
r/PS2AndroidEmulation

Eden Nightly - FrameGen Support
https://git.eden-emu.dev/eden-ci/nightly/releases/tag/v1786991149.2000fdfb7b
Since it now seems that all emulators need frame generation, it was Eden's turn to update and add this popular option. However, I must warn you that for it to work, you must have your "Lossless.dll" file. Please do not ask here where to get it, as it's a paid program that you can find on Steam (linked in the description), and therefore, linking to pirated sites to obtain the file is considered piracy. I'm warning you in advance in case anyone asks where to get this file.
https://store.steampowered.com/app/993090/Lossless\_Scaling/
Greetings to all!
PS3 and Xbox360, right now 🔥
Xbox360:
https://github.com/dev-Ali2008/xenra/releases
https://github.com/rfandango/XenDroid/releases/
https://github.com/Ashnar2602/X360-Mobile---OFFICIAL/releases
PS3:
https://github.com/maxjivi05/PS3Native/releases
https://github.com/sashkinbro/EmuCoreC/releases
https://github.com/ARMSX2/ARMSX3/releases
Bonus
PS4 😱
PS2 Emulation, right now 🔥
PS2 Emulators
https://github.com/Trixarian/NetherSX2-patch/releases/download/2.2n/NetherSX2-v2.2n-4248.apk
https://github.com/nckstwrt/NetherSX2-Turnip/releases
https://play.google.com/store/apps/details?id=com.retrople.retro
https://github.com/ARMSX2/ARMSX2/releases
Xenra v0.3.0 — Xbox 360 Arrives 😱
https://github.com/dev-Ali2008/xenra/releases/tag/v0.3.0
Xenra v0.3.0 is our biggest update yet
This release brings Xbox 360 emulation alongside Original Xbox in the same app, expanding Xenra to support two generations of Xbox hardware.
What's New
Added Xbox 360 emulation
Original Xbox and Xbox 360 support in the same app
Added early experimental Netplay
Major performance improvements
Significant temperature improvements
Numerous bug fixes and stability improvements
Additional optimizations and cleanup
This release represents a major milestone for Xenra, bringing Xbox 360 support together with our existing Original Xbox emulation in a single experience.
ARMSX2 takes us for fools 🤯
A quick look at ARMSX2 2.6.6.7 — transparency matters
ARMSX2 2.6.6.7 introduced several APK variants, including builds labelled ARMv8.2 and a legacy ARMv8.0 build. Since the names suggest different CPU targets, I wanted to check whether that difference actually exists in the code shipped to users.
I compared the a15-armv8.2 and legacy-armv8.0 builds at the binary level. The result was surprising: the two builds are 99.984% identical, and the native code we analyzed does not contain instructions above the ARMv8.0-A baseline. The main differences appear to be related to the Android API level and packaging/linking rather than a different CPU instruction set.
This is not an accusation of deception, nor is it a claim that ARMSX2 is a bad emulator. It's simply a question of accuracy and transparency. Changelogs are useful, but when a release claims a specific technical improvement, it's worth checking what actually made it into the final binary — especially when people may expect better performance as a result.
I'm not looking for magic 30→60 FPS claims or trying to discredit developers. I simply prefer measurable improvements, clear documentation, and reproducible information over hype.
For anyone interested in the technical details, methodology, instruction analysis, binary comparison, and signing differences, I've published the full analysis here:
Full technical analysis: https://claude.ai/public/artifacts/af370a10-22bf-4d63-a944-fb0f65f499a6
No benchmarks were performed; this is a static binary analysis of ARMSX2 2.6.6.7. Corrections are welcome if any part of the analysis can be demonstrated to be wrong.
Why not try PCSX2 through FEX?
With PS3 and PS4 emulation now being experimented with on high-end Android devices, I've been thinking about a different approach to PS2 emulation.
I'm not talking about another native ARM64 port of PCSX2. Projects like ARMSX2 are already working in that direction, and I understand why native ARM64 recompilers are ultimately the better solution.
What I'm wondering is:
Why hasn't someone seriously experimented with running the mature x86-64 PC version of PCSX2 through an x86-64 → ARM64 translation layer such as FEX, similar in principle to what is being done with experimental PS4 emulation on Android?
