Curseborne: What Supernatural Edges do you wish existed that aren't in the game?
For me, I'd love to see some Family specific edges that emphasize the feel of each of them. Like how Chimarae have their true form slipping through constantly.
For me, I'd love to see some Family specific edges that emphasize the feel of each of them. Like how Chimarae have their true form slipping through constantly.
I'd love to see a modern day spy thriller.
I think a lot of my issues with the story stem from "the prophecy". I never got to Legacy of the Void, but I feel like they pulled it back a bit as a fake prophecy made by the Xelnaga that stole Tassadar's ID.
But without the prophecy the characters have to come up with plans to push the plot. The Terrans come up with a reason to save Kerrigan. They need to uncover the Xelnaga/Amon plot.
It could turn having Kerrigan human as a plot to use the Zerg against Mengsk.
SC1 didn't have prophecies and psychic powers didn't grant foresight as far as in game showed.
What happened?
I always thought he was the weirdest looking protoss with pursed lips and a butterfly mask.
I am a Warhammer 40k fan and Starcraft fan. Miniature wargames tend to be more popular in Europe and the US. But with Starcraft getting a miniatures game, I was curious if any Koreans were getting interested in miniature wargaming?
Or is Starcraft not as popular currently? Or is miniature wargaming not an enticing hobby in Korea?
I'm a wargamer who has played 40k, Malifaux, and a few others. One of the biggest worries I have comes from 40k where playing as an Ork player since 5th edition with the feeling that I was playing an uphill battle when it came to winning games.
And I'm not talking about "competitiveness" I just want to make sure if I decide to go Protoss or something I'm not going to never win a game because the faction isn't viable. I've heard they have sub-factions within each of the armies to add variety, so maybe I should be asking about sub-factions instead of factions.
Also, since the game is very early in its life, I assume most of the models are viable and there isn't anything that is a trap? Is that correct?
I don't have an infinite amount of time to go through all of Manuscript 5, but here are my thoughts on the Edges that any player can take pretty much regardless of Path. Some do have prerequisites, but I've added parenthesis when that happens.
My Favorite:
Top Picks
Useful:
Roleplay Specific:
Situational:
What the f-?
I have thoughts…
Forever GMs, do you sometimes feel like you can never go back to being a player?
I've tried being a player in a handful of games over the years and I feel as though I can't do much more than one-shots as a player.
During long-term campaigns, I tend to notice when pacing is off. Like when players spend too much time preparing before opening a door or getting hung up on a minor detail.
I've been watching a few video game retrospectives lately. And a phrase that shows up a lot is "that's a good problem to have". Usually along the lines of "it makes me want more".
A few examples I can think of:
* The bonkers nature of Paranoia XP being chaotic, but a vacation from more serious games.
* Call of Cthulhu's lethality promotes players to be more cautious when playing.
* Warhammer 40k's Critical Damage tables leading to gruesome injuries that make for amazing stories.
Stuff like that. Something that sounds bad, but makes a game feel unique and memorable.
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To be released:
Sorry for Monster Kingdoms description. I feel like "For people who like playing Sabbat in VtM" is an apt pitch for it. 😅
For me it's:
What about you all?
I feel like most people tend to follow specific IP, not necessarily specific authors. For me, I tend to follow Matthew Dawkins's work since VtM, even though some aren't my cup of tea I tend to like his design style and writing.
I'm not a musician, but I really like parody songs. 😂 I kind of what to make my own versions of the "I have a little list" and "The Major General's Song" by Gilbert and Sullivan, but I'm not sure where to start.
Any tutorials or advice is appreciated.
I've scheduled an interview with Emma Summers, writer on Jadestorm.
What questions would you like me to ask?
Note: Some questions I might not be able to ask due to her not working on that (such as artwork since she is a writer) or she's not at liberty to talk about.
My go to is "camoflage" with a mix and match style where some squads are yellow, blue, red, green, purple, etc... because my Orks don't realize camoflage is terrain specific.