FLYCAST V2.7 (Dreamcast Emulator)

FLYCAST V2.7 (Dreamcast Emulator)

https://github.com/flyinghead/flycast/releases/tag/v2.7

✅New features:

Frame rate detection and pacing

Localization (fr, hu, jp, pt_BR, sv)

Multiscreen support for Airline Pilot, Sega Strike Fighter and Derby Owners Club

Improved modem emulation

improved DreamPicoPort and DreamPotato support by @RikkiGibson, @Tails86 and @nexus382

Android: Google Auto Backup support for VMU saves and non-volatile memory

✅Fixed Games:

Airline Pilot (Naomi, multiscreen)

Cyber Troopers Virtual-On: Oratorio Tangram (JP, online features)

Derby Owners Club (new)

Dinosaur King (ZH, new)

DreamParaPara by @dakrk (new)

F355 Challenge (JP, online features)

Fish Life (new)

Love & Berry 3 (ZH, new)

NFL 2K1, NFL 2K2, NBA 2K1, NBA 2K2 (freeze)

Power Smash (online lag)

Rune Jade (online features)

Samba de Amigo (Naomi, inputs)

Sega Strike Fighter (Naomi, multiscreen)

Without a doubt, the best Dreamcast emulator available for Android.👌

u/xxxCrixuxxx — 1 day ago

Eden Nightly - FrameGen Support

https://git.eden-emu.dev/eden-ci/nightly/releases/tag/v1786991149.2000fdfb7b

Since it now seems that all emulators need frame generation, it was Eden's turn to update and add this popular option. However, I must warn you that for it to work, you must have your "Lossless.dll" file. Please do not ask here where to get it, as it's a paid program that you can find on Steam (linked in the description), and therefore, linking to pirated sites to obtain the file is considered piracy. I'm warning you in advance in case anyone asks where to get this file.

https://store.steampowered.com/app/993090/Lossless\_Scaling/

Greetings to all!

u/xxxCrixuxxx — 2 days ago

Xenra v0.3.0 — Xbox 360 Arrives 😱

https://github.com/dev-Ali2008/xenra/releases/tag/v0.3.0

Xenra v0.3.0 is our biggest update yet

This release brings Xbox 360 emulation alongside Original Xbox in the same app, expanding Xenra to support two generations of Xbox hardware.

What's New

Added Xbox 360 emulation

Original Xbox and Xbox 360 support in the same app

Added early experimental Netplay

Major performance improvements

Significant temperature improvements

Numerous bug fixes and stability improvements

Additional optimizations and cleanup

This release represents a major milestone for Xenra, bringing Xbox 360 support together with our existing Original Xbox emulation in a single experience.

u/xxxCrixuxxx — 3 days ago

ARMSX2 takes us for fools 🤯

A quick look at ARMSX2 2.6.6.7 — transparency matters

ARMSX2 2.6.6.7 introduced several APK variants, including builds labelled ARMv8.2 and a legacy ARMv8.0 build. Since the names suggest different CPU targets, I wanted to check whether that difference actually exists in the code shipped to users.

I compared the a15-armv8.2 and legacy-armv8.0 builds at the binary level. The result was surprising: the two builds are 99.984% identical, and the native code we analyzed does not contain instructions above the ARMv8.0-A baseline. The main differences appear to be related to the Android API level and packaging/linking rather than a different CPU instruction set.

This is not an accusation of deception, nor is it a claim that ARMSX2 is a bad emulator. It's simply a question of accuracy and transparency. Changelogs are useful, but when a release claims a specific technical improvement, it's worth checking what actually made it into the final binary — especially when people may expect better performance as a result.

I'm not looking for magic 30→60 FPS claims or trying to discredit developers. I simply prefer measurable improvements, clear documentation, and reproducible information over hype.

For anyone interested in the technical details, methodology, instruction analysis, binary comparison, and signing differences, I've published the full analysis here:

Full technical analysis: https://claude.ai/public/artifacts/af370a10-22bf-4d63-a944-fb0f65f499a6

No benchmarks were performed; this is a static binary analysis of ARMSX2 2.6.6.7. Corrections are welcome if any part of the analysis can be demonstrated to be wrong.

u/xxxCrixuxxx — 4 days ago

Pokemon gen1+gen2 Android Native + 3D VOXEL MOD

1️⃣ Gen1 APK Gen1Recomp

https://github.com/bryanthaboi/gen1recomp/releases

1️⃣ Gen1 + 3D Dramatic Shape Voxel Mod

https://github.com/scottcandy34/DramaticShapeVoxelMod-latest/releases

2️⃣ Gen2 APK Gen2Recomped

https://github.com/UNDERdecoded/Gen2Recomped/releases

2️⃣ Gen2 + 3D Gen2 Dramatic Shapes Voxel Mod

https://github.com/UNDERdecoded/Gen2Recomped/releases

Enjoy and Catch them all!

u/xxxCrixuxxx — 4 days ago

Photon Matrix: an aerial mosquito defense system with LiDAR sensor, radar, and AI vision 🚀🦟💥

"Okay, team. We need an innovative product to combat mosquitoes."

"A repellent?"

"No."

"A UV lamp?"

"Too conventional."

"A fan?"

"Boring."

Silence.

"What if we make... a radar that detects mosquitoes?"

"Uh-huh..."

"And when it detects them, it destroys them with a laser."

Absolute silence.

"Go on."

"We can use a blue laser so the user can see the shot."

Someone slowly places their pen on the table.

"Go on."

"And a mobile app."

"What for?"

"To control the system."

"Okay."

"And we can record each elimination."

"Uh-huh."

"And compile statistics."

"Yes."

"And a global ranking of users based on mosquitoes eliminated."