Yes, I know the obvious objection: performance.
PCSX2 already uses its own recompilers, so putting FEX underneath it would introduce another translation/JIT layer. It would obviously be less efficient than a proper ARM64-native implementation.
But that's not really the point.
The point would be to trade efficiency for compatibility and maturity.
PCSX2 has more than two decades of development behind it, thousands of games tested, countless game-specific fixes, timing workarounds, patches and years of compatibility improvements.
Meanwhile, modern Snapdragon hardware is becoming surprisingly powerful. We're already seeing experimental PS4 emulation reaching playable gameplay in demanding titles such as Bloodborne on the latest high-end Snapdragon devices, despite the enormous overhead involved.
So I'm genuinely curious:
How far could a desktop PCSX2 build actually go on modern ARM64 hardware through FEX?
Maybe the answer is “terrible performance.”
Maybe it needs flagship hardware just to reach 30 FPS.
Maybe the double-JIT overhead makes the whole idea impractical.
But what if it doesn't?
Even if it were significantly less efficient than ARMSX2, could this approach potentially provide a highly compatible “brute-force” PS2 emulator for modern flagship phones while the native ARM64 implementations continue to mature?
I'm not suggesting this is the right long-term architecture.
I'm asking whether it would be worth doing the experiment.
If we're already willing to brute-force PS4 emulation on ARM64... why not see how far we can brute-force PCSX2?
Am I missing a fundamental technical limitation here? 🤔
PS3Native New!!
https://github.com/maxjivi05/PS3Native/actions/runs/31250045868
Max, the lead developer of the WinNative Team, has a surprise for us and is working on a new PS3 emulator that looks very interesting. Of course, I’ll be testing it throughout the day.
But for now, to get things started, I’ll leave you the link in case anyone wants to download and try it out. It comes with multiple variants, so you can choose whichever one you want to download.
Highly recommended. Let me know in the comments about your experience with the emulator, or if you come across any bugs or issues.
Cheers, everyone!
Ps3Native Lollipop Chainsaw on Android
720p , 100% res scale , no strict render. On retroid pocket 6 8gb ram. Games overall very much playable. Game froze for a sec towards the end of the video and some audio issues but that's really it.
Ps3Native Bleach Soul Ressuraction Emulated on Android
720p Running it on my Retroid Pocket 6 8gb version. On armsx3 it boots into the menu but once I start the story the game crashes. Also the game didn't feel like 30 fps at all , felt like 60 so ignore the graph. The game had audio but I forgot to record it. Temp at the end.
Pokemon gen1+gen2 Android Native + 3D VOXEL MOD
1️⃣ Gen1 APK Gen1Recomp
https://github.com/bryanthaboi/gen1recomp/releases
1️⃣ Gen1 + 3D Dramatic Shape Voxel Mod
https://github.com/scottcandy34/DramaticShapeVoxelMod-latest/releases
2️⃣ Gen2 APK Gen2Recomped
https://github.com/UNDERdecoded/Gen2Recomped/releases
2️⃣ Gen2 + 3D Gen2 Dramatic Shapes Voxel Mod
https://github.com/UNDERdecoded/Gen2Recomped/releases
Enjoy and Catch them all!
aX360e v.119 (Xbox360)
https://play.google.com/store/apps/details?id=aenu.ax360e.free
aX360e is an Xbox 360 emulator designed for Android.
Actual game performance will depend on your device's hardware capabilities, and most titles may not run at maximum speed.
aX360e is based on a port of the arm64-backend branch of Xenia, the well-known Xbox 360 emulator. It also incorporates most of the code from the xenia-canary project (versions 0.6 and later), with specific optimizations for the Android platform.
There are plans to open-source this application.
You can follow the progress of this initiative through the following link: https://aenu.cc/ax360e/
>**Note:** This application is still under active development and may not be compatible with all your favorite games.
**Important Notice:** This installation package does not include any game assets. Please export the contents of your physical Xbox 360 game discs and convert them to GOD/ISO format files for use, or load files directly in compatible formats.
