r/OWBEnclave

Image 1 — Assault Tank Rework
Image 2 — Assault Tank Rework
Image 3 — Assault Tank Rework
Image 4 — Assault Tank Rework
Image 5 — Assault Tank Rework

Assault Tank Rework

After some spirited feedback, Assault Tanks are no longer a single battalion unit with a single piece of equipment. Instead it is now a De Facto Railway Gun that has short range, but a lot of kick and no time to displace or emplace. This does mean it's restricted to roads however but OWBs has level 5 roads across the board so they're ironically speedy bastards.

But per their role, attach them to existing formations and they will provide fire support to the assault. This works more in line with what I want for them to be a Heavy Assault Platform and not a entire formation of Super Heavy Doom Tortoises, but also not a single "company" that will get folded like a T-shirt on laundry day.

Also since they use the same names as the Artillery (railway guns) there's now 1000 names on that list. So y'all can go crazy on trying to reach the upper limit

Unless you don't have the No Step Back DLC. Where in which case it's a Support Company with Breakthrough Stats.

u/Gift-Forward — 6 hours ago

New Changes Next Patch

1st 6 images are some new cosmetic changes. No more will the Sierra Enclave have pipe weapons or dynamite sticks!

They shall have actual weapons! And lore explanations as to why!!

7 image is a new Executive Focus in that brings back the Department of Transportation. Which... make sense especially with restoration of roads, railways, sea ports, and limited air travel. I originally had it subsumed by the Department of Industry but better to break it back off as the DoI is heavily focused elsewhere. Also I needed a symmetrical balance for the next agency.

8th is...... yeah that agency. Hide ya dogs. There was a very compelling argument that having these idiots around would actually make sense in trying to clear mined areas, recover dangerous weapons from Raiders and criminals and sell them back to lawful citizens. Abd have it be staffed by people who know shit about firearms. If I can reform the Enclave, I can reform the BADTFL.

u/Gift-Forward — 18 hours ago

Am I soft locked?

Is there a way to stop decisions after I activate them. I made the mistake of having Canada join the reunited states. I forgot that completely annexed them, and I wanted to do the aurora accords again. So I just wanted to ask is there a way to cancel activated decisions. Or am I just soft locked out of Canada.

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u/Wonder_Emergency — 1 day ago

New changes coming to the Assault Tank

Unlike before where it was a Company Element you could edit, Assault Tanks will now act more like Land Cruisers from Base Game. A single solitary unit designed to punch through an enemy line, but useless on it's own so you'll need to have them in special formations.

You also cannot edit the Assault Tank Unit, but you can train more of them once you have unlocked them. I'm likely to do this to Liberty Prime as well.

Any feedback on their stats is appreciated. I'm still learning how to properly balance stats.

Also there's a hard limit of 500 of these things, but I don't think anyone will ever get that high.

u/Gift-Forward — 3 days ago

Reformers and New Canaan

Just finished a Reformer run and I was surpised I couldn't integrate New Canaan (they won over White Legs) peacefully. Twin Mothers/Diana was similar. Is this intentional or did I bork something up?

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u/SuperMurderBunny — 3 days ago

Is there any fallout show events for a purist run?

I like the optional extra flavor with the show events in reformer run is there anything like that for a purist run?

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u/shobamanama — 3 days ago
▲ 178 r/OWBEnclave+1 crossposts

(For a future part of a fanfic) News from the front!

*“You know, when we first drove into Hell, we thought we would be fighting both Hellborn and Sinners. But every settlement we found, the few that weren’t ruins, only the sinners weren’t friendly, and they went pretty quiet when we bared our teeth. The Hellborn? They were friendly to us, and when we began giving out the excess supplies we’ve gotten, they god damn loved us. Who knew that giving some medical equipment, food, basic decency and law would make demons like us? Hell, they even love the D Rations. Nothing put a smile on me and my boys than seeing some Hellborn kids find the joy in a Hot Chocolate made from D Ration. As for Hell? Well it’s colder than Nevada, so being in full kit is actually pleasant. We haven’t encountered any hostiles yet, but when we do, we’ll let the M72s do our talking.”* -Staff Sergeant Gator, 11th ‘Sierra Sons’ ID

u/Sierra_Bit_Tails — 4 days ago

I have a question about the fallout tv events.

What do I need to trigger the event where I think it's Grayson or Callahan who talks to house and has him take him to the massive vault-tec facility with all the mega exclusive billionaires that are frozen.

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u/Wonder_Emergency — 4 days ago

Stuff from Discord

Very minor inconsequential gfx change, but it's one I've wanted for awhile.

Also bonus event explaining Reform to people who's information capabilities aren't based on extrapolation of.

u/Gift-Forward — 5 days ago

“Sierra Bit here, we’ve created Segregation.”

Robot Fops here.

So manpower in Purists game is weird, you tend to have none early on, a little bit more before NCR, and then you have enough manpower not to really worry about it because of Hoi4’s population mechanic.

Therefore, we found the solution.

Segregation, in a sense.

States that are Enclave core territory, will now have an Enclave population, which will now be the main way you get manpower without you breaking the bank and suddenly finding 100k Pure Humans in the NCR’s pocket.

