Looking to hire a video editor for longford YouTube videos

Hello, I'm currently looking for an editor for my Twitch live streams to be cut down for YouTube. Streams average from 2-4 hours, and I stream 3 times per week. There is a backlog of streams lasting about a month.

Looking for producer stream type edits like Bishu or Eliminate, with meme sound effects and edits.

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u/HiImSlushii — 3 days ago

UPDATE: 120 FPS Running on the NetherSX2 Fork on Pocket Nova

Been working on a fork for the NetherSX2 Turnip project, and for version 2 I’ve gotten LSFG frame gen up and running and up to 120 FPS in game.

Going to ship this version to the GitHub repository later today, as well as a version 3 in coming days with a solution to FSR upscaling.

The link to the repository is here: https://github.com/slushiimusic/NetherSX2-Slushii-Turnip-Fix

Shadow of the Colossus and Metal Gear Solid 3: Subsistence run at ~60 fps currently at native resolution.

Only tested on the Retroid Pocket Nova, will include a crash and error log for those that would like to help iron out bugs on other devices and chips !

Happy gaming!

u/HiImSlushii — 5 days ago
▲ 51 r/RetroHandhelds+3 crossposts

UPDATE: 120 FPS Running on the NetherSX2 Fork on Pocket Nova

Been working on a fork for the NetherSX2 Turnip project, and for version 2 I’ve gotten LSFG frame gen up and running and up to 120 FPS in game.

Going to ship this version to the GitHub repository later today, as well as a version 3 in coming days with a solution to FSR upscaling.

The link to the repository is here: https://github.com/slushiimusic/NetherSX2-Slushii-Turnip-Fix

Shadow of the Colossus and Metal Gear Solid 3: Subsistence run at ~60 fps currently at native resolution.

Only tested on the Retroid Pocket Nova, will include a crash and error log for those that would like to help iron out bugs on other devices and chips !

Happy gaming!

u/HiImSlushii — 5 days ago
▲ 539 r/NetherSX2+5 crossposts

I forked NetherSX2 for the Pocket Nova, added FSR upscaling and 60fps patches. This is my endgame handheld now.

Been chipping away at this for a while and it finally works well enough to talk about.

Stock NetherSX2 on the Pocket Nova was fine. Most of my library booted, most of it ran. But the image got soft the second I pushed internal resolution, and anything demanding would sag into the 40s and stay there. Playable is not the same as good.

So I forked it.

Two big changes.

First is FSR upscaling at 4x. Instead of brute forcing native resolution scaling and eating the frame cost, it renders lower and upscales. The result is sharper than what I was getting before at the same performance budget. UI and text clean up the most. Some games genuinely look like they belong on a modern screen now.

Second is 60fps. Per game patches, not a lock. It will still dip in heavy scenes and it is not going to sit pinned at 60 the whole time. But the ceiling is there now, and most of what I play spends the majority of its time up top instead of capped at 30. Not every game cooperates either. A few are tied to framerate and just run double speed, so those stay on stock.

The Pocket Nova has enough headroom to make both of these worth doing, which is why I stopped shopping. I have been rotating handhelds for years and something always felt like a compromise. This one does not. PS2 was the last gap in my library and now it is covered.

I am putting it up on GitHub by the end of the week. Happy to answer questions about the build or the per game settings in the meantime.

u/HiImSlushii — 7 days ago
▲ 19 r/trapproduction+1 crossposts

Camelcrusher Native Mac OS Translation

Hello guys !

over the past few days i've managed to completely translate the freeware plugin CamelCrusher for M silicon macs and newer versions of Mac OS.

this means that the previously broken GUI has been restored and the plugin works 100% as intended.

wanted to give this to the community, as I know when I lost the ability to use the plugin, it really took a long time for me to find an alternative

https://github.com/slushiimusic/CamelCrusherBridge

also currently translating freeware plugins that were windows only to work on FULLY NATIVE Mac OS without a bridging plugin required.

hmu with your wishlist and over the coming weeks I'll get to work :)

\\\~ Slushii

u/HiImSlushii — 7 days ago