Main Features:
- Compatible with GOD/ISO game formats (more formats will be added in future updates)
- Support for Vulkan graphics acceleration
- Support for the TalkBack accessibility feature
- Customizable virtual button layout
Switch Emulator Performance Pack
This is a pack of Nintendo Switch emulators from late 2025, shortly before Nintendo's well-known DMCA takedowns, which resulted in many emulator repositories being removed.
I've put together a collection of what I consider some of the best-performing emulators for low-end Android devices.
This pack is not about compatibility, accuracy, or the latest features. The goal here is much simpler: raw performance
If you're trying to play a particular game on a lower-end device and you're struggling to maintain a playable framerate, one of these emulators might give you those extra FPS you're looking for.
I've personally tested them on my Snapdragon 6 Gen 1 + Adreno 710, and I've had some surprisingly good results.
Keep in mind that performance can vary significantly depending on the game. One emulator might perform better in one title, while another emulator may perform better in a different game. That's why I recommend trying them individually and seeing which one works best for your particular game and device.
So, if you have a favorite game that's currently struggling with performance and you've already tried the usual options, there's nothing to lose by giving one of these a try. You might find that one of these older builds performs considerably better on your hardware.
**Important note regarding the source code
I want to make something very clear: I am not the developer of any of these projects, nor am I affiliated with or involved in their development**
**I am simply sharing binaries that I have collected and preserved.
Many of these projects and their original repositories are no longer publicly available due to Nintendo's DMCA actions. Therefore, if you are wondering why a particular emulator is no longer available on GitHub, the repository may simply no longer exist
I also do not have the original source code for these projects.
If you need the source code for a particular emulator, I recommend researching the original developer or development team and looking for any surviving mirrors, archives, or other legitimate sources where the code may still be available**
Enjoy!
rpPS4 - v0.2
Changelog:
Improved emulator core and optimized code.
Increased L1/L2 cache performance.
Fixed Unity engine game compatibility.
Fixed compilation issues and wait loops.
Added experimental resolution selection.
Added FBACK support.
Added BCN texture compression support.
Added support for changing virtual button colors.
Added button remapping support.
Added folder and root folder selection.
Added background installation.
Added PKS installation support.
Added new languages:
➖🇵🇹 Portuguese
➖🇬🇧 English
➖🇪🇸 Spanish
Added achievements support.
“I am not the developer nor do I have the source code. If you want to request the source code for this version, you should contact the developer. I am sharing a copy of the binary and have explicitly stated that I am not the author nor do I have access to the repository"
SeedlessDS - 1.0.0-beta1
https://github.com/SapphireRhodonite/SeedlessDS/releases/tag/1.0.0-beta1
This is the first public beta release of SeedlessDS.
SeedlessDS is a Nintendo DS emulator app for Android built around the DraStic r2.6.0.4a core, with a new Android frontend, a new UI written in Kotlin and Jetpack Compose, RetroAchievements integration work, and dual-screen behavior designed for modern Android handhelds.
The goal of SeedlessDS is simple:
Provide a lightweight Nintendo DS experience for devices where melonDS-based emulation may be too demanding, while keeping a modern Android interface and features that match the direction of its sister project, WatermelonDS.
Features:
New Android frontend for a DraStic-based core
Based on the DraStic r2.6.0.4a core
New UI built from scratch with Kotlin + Jetpack Compose
UI direction designed to match the WatermelonDS family
Focused on Android handhelds with physical controls
Designed with dual-screen devices in mind
RetroAchievements support work
rcheevos integration pinned to v12.3.0
Achievements, leaderboards, and profile information
Save states with screenshots
Quick save and quick load
Cheat database and custom codes
Global and per-game settings
Physical controller mapping
Front-end friendly launch intent support
Convertir librerías 64 bits a 32 bits
Hola tengo un problema, necesito convertira las librerias de 64 bits de nethersx2 a 32 bits, pero la verdad es que no se como hacerlo, tan siquiera se por donde empezar, y vi que a un amigo le funciono pero no me quiso ayudar, si alguien supiera alguna manera, un turorial que funcione de youtube o cualquier metodo con cualquier apk se agradece