Curseborne: What Supernatural Edges do you wish existed that aren't in the game?
For me, I'd love to see some Family specific edges that emphasize the feel of each of them. Like how Chimarae have their true form slipping through constantly.
For me, I'd love to see some Family specific edges that emphasize the feel of each of them. Like how Chimarae have their true form slipping through constantly.
This collection includes six ready to play characters presented on interactive sheets with VTT tokens, standees, and suggested advances through Legendary Rank! https://www.drivethrurpg.com/product/587769/scarred-lands-character-archetypes-1?affiliate_id=387228
I'd like to preface this by saying only up to the descriptions of each lineage in the first chapter of Core Book. I know I should probably finish reading before asking this question. But I'm a bit impatient. And I do feel a self conscious asking it. So based on my interpretation of what I heard the Fea would be playable in later supplements. And based on said interpretations I thought this supplement they would be introduced to would be covenant, But there seems to be five new playable families that are evil (or eviler) versions of the lineages which are heavily tied to the Fea but are not them. And from what I understand about what I heard about Curseborne Covenant I haven't heard any anything about playable Fea. So my question is Are the Fae going to be playable?
I am so excited, there have been some previews in the discord, the conspiracies are super cool and some are VERY villainous (others aren't) and I've been super excited for the higher tier of power, and more hints at the greater cosmological background of the game world.
>This book explores what comes next for those lucky Accursed who managed to weather their initial storm of Damnation, and where they go from here. Curseborne lifted the lid on those most insidious of curses, the ones which bled through the fabric of life before clotting and coagulating to form the Families; this book cuts deeper still, exploring the next stages of their curse and how their rising Entanglement warps and distorts everything around them, increasing the potency of their spells and leading them deeper into damnation. How do these potent creatures choose to spend their time; do they remain invested in their own schemes, or align themselves to something bigger than themselves?
What do you mean only the Greeks can shapeshift?! That’s Loki’s whole thing!
Curseborne Covenant introduces a new group for the characters to ally themselves with: the conspiracy. These formidable factions eat away at the fabric of Accursed community, a secret wrapped within a secret. They’re a way for elder Accursed to while away the years, grow their own powerbase, control the “lesser” Accursed, and spread their own particular brand of curse. While some conspiracies have lofty goals, others are decidedly less altruistic in their pursuits. The rest, well, they make the others seem like saints by comparison.
Conspiracies are central to Curseborne Covenant, and each one represents a mystery deeper than any the world of Curseborne has explored so far. Each conspiracy acts as both a moral imperative and a social group for a character to attach themselves to. By pursuing these routes, the characters get to explore their own rapidly expanding worldview and start pulling the strings themselves. Doing so allows them to unlock the real power behind their curse, placing them into a whole new level.
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