r/NetherSX2

PS2 emulator outputting 50 frames instead of 60fps
▲ 12 r/NetherSX2+1 crossposts

PS2 emulator outputting 50 frames instead of 60fps

Hi, I'm using Preconfigured NetherSX2 from GitHub. Games usually start running normally and then slow down after a few minutes. The FPS will go from 60 to 50 or 55 and because the game's speed is tied to the FPS the game slows down to 82-93% play speed. My phone isn't using all of its resources and at 82% play speed the game is a bit too slugish. How can I make these games run at 100% consistently? I've used the sun/lamp FSP fix for Grand Turismo 4.

I've searched and there doesn't seem to be much documentation of this issue.

Device: OnePlus 12 Snapdragon 8 gen 3 16gb+4 ram

App: Preconfigured NetherSX2 from GitHub

Games: Every one I've tried (Grand Turismo 4, Steambot Chronicles, King's Field

u/Bannedtt — 18 hours ago

How do I fix this issue? Lines showing up at certain areas where they shouldn't.

I'm playing god of war 2 on my Ayn Thor using netehrsx2. After playing a few games on this emulator, I've noticed these lines showing up in certain areas. The lines almost seem to be following me when moving in god of war. For the other game, there shouldn't be lines in the sky. Any fixes to this? It's getting pretty annoying.

u/Empty_Turnover5088 — 1 day ago
▲ 158 r/NetherSX2+2 crossposts

PS3Native New!!

https://github.com/maxjivi05/PS3Native/actions/runs/31250045868

Max, the lead developer of the WinNative Team, has a surprise for us and is working on a new PS3 emulator that looks very interesting. Of course, I’ll be testing it throughout the day.

But for now, to get things started, I’ll leave you the link in case anyone wants to download and try it out. It comes with multiple variants, so you can choose whichever one you want to download.

Highly recommended. Let me know in the comments about your experience with the emulator, or if you come across any bugs or issues.

Cheers, everyone!

u/alanbcs_ — 5 days ago
▲ 539 r/NetherSX2+5 crossposts

I forked NetherSX2 for the Pocket Nova, added FSR upscaling and 60fps patches. This is my endgame handheld now.

Been chipping away at this for a while and it finally works well enough to talk about.

Stock NetherSX2 on the Pocket Nova was fine. Most of my library booted, most of it ran. But the image got soft the second I pushed internal resolution, and anything demanding would sag into the 40s and stay there. Playable is not the same as good.

So I forked it.

Two big changes.

First is FSR upscaling at 4x. Instead of brute forcing native resolution scaling and eating the frame cost, it renders lower and upscales. The result is sharper than what I was getting before at the same performance budget. UI and text clean up the most. Some games genuinely look like they belong on a modern screen now.

Second is 60fps. Per game patches, not a lock. It will still dip in heavy scenes and it is not going to sit pinned at 60 the whole time. But the ceiling is there now, and most of what I play spends the majority of its time up top instead of capped at 30. Not every game cooperates either. A few are tied to framerate and just run double speed, so those stay on stock.

The Pocket Nova has enough headroom to make both of these worth doing, which is why I stopped shopping. I have been rotating handhelds for years and something always felt like a compromise. This one does not. PS2 was the last gap in my library and now it is covered.

I am putting it up on GitHub by the end of the week. Happy to answer questions about the build or the per game settings in the meantime.

u/HiImSlushii — 7 days ago

What is this message?

I have a Samsung Galaxy S25 and I was playing Manhunt 2.

After a few minutes, right after a notification popped up, the game started lagging heavily, dropping the frame rate down to 16/17 FPS.

Also, a message appeared saying: "Hash cache has used 1525.25 MB of VRAM, disabling". Could this be the cause?

​I've never experienced this before. I play heavier games everyday without lagging or overheating (like San Andreas, large ISOs, etc.). I don't think it's actual thermal throttling caused by the game scene itself, because I've tested that exact scene multiple times before without any issues.

Tomorrow i will retry to play that scene...

reddit.com
u/Alexius172 — 14 days ago