

Jefferson Patch 3
Really just a bunch of hot fixes, but still.
CHANGED
- Changed F104 Starfighter Model to P94 Starfire/P80 Shooting Star Model from base HOI4. It makes FAR more sense.
FIXED
- Some Localization Bugs
- Some SPelling Errors
- Ships GFX not appearing in the equipment tab
- Legion Trial on action not working.
- AH-95 Shoshone Event not firing properly - Sorry Foxy
- Giant Models
- Outdated ERX Marine Support Unit
- Assault Tanks being worth 1 production cost. Now 820
- DoD Focuses not working due to a pasting error
ADDED
- Death of Caesar Event
- Navy SEAL Unit now has a Navy Vertibird
- Marine Raider Unit now has a Marine Vertibird
- Long Range Bomber Skin
- Long Range Fighter Skin
- THIS WONT BREAK SAVES!!! REJOICE!!!
For those who want the AH-95, please punch this event into the Console: enc_east.2571
For those who want the Legion Trials, please punch this into the console: enc_east.2509
Jefferson Patch 2.0
Howdy Folks!
Big Patch Time, and THIS WILL BREAK SAVES. I had to redo the start of the Focus Tree due to... reasons. Anyway,
ADDED
- 26 new events detailing Gannon and how he comes to creating Gannon Doctrine
- The Legion Trial Events - Hopefully they work as intended now.
- An event with Callahan getting chewed and called out by Granite for his stunt with the Speaker
- New Unit Models for Power Armor (I made a deal) and Artillery.
- Notification sound when new laws are ready to be submitted
- Gannon State Department Focuses also reduce Gannon Doctrine time
- Add event about the Rebirth of the Pony Express
- AND the Pony Express event lowers post office decision time in Gannon Doctrine!
- Add tooltips to constitution judiciary focuses requiring the USA reformer focuses
- Shi annexation decision and event
- An event about a Tank and a Chair
- Other Misc events across the board
- AH-95 Shoshone Events and Equipment
- Sentient Species Civil Rights Act
FIXED
- The Focus Tree - A LOT. Thanks Foxy, Deez, and Hoshino. I'm going to miss you Hoshino.
- Several Military Installation events and locations - Thanks Foxy
- Gannon Doctrine Post Office is listed as Available not Visible, it also had a "fire only once" thing that I removed
- "The Enclave Reimagined" bug where you couldn't complete it due to conflicting requirements
- Enclave Ending Events now can be done under SegClave
- "Department of Energy" can be completed as Segregationist Enclave
- Nevada OSS no longer required USA Path Department of Defense
- Project Bellingham being done an infinite number of times
- Various Tooltips and Localization errors in the Nevada Path
- fixed the air branch acting up leading to a softlock
- Kaga Events not working, giving proper rewards, or repeating.
CHANGED
- MASSIVELY reworked the construction and robot equipment across the board. They been consolidated and adjusted to not be a nightmare.
- City construction decisions now properly display what is needed for rebuilding the city, and are arranged by size!
- Several Equipment art pieces and names. Purely cosmetic
- The Assault Tank is now treated as a Railroad gun. It doesn't have the range of the OWB Artillery Railroad guns, but it packs a punch.
- Added a modifier so female scientists can now be recruited. Which does nothing for now but it was something that's been bugging me.
- When puppeting the Shi, they need to load the Enclave Puppet Tree
- Change NCR Assault Tanks to mechanized Artillery - Using the M7 Priest model!
- Automated Economy requires now General Atomics, RobCo, or Vegas to be puppeted
- When breaking up the Prodigal Sons PA, you get some equipment back from them
- Remove cores rewards from AFN events, replaced with manpower rewards
- Rework DoD timer to be counting down instead of counting up
REMOVED
- Old Assault Tank Units
NOT IN THIS UPDATE
- Bounties for bringing wasteland tyrants to justice - I want to make a better system than just a decision matrix
- Mobile Fortress Unit - Can't get the model to function.
https://steamcommunity.com/sharedfiles/filedetails/?id=3027327881
No Enclave Here
Okay! Something that has long LONG been a criticism back even into the ERB days is: How the hell does the NCR not notice the ranks of Advanced Power Armor walking around New Reno!?
Now, it’s always been addressed through the simple and effective “Hide from the NCR” decision that handled it perfectly. I still say it’s a perfect early game solution to the problem as it answers the question, but isn’t so overly complicated as to gatekeep new players. I stand by that.
However, in the next patch, when you spread propaganda through the NCR through that one NCR Radio decision, this event will play that now will better address why the NCR doesn’t exactly send in the Army to deal with the obvious Enclave in New Reno.
Because it’s not the Enclave. It’s Granite Company on payroll of New Reno. You know, Granite Company, from Eureka? Yeah.
Also one of the few early game bonuses for bringing in all the mutants is the more you bring in before you fire that decision, the more suspicion will go down.
I think this addresses one of the oldest criticisms of ERB quite well
EDIT: YES I SEE THE SPELLING ERROR
Where Granite Stood
So the second event, originally it was supposed to say "WHAT!?"
