
ARMSX2 v35 (a small tribute for their dedication)
https://github.com/ARMSX2/ARMSX2/releases/tag/2.5.4
Change Log:
Everybody's Golf 4, Fixed the OpenGL graphical corruption (black-boxed character faces, floating rectangle, blue bars) and the white-polygon flicker. Also fixed the freeze when loading into a match.
Chaos Legion, Fixed player attacks not registering damage on enemies.
Ghost Hunter, Fixed the soft-lock on the intro ladder.
Pro Yakyuu Spirits 2010, Fixed the mid-game freeze.
Tales of the Abyss, Fixed the progression stall (couldn't climb stairs).
Energy Airforce – Aim Strike! Memory-card save data now carries over correctly (ported from PCSX2 PCSX2#14625).
Mana-Khemia, Fixed pause-menu/bulletin sprite misalignment and the "Best"-version save issue (ported from PCSX2 PCSX2#14625).
Fixed a class of Adreno OpenGL corruption in games using accurate alpha test, the depth-feedback path was emitting a second framebuffer-fetch output the driver rejected, corrupting the affected draws. Now routed through a single coherent depth fetch (gl_LastFragDepthARM), fixing occluded triangles poking through as white shards. (Fixed the graphics in Everybody's Golf 4 on OpenGL, let me know if any other games with weird GL graphics were fixed.
Improvements to memory card .zip file importing.
Keep screen on while playing, the display no longer sleeps mid-game after the system idle timeout.
Added a scroll indicator to the settings tabs.
Added a Clear Shader Cache button in the Renderer tab to flush corrupt shader caches.
The Skip MPEG toggle now shows a warning that it's a last-resort FMV hack which can break interactive cutscenes (e.g. God of War II, Battlefield 2), best set per-game, not globally.
Added a DEV9 HDD storage-speed probe to help diagnose slow HDD (OpenPS2Loader) game loads on external/SD storage.
Settings sliders no longer change value when you scroll, scrolling that starts over a slider (like Frame Skip) now scrolls the list instead of jogging the slider, only a deliberate left/right drag or a tap adjusts it