So now, monthly pop, through Coding Magic, will, more or less, effect Enclave population instead of the wasteland one.

So no more infinite manpower due to Hoi4’s base population code .

u/Sierra_Bit_Tails — 5 days ago

ERX STARS AND STRIPS Teaser

me and u/SalusGaming have been cooking and we are adding flag previews to SAS

u/Vaulttec22 — 8 days ago

New Event and Cosmetics!!!

Next update, ERX will have wider events. Also replaced the top "Crimson Caravan" with the US Eagle Seal.

No, we have not integrated the Wider Events mod. This is in house cause fuck me, I need wider events because events are getting too long! I am not sure what will happen IF you have wider events on.

And the new show intro event. Which is much nicer to folks now

Second image is new Air Equipment. Some cosmetic, some not.

The "Black Cat" is just a reskinned tier 2 recon plane, and no it's not carrier capable or any of that. I might add something to make it's range farther, but for the most part it's good enough for what it is. No it's not part of the Naval Bombers!

The remaining 4 are reworked Naval Bombers, now with better naval attack and targeting, and the Gunship Naval Variant is in that line. This is really only a thing if you operate carriers, but given how long range bombers are (and how many AFB I give) this is more just for fluff and personal choice.

u/Gift-Forward — 8 days ago

ERX STARS AND STRIPS VERSION 2 IS HERE!!!

Howdy everyone, I want to start by saying thanks for the support you all have given Stars and Stripes, it means a lot. This started simply because I wanted a Flag Replacer mod to live out my dream of reuniting the US under the true Star Spangled Banner and its turned into this project where not only does it fulfill its original purpose, but also serves as a way for me to learn several different aspects of modding. Anyway, time for the stuff you came here for:

Added-

*Nevada Path flags and country names are here! Go forth and rebuild the Silver State!

*Custom Tool Tips that give you a preview of which option gives which name. Just hover over the option in the event to see.

*MARINE CORPS OFFICERS AND A CUSTOM TRAIT FOR THEM!!! I didn't really like how the Marines were brushed to the side in favor of the Army, Navy and Air Force so I made some Marine Corps Officer survivors that join up with Dornan at the beginning. Eventually there will be more events to detail the rebuilding of the Corps with these Officers and their journey so stay tuned (each branch will get this treatment btw, I just am biased for the Corps lol)

Future-

*****Purist Update for Flags and Country names.

*Additional Officers for other Branches.

*Continuing the story of the Marine Raiders

*Additional Story driven events with various rewards and consequences.

As you can see from my very enthusiastic 3rd addition, Stars and Stripes is no longer just a Flag Mod, but will grow into a full on submod with events that tell stories of characters from all walks of life joining (or submitting) to the Enclave as it strikes to rebuild America from the ashes of old. If anyone has suggestions for more things to add, please share them, I love hearing y'alls ideas. I hope you all enjoy and continue to stick around for the future. Now, let's wave the Stars and Stripes over the reclaimed Wasteland and march forward!

ERX Stars and Stripes

*EDIT* P.S. I am not doing this as an alternative to EO+ btw, I just want to have a narrative involving each branch of the US/Enclave, I will NOT be including anything the EO+ did like various officers from other nations, all my Officers will be 100% unique to this submod and involved in a narrative that runs parallel to the main ERX story.

u/SalusGaming — 8 days ago

Did the gambling tour system get added back?

Starting a new play through with the map filler mod and I just wanted to know if the amazing tourist system got added back because I really liked it. If not, please don’t be mean to me and just say no.

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u/MatterNo315 — 7 days ago
▲ 10 r/OWBEnclave+1 crossposts

Game randomly starts lagging

Hi,

My OWB recently started lagging to an unplayable level during the middle of playing (even starting suddenly when paused) and doesnt stop even after restarting where it carries over into the main menu. Only sucessfull option has been reinstalling the mods, but that has only been a temporary fix, for <15 minutes of playing until the lag comes back, taking me more like 45 min to do (thanks shit internet). It currently occurs with both ERX and non ERX expanded map modlists (see concrete lists with loadorder below). Doing the usual like annexing Costa Caf. or disabling mil access and docking rights during game setup didn't help so far.

Does anyone got an idea of what to do. It began on Monday with the game running perfectly fine on Sunday Evening, even well into the later game (10+ yrs from game start).

My setup:
Ryzen 7 5700H, 16GB RAM, RTX 3070 8GB (mobile), 500GB+1TB SSDs (Windows on one, game on the other)

Modlists:

ERX: OWB - ECR - Fountain of Dreams - Cuba - ERC & Cuba comp. patch - ATC - OTH - Common Countries File Fix - OTH version - ERX - OWB Radio - Enclave Radio+ - OWB Wider Events - ERX Super Events Reforged - OWB Grand Doctrines - Toolpack without the Errors - Player Led Peace Conferences

Non ERX: OWB - ERC - RBR - Fountain of Dreams - Monarchs and Margaritas - ATC - Cuba - ERC & Cuba Comp patch - NER - Grand Doctrins - OWB Wider Events - Toolpack without the errors - Player Led Peace Conferences

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u/JoCGame2012 — 8 days ago