
Today's NintenDoku is about Harvest Moon
If yall interested you can play it here: https://www.n-puzzle.com/en/nintendoku

If yall interested you can play it here: https://www.n-puzzle.com/en/nintendoku
Hi all, I’m the one responsible for creating this mod. First and foremost, to please, or displease, certain people, this rom hack is being created using AI. And it’s only been in the works for a couple days, but I’m hopeful to have a full, working patch available in a couple more days. In the past few days, with the assistance of AI, I’ve managed to do things most probably thought was impossible for this game and there’s been a modding community for 15-20 years. So, regardless of how you feel about AI, it has made things possible, for a game with a very small modding community, than has been possible in a very long time.
With that being said, this is a list of current updates that have been made….
Usar is now recruitable. Under the requirement that Lans is part of the unit that defeats him.
Yulia is now recruitable. I made her an Angel since there’s no female Hawkman class (yet). Under the requirement that you recruit Canopus and have not yet defeated Gilbert.
Luvalon, Previa and Figaro are all now recruitable. Under the requirement that Debonair is part of the unit that defeats them.
Kapella is now recruitable. Under the requirement that your reputation is 50 or lower. You lose 3 reputation points upon recruiting him.
Sirius is now recruitable. Under the requirement that your reputation is 50 or lower. You lose 3 reputation points upon recruiting him.
Dragon’s Haven is now unlockable in-game. You collect Euros, Notos, Zepyulos and Boleas and take them to the northwesternmost Roshian Temple in Kastolatian Sea and a monk appears with new dialogue that unlocks the stage. Don’t worry, you get Zepyulos whether Fogel joins you or not. If he joins you, he has it equipped, if not, he gives it to you. The others are a mystery.
Saturn exclusive level Sea of Thanos is now unlockable. Gather the Tablet of Yaru and collect all 12 Zodiac Stones and return to where the Tablet is obtained to trigger new dialogue, unlocking the Sea of Thanos.
Saturn exclusive level Eizensen District is now unlockable. Requirement is simply recruiting Deneb.
Saturn exclusive level Seujit District is now unlockable. Requirement is the same terms as the Saturn version, have 600,000 Goth by the time you reach Balmorian Ruins.
Saturn exclusive level Zargan District is now unlockable. Same terms as the Saturn version, simply recruit Slust and Fenril.
Saturn exclusive level Tsargem Island is now unlockable in-game. This stage was just like Dragon’s Haven, input a name and it’s a one stage playthrough and done. Now, I created a way to unlock it. Simply purchase the TSAR GEM from Borgnine and take it to Toad, and Toad will take it in exchange for showing you the island.
New unique characters exclusive to Saturn release. In Tsargem Island, if you have a male Lord, you will encounter a female Lord, Arwind. If you have a female Lord, you will encounter a male Lord, Cynos. He or she will join your army. They are both Lord characters with a different color palette to distinguish them from your primary Lord. Upon returning to the city, after finishing the stage, the opposite one will also join your army, giving you a total of three Lord characters!
All unique characters retain their custom palettes, including new ones.
One of my favorite features, the Reserve. When your army reaches 100 and you miss out on a new character, it really ruins a good run. Not anymore. When your army is at 100, the characters will still be recruited and sent to the Reserve. A massive 150 character holding that you can send and retrieve characters from, but only on the world map. There are custom icons inserted into the menu to send and retrieve characters from the Reserve. Still making small changes to this section until I’m satisfied.
Menus are reworked to look more like the Saturn version. Class names are expanded to 14 letters in length. You’ll see the changes.
Several classes are renamed to their full names, Beast Tamer, Red Dragon, Black Dragon, Pumpkinhead, etc.
Vampyre and Faerie are renamed to Vampire and Fairy.
Ghosts, Skeletons and Golems can all now promote.
All human-like classes can now be leaders, Giants and Golems included.
Upcoming updateswill feature…
Four new Tarot cards with new buffs, enemy nerfs and stat gains/losses.
Tons of new classes, I’m reworking the entire class trees with new classes, new promotions, new ways to use Blood Kiss, Crown, Stone of Dragos, Undead Staff and Undead Ring. Most classes will feature a new “Good/Neutral/Evil” system. Based on CHA/ALI, certain promotions will be available, making it fun to discover new classes and build more diverse armies. There are plans to add as many as 120+ new classes to make every play through even more unpredictable.