Silence.

The boss looks at the rest of the team.

" —Gentlemen...

—Yes?

—Build that damn machine.

https://store.photonmatrixlab.com/

u/xxxCrixuxxx — 4 days ago

Why not try PCSX2 through FEX?

With PS3 and PS4 emulation now being experimented with on high-end Android devices, I've been thinking about a different approach to PS2 emulation.

I'm not talking about another native ARM64 port of PCSX2. Projects like ARMSX2 are already working in that direction, and I understand why native ARM64 recompilers are ultimately the better solution.

What I'm wondering is:

Why hasn't someone seriously experimented with running the mature x86-64 PC version of PCSX2 through an x86-64 → ARM64 translation layer such as FEX, similar in principle to what is being done with experimental PS4 emulation on Android?

Yes, I know the obvious objection: performance.

PCSX2 already uses its own recompilers, so putting FEX underneath it would introduce another translation/JIT layer. It would obviously be less efficient than a proper ARM64-native implementation.

But that's not really the point.

The point would be to trade efficiency for compatibility and maturity.

PCSX2 has more than two decades of development behind it, thousands of games tested, countless game-specific fixes, timing workarounds, patches and years of compatibility improvements.

Meanwhile, modern Snapdragon hardware is becoming surprisingly powerful. We're already seeing experimental PS4 emulation reaching playable gameplay in demanding titles such as Bloodborne on the latest high-end Snapdragon devices, despite the enormous overhead involved.

So I'm genuinely curious:

How far could a desktop PCSX2 build actually go on modern ARM64 hardware through FEX?

Maybe the answer is “terrible performance.”

Maybe it needs flagship hardware just to reach 30 FPS.

Maybe the double-JIT overhead makes the whole idea impractical.

But what if it doesn't?

Even if it were significantly less efficient than ARMSX2, could this approach potentially provide a highly compatible “brute-force” PS2 emulator for modern flagship phones while the native ARM64 implementations continue to mature?

I'm not suggesting this is the right long-term architecture.

I'm asking whether it would be worth doing the experiment.

If we're already willing to brute-force PS4 emulation on ARM64... why not see how far we can brute-force PCSX2?

Am I missing a fundamental technical limitation here? 🤔

u/xxxCrixuxxx — 4 days ago

EmuCoreC - New PS3 Emulator! 😱

Another new PS3 emulator from the same developer as EmuCoreX guys...You lift a rock and somehow there's another PS3 emulator underneath it 😂

https://github.com/sashkinbro/EmuCoreC/releases/tag/v0.0.2

EmuCoreC is a PlayStation 3 emulator application for Android. It combines a focused mobile interface with a core built on the latest RPCS3 emulator: a clean game library and catalog, one-tap installers, firmware download, trophies, save-data tools, per-game profiles, and the full RPCS3 settings tree — all local, no accounts required.

Features:

PS3 game discovery using PARAM.SFO and exact TITLE_ID serials

Local PS3 catalog with IGDB metadata, cover art, screenshots, and videos

Official RPCS3 compatibility data matched by PS3 title ID

Direct download and installation of the official Sony PS3UPDAT.PUP firmware

PKG, split-PKG, ISO, RAP, and EDAT installation through the core

Safe ZIP/RAR extraction with multi-volume support, path validation, and free-space guards

Installed-game library, details, play time, trophies, save-data tools, shortcuts, and per-game profiles

Full live settings browser generated from the RPCS3 configuration tree

Global and per-game core overrides with isolation between titles

Touch controls, physical gamepad mapping, gyroscope mapping, vibration, and custom Adreno GPU drivers

Localized interface resources for 12 languages

EmuCoreC does not include PlayStation 3 firmware, games, licenses, keys, or copyrighted game assets. Use only content you are legally entitled to use.

u/xxxCrixuxxx — 4 days ago

aX360e v.119 (Xbox360)

https://play.google.com/store/apps/details?id=aenu.ax360e.free

aX360e is an Xbox 360 emulator designed for Android.

Actual game performance will depend on your device's hardware capabilities, and most titles may not run at maximum speed.

aX360e is based on a port of the arm64-backend branch of Xenia, the well-known Xbox 360 emulator. It also incorporates most of the code from the xenia-canary project (versions 0.6 and later), with specific optimizations for the Android platform.

There are plans to open-source this application.

You can follow the progress of this initiative through the following link: https://aenu.cc/ax360e/

>**Note:** This application is still under active development and may not be compatible with all your favorite games.

**Important Notice:** This installation package does not include any game assets. Please export the contents of your physical Xbox 360 game discs and convert them to GOD/ISO format files for use, or load files directly in compatible formats.

Main Features:

- Compatible with GOD/ISO game formats (more formats will be added in future updates)

- Support for Vulkan graphics acceleration

- Support for the TalkBack accessibility feature

- Customizable virtual button layout

u/xxxCrixuxxx — 5 days ago
▲ 44 r/PS2AndroidEmulation+1 crossposts

Ps3Native Lollipop Chainsaw on Android

720p , 100% res scale , no strict render. On retroid pocket 6 8gb ram. Games overall very much playable. Game froze for a sec towards the end of the video and some audio issues but that's really it.

u/Full_Yogurtcloset704 — 5 days ago
▲ 28 r/PS2AndroidEmulation+1 crossposts

Ps3Native Bleach Soul Ressuraction Emulated on Android

720p Running it on my Retroid Pocket 6 8gb version. On armsx3 it boots into the menu but once I start the story the game crashes. Also the game didn't feel like 30 fps at all , felt like 60 so ignore the graph. The game had audio but I forgot to record it. Temp at the end.

u/Full_Yogurtcloset704 — 5 days ago