r/NSRRPG

â–˛ 43 r/NSRRPG+3 crossposts

Stuck in the Sandbox - And How to Break Free

Haven't been blogging much lately, but today I looked at something I noticed with at least some of my players: Although we love the idea of open sandboxes, sometimes players get stuck on that freedom. So, I think about that and share my ramblings on how to overcome this issue, also pointing about five modules that I think did very well in what I recommend here. Enjoy and let me know what you think

golemproductions.substack.com
u/AlexJiZel — 14 days ago
â–˛ 19 r/NSRRPG

I admit I made an RPG, but I can explain

I made a one-page RPG, or better to say, the game kind of made itself.

Let me explain: I have been playing a lot of OSR and NSR games since I began this blog about a year ago (OSE, Knave 2ed, Shadowdark, Into the Odd, Mörk Borg, Pirate Borg). While playing, I felt like tweaking the rules to make them something that just felt right.

Now, I do like all those games very much, or I wouldn’t be playing them so much! But I found myself tinkering and molding them to my taste until the following emerged:

  • Two levels of success on the d20 roll, adding the PbtA thing “you make it, but” to the traditional crisp fail/success dynamic
  • Combining attack and defense in a single roll that determines damage dealt and received
  • Having more than 6 stats, separating for example what normally is dexterity into agility, quickness, and precision
  • Combining two stats depending on the action for a better granularity. So using an axe might go with agility and strength, while a rapier might go with agility and precision
  • Weapons with simple key differences besides the damage die
  • Enemies with a super simple stat bloc, but each also capable of a unique special bad thing they do to you when you fail badly

More about the game, including the free download:

https://kindofold.substack.com/p/i-admit-i-made-an-rpg-but-i-can-explain

I am very much open to your feedback.

u/_kind_of_old_ — 13 days ago