But the idea of Granite being so spiteful and petty to say "You're Welcome" to the Speaker was too good to pass up. Especially with that dumb smile.
I would like to thank u/NeedleworkerSame4775 for the image.
Further Context: This is if Caius Drusus took control of the Legion, but the Enclave did not accept Ghouls but still went Full Reform.
Assault Tank Rework
After some spirited feedback, Assault Tanks are no longer a single battalion unit with a single piece of equipment. Instead it is now a De Facto Railway Gun that has short range, but a lot of kick and no time to displace or emplace. This does mean it's restricted to roads however but OWBs has level 5 roads across the board so they're ironically speedy bastards.
But per their role, attach them to existing formations and they will provide fire support to the assault. This works more in line with what I want for them to be a Heavy Assault Platform and not a entire formation of Super Heavy Doom Tortoises, but also not a single "company" that will get folded like a T-shirt on laundry day.
Also since they use the same names as the Artillery (railway guns) there's now 1000 names on that list. So y'all can go crazy on trying to reach the upper limit
Unless you don't have the No Step Back DLC. Where in which case it's a Support Company with Breakthrough Stats.
New Changes Next Patch
1st 6 images are some new cosmetic changes. No more will the Sierra Enclave have pipe weapons or dynamite sticks!
They shall have actual weapons! And lore explanations as to why!!
7 image is a new Executive Focus in that brings back the Department of Transportation. Which... make sense especially with restoration of roads, railways, sea ports, and limited air travel. I originally had it subsumed by the Department of Industry but better to break it back off as the DoI is heavily focused elsewhere. Also I needed a symmetrical balance for the next agency.
8th is...... yeah that agency. Hide ya dogs. There was a very compelling argument that having these idiots around would actually make sense in trying to clear mined areas, recover dangerous weapons from Raiders and criminals and sell them back to lawful citizens. Abd have it be staffed by people who know shit about firearms. If I can reform the Enclave, I can reform the BADTFL.
New changes coming to the Assault Tank
Unlike before where it was a Company Element you could edit, Assault Tanks will now act more like Land Cruisers from Base Game. A single solitary unit designed to punch through an enemy line, but useless on it's own so you'll need to have them in special formations.
You also cannot edit the Assault Tank Unit, but you can train more of them once you have unlocked them. I'm likely to do this to Liberty Prime as well.
Any feedback on their stats is appreciated. I'm still learning how to properly balance stats.
Also there's a hard limit of 500 of these things, but I don't think anyone will ever get that high.
Stuff from Discord
Very minor inconsequential gfx change, but it's one I've wanted for awhile.
Also bonus event explaining Reform to people who's information capabilities aren't based on extrapolation of.
New Event and Cosmetics!!!
Next update, ERX will have wider events. Also replaced the top "Crimson Caravan" with the US Eagle Seal.
No, we have not integrated the Wider Events mod. This is in house cause fuck me, I need wider events because events are getting too long! I am not sure what will happen IF you have wider events on.
And the new show intro event. Which is much nicer to folks now
Second image is new Air Equipment. Some cosmetic, some not.
The "Black Cat" is just a reskinned tier 2 recon plane, and no it's not carrier capable or any of that. I might add something to make it's range farther, but for the most part it's good enough for what it is. No it's not part of the Naval Bombers!
The remaining 4 are reworked Naval Bombers, now with better naval attack and targeting, and the Gunship Naval Variant is in that line. This is really only a thing if you operate carriers, but given how long range bombers are (and how many AFB I give) this is more just for fluff and personal choice.
Malpais Trial Events
Just a disclaimer, Given each trial is 14 events long, and there's 7, technically 8, leaders, totalling 98-112 events, you only try the 'Leader' of the Legion. Even I can't justify forcing y'all to sit through around 100 events.
So if by chance Malpais is in charge when you go to war with the Legion, the events will appear. I've never seen that happen, so I have no problem showing these.
Plus I finally got to play Callahan and Aguilla off eachother.
EDIT: Disclaimer 2: All the events are very formulaic and follow the same basic principle. So no, I wont ne adding in a feature to read all of them.
Least not currently
Naval visual upgrade
These are Naval Bombers by the by.
Ill be making them Carrier capable.
For want of a Chair
Im experimenting more with these and hope to do more with the other paths.
In the spirit of Air Assault, I got these fixed!!
These are for ALL paths, and act as a motorized powerful scout and anti-tank support unit, respectively. Ideal for Motorized units or Sherman Doctrine Units.
Credit to Gloomy for the artwork of the H-95s, and credit to Foxy for balancing them
Ignore the max speed reduction. That's me messing up the transport again.
And the 1 manpower requirements. Whoops. But hey! Got em working!!
Gojira by Nuclear Forrest
Commissioned for the HOI4 OWB Submod Enclave Reborn Redux.
Tanks are a combination of the Fallout 4 Tanks and Operation Anchorange Chimera Tanks to more resemble the MBT-92/Maser Cannon Tanks from Godzilla.