)
Specialization: High-Speed Interception
I have been following nomanssky for 5 years and believe me I even know this game when it was launched for the first time. I am in love in the open world game so this is one of those games that attracts my attention.
But it is hard to find the right time to play it. So I think I want to start it, any idea how to start? As I remember that some players said that it was not easy to survive even during the first journey, is it still the same? I want to start with a normal, not easy mode lol.
I love NMS. I played a lot for a while and then left when I got bored of searching for sentinel ships. I just came back and my inventory is a complete mess.
I don't remember what 90% of the items do as most of them are used to craft other items that I also don't know what they do or are used for, and I'm just stuck hoarding everything and not knowing what I will need.
I tried to use the containers in my freighter but there's just so many things.
How do you manage your inventory? How do you sort into your containers and what do you prefer to sell instead of keeping?
Any tips are welcome!
Firstly, thank you for being the most awesome user oriented and dedicated game studio. I love NMS and can’t wait for LNF.
I love building bases and ships and corvettes.
I’d love to see a few more options for corvette building parts:
- cockpits (this is probably #1),
- habs (wait, is this #1?!): a double wide (square) and an octagonal hab unit, the octagonal shape could allow for exterior snap parts to make a circular exterior hull,
- ability to put a portal thing in the corvette and a system scanner like on the freighter… I basically want to treat my freighter as my tender support ship and my corvette as my main ship.
Fingers crossed that we might get any or some of this. And, sincerely - thank you for already giving so much! Here is a picture I took last night… I love just being in the worlds that you have given us!
I’m curious what other NMS travelers might like to see in future updates.
I'll take a few in the air and drop coordinates if there's interest.
Personal challenge hunting Sentinel ships, 2026
It’s a setting so it’s technically not cheating. Sometimes the grinding is ridiculous lol
Can someone please explain to me like I’m a child, what exactly are the differences of the planet categories and what do they mean? Like the whole F6 or water type thing? I don’t get it.