New attacks and spells. I’m going to be implementing new spells and attacks for the new classes that will be added. This part will most likely take the longest.
Unique characters from other games in the Ogre Battle series will be making a return, or starting their adventure fresh here.
I’ll update more as time progresses. I have tons of pics, if anybody would like to see them.
Here are some screens of some of the events, some of the new maps, some of the menus, some of the reserves, a little of everything. More info will be available in the coming days.
After a plea that I saw earlier this week, I bring a translation for the Neo Geo Pocket Color exclusive Ogre Battle Game. All the tooling and most translations were done with AI.
I retouched a lot of the dialog, up until chapter 4. I'll probably continue playing it and updating it, but it should be in a good playable state already. Don't hesitate to report bugs or even to contribute if you want.
If you’re following the mod, keep in mind this is all using AI and has the potential to not follow through. That being said, “progress” is being made super fast.
Additions include:
- Access to Dragon’s Haven
- Access to 4/5 of Sega Saturn’s additional levels
- Kapella Recruitable
- Modified Character Sheets
Coming mods:
- More bosses recruitable
- Yulia recruitable
- Ghosts, skeletons & golems able to promote
- Army limit increase to 255
- & much more
Edit 10/7/26 5:35AM: My brother sent me the mod and I played it up to Gilbert. It works. Army Reserves feature works so I have little reason to believe the rest of the new features don’t work. Usar has joined my army and works perfectly, currently working on Canopus, Gilbert and looking forward to recruiting new recruitable character Yulia.
Stage I'm playing is Diaspola. I want to dispute under fair use. Would be nice to know if anyone has done this and won. Muting songs would be harmful to the speedrunning scene because splicing becomes easy mode. Soundtrack should be much more famous in the West than it is.
My brother has tried to mod Ogre Battle in the past a couple times but with the recent advancements in AI, it seems like he might actually be able to pull through this time. Supposedly, he’s been able to edit some of the dialogue so far and enable the recruitment of all the generals. Join us on our journey to see if he can add the 60 new classes he wanted to add to the game, new levels and make most bosses recruitable. I’ll post more screenshots as I get them.
Final update because my brother will be taking over posting the updates. He sent me the mod a couple hours ago and whereas I’d love to be playing it right now, I’m unfortunately at work and was only able to play up to Warren but I have phenomenal news: the 100% new reserves feature works so I have little reason to believe the rest doesn’t work since the rest of the mods are derived from already existing features. With just 1 day of AI prompts, my brother was able to accomplish more than months of coding. I was going to post a video but I guess this sub doesn’t allow videos.
If you have the opportunity to create any class, what would it be?
Here's mine. Other than the Amazon, there are no archers in the game. So, I would create a class as follows..
Fighter -> Archer -> Longbow
The Archer carries three backrow single target physical attacks. They can not shoot past enemies to get to backline.
Longbow (lvl 16 promotion) attacks three times but the arrow pierces through any units behind the target.. So min 3 hits max 6 (BEST will automatically look for targets lined up).
Since the attacks are physical, white weapons will apply to make the Archer kill undead. Since I'm bored I'll go ahead and create the entire unit.
The fighter promotes to the Archer at level 6, 50-100 ALI. Non-leader. Since it has 3 attacks it is a high value unit for the esrly game. Forest type and has affinity with Knight and Wizard type units.
The Archer will promote to the Longbow at level 16 maintaining 50-100 ALI, can now be a leader. Still Forest Type ans can now recruit Archers and Knights.
Alternatively, at 0-50 ALI the Archer can be promoted to the crossbowman. Evil unit that now has poison bolts. Two attacks but attacks apply a poison that deals 20% current health each round.. Enemies that attack 3 times can potentially lose 60% of their health just from this poison alone. The Crossbow can recruit Evil Knights and Skeletons.
We are in the very ealry days of the recomp but the author posted an experimental randomizer mod on github. Just wanted to know of anyone tried it?
edit: github link https://github.com/lfarroco/ogre-battle-64